Re: [Warzone-dev] [Warzone 2100 Trac] #569: Drag-build rearm pads
#569: Drag-build rearm pads -+-- Reporter: Per | Owner: Type: enhancement | Status: closed Priority: major | Milestone: 2.3 Component: Engine: other | Version: svn/trunk Resolution: fixed |Keywords: path-finding VTOL rearm Operating_system: All/Non-Specific | Blockedby: Blocking:| -+-- Changes (by sendai): * status: new = closed * resolution: = fixed Comment: (In [7654]) Make it possible to drag a line of rearm pad production similar to how walls and defenses can be built by dragging the production with the mouse. It also removes the obligatory empty tile between rearm pads. Instead, it allows units to drive over rearm pads that are not currently busy rearming. This closes ticket:569 -- Ticket URL: http://developer.wz2100.net/ticket/569#comment:1 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[Warzone-dev] [Warzone 2100 Trac] #569: Drag-build rearm pads
#569: Drag-build rearm pads -+-- Reporter: Per | Owner: Type: enhancement | Status: new Priority: major| Milestone: 2.3 Component: Engine: other|Version: svn/trunk Keywords: path-finding VTOL rearm | Operating_system: All/Non-Specific Blockedby: | Blocking: -+-- This small patch makes it possible to drag a line of rearm pad production similar to how walls and defenses can be built by dragging the production with the mouse. It also removes the obligatory empty tile between rearm pads. Instead, it allows units to drive over rearm pads that are not currently busy rearming. The reason should be obvious - it is currently very tedious to build massive VTOL rearm fields. -- Ticket URL: http://developer.wz2100.net/ticket/569 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev