Re: [Warzone-dev] [Warzone 2100 Trac] #569: Drag-build rearm pads

2009-06-04 Thread Warzone 2100 Trac
#569: Drag-build rearm pads
-+--
Reporter:  Per   |   Owner: 
Type:  enhancement   |  Status:  closed 
Priority:  major |   Milestone:  2.3
   Component:  Engine: other | Version:  svn/trunk  
  Resolution:  fixed |Keywords:  path-finding VTOL rearm
Operating_system:  All/Non-Specific  |   Blockedby: 
Blocking:|  
-+--
Changes (by sendai):

  * status:  new = closed
  * resolution:  = fixed


Comment:

 (In [7654]) Make it possible to drag a line of rearm pad production
 similar to how walls and defenses
 can be built by dragging the production with the mouse. It also removes
 the obligatory
 empty tile between rearm pads. Instead, it allows units to drive over
 rearm pads that are
 not currently busy rearming. This closes ticket:569

-- 
Ticket URL: http://developer.wz2100.net/ticket/569#comment:1
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Resurrection Project
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[Warzone-dev] [Warzone 2100 Trac] #569: Drag-build rearm pads

2009-06-02 Thread Warzone 2100 Trac
#569: Drag-build rearm pads
-+--
 Reporter:  Per  |  Owner:  
 Type:  enhancement  | Status:  new 
 Priority:  major|  Milestone:  2.3 
Component:  Engine: other|Version:  svn/trunk   
 Keywords:  path-finding VTOL rearm  |   Operating_system:  All/Non-Specific
Blockedby:   |   Blocking:  
-+--
 This small patch makes it possible to drag a line of rearm pad
  production similar to how walls and defenses can be built by dragging
  the production with the mouse. It also removes the obligatory empty
  tile between rearm pads. Instead, it allows units to drive over rearm
 pads
  that are not currently busy rearming.

  The reason should be obvious - it is currently very tedious to build
  massive VTOL rearm fields.

-- 
Ticket URL: http://developer.wz2100.net/ticket/569
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Resurrection Project
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