Re: [Warzone-dev] [Warzone 2100 Trac] #688: Mod loading patch!

2009-07-25 Thread Warzone 2100 Trac
#688: Mod loading patch!
---+
 Reporter:  Zarel  |  Owner:  Zarel   
 Type:  defect | Status:  accepted
 Priority:  blocker|  Milestone:  2.2.2   
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  mods   |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+

Comment(by Buginator):

 Replying to [comment:2 Per]:
  IIRC the reason we removed autoload was that it generated lots of bogus
 bug reports when people forgot to mention (to other players, and in bug
 reports) that they played with them in online games. Before we re-enable
 this functionality, we need to prevent players from being able to join a
 game with the wrong mods, and add the list of mods used to the crash dump
 report. IMHO.

 We also need a way to check it is the same mod, so perhaps some CRC check
 or something along those lines, and we should transfer the mod like we do
 maps, in case the person don't got it.

-- 
Ticket URL: http://developer.wz2100.net/ticket/688#comment:6
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Re: [Warzone-dev] [Warzone 2100 Trac] #688: Mod loading patch!

2009-07-13 Thread Warzone 2100 Trac
#688: Mod loading patch!
---+
 Reporter:  Zarel  |  Owner:  Zarel   
 Type:  defect | Status:  accepted
 Priority:  blocker|  Milestone:  2.2.2   
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  mods   |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+
Changes (by DevUrandom):

 * cc: devurandom (added)


-- 
Ticket URL: http://developer.wz2100.net/ticket/688#comment:5
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[Warzone-dev] [Warzone 2100 Trac] #688: Mod loading patch!

2009-07-05 Thread Warzone 2100 Trac
#688: Mod loading patch!
---+
 Reporter:  Zarel  |  Owner:  
 Type:  defect | Status:  new 
 Priority:  blocker|  Milestone:  2.2.2   
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  mods   |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+
 Yep, it's finally here. Though the code is arguably a bit ugly, it's still
  mostly readable. The patch file is for trunk - I will backport it to 2.2
  before I commit it.

  Blocker priority because the command line simply shouldn't be the only
  way to load a mod.

  Fixes:
   * Fixed a possible buffer overflow when exactly `MAX_MODS` are loaded.
   * Fixed some magic numbers (someone used `100` when they meant
  `MAX_MODS`).

  Changes:
   * Specifying mods via the command line is simpler. Instead of: `--mod_mp
  ntw.wz` one can simply type `--mod ntw`. The command line is also more
  forgiving: `--mod ntw.mmod.wz` will load NTW Mod if it's in `mods/ntw/`,
  or in `mods/multiplay/ntw.wz`...
   * Mods can be named `modname.mmod.wz` and placed directly in `mods/`,
 and
  will be treated as a multiplayer mod. The same goes for `.cmod`
 (campaign)
  and `.gmod` (global). Mods in the `mods/` directory without one of these
  extensions will be treated as global mods.
   * The `autoload/` folder is back, and works as it did previously. Note
  that `mods/autoload/modname.mmod.wz` will not be loaded in campaigns, and
  vice versa.
   * The name of every mod loaded is stored in `multiplay_loaded_mods` (a
  null-terminated array of strings that maxes out at MAX_MODS). They should
  probably be sorted alphabetically, concatenated with a separator, and
 sent
  with the version string.
   * `MAX_MODS` lowered from 100 to 64. `MAX_MODS` controls the max number
  of each type of mod that can be specified with the command line, as well
  as the number of mods that will be counted in `multiplay_loaded_mods`
  (additional mods will still be loaded, but not counted).

-- 
Ticket URL: http://developer.wz2100.net/ticket/688
Warzone 2100 Trac http://developer.wz2100.net/
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Re: [Warzone-dev] [Warzone 2100 Trac] #688: Mod loading patch!

2009-07-05 Thread Warzone 2100 Trac
#688: Mod loading patch!
---+
 Reporter:  Zarel  |  Owner:  
 Type:  defect | Status:  new 
 Priority:  blocker|  Milestone:  2.2.2   
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  mods   |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+

Comment(by Per):

 IIRC the reason we removed autoload was that it generated lots of bogus
 bug reports when people forgot to mention (to other players, and in bug
 reports) that they played with them in online games. Before we re-enable
 this functionality, we need to prevent players from being able to join a
 game with the wrong mods, and add the list of mods used to the crash dump
 report. IMHO.

-- 
Ticket URL: http://developer.wz2100.net/ticket/688#comment:2
Warzone 2100 Trac http://developer.wz2100.net/
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Re: [Warzone-dev] [Warzone 2100 Trac] #688: Mod loading patch!

2009-07-05 Thread Warzone 2100 Trac
#688: Mod loading patch!
---+
 Reporter:  Zarel  |  Owner:  
 Type:  defect | Status:  new 
 Priority:  blocker|  Milestone:  2.2.2   
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  mods   |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+

Comment(by DevUrandom):

 The code once was able to list which folders were mounted. You could just
 add that output to crashdumps, and also use it for version comparisons
 (use the basename of the file/folder).

-- 
Ticket URL: http://developer.wz2100.net/ticket/688#comment:3
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Re: [Warzone-dev] [Warzone 2100 Trac] #688: Mod loading patch!

2009-07-05 Thread Warzone 2100 Trac
#688: Mod loading patch!
---+
 Reporter:  Zarel  |  Owner:  Zarel   
 Type:  defect | Status:  accepted
 Priority:  blocker|  Milestone:  2.2.2   
Component:  Engine: other  |Version:  svn/trunk   
 Keywords:  mods   |   Operating_system:  All/Non-Specific
Blockedby: |   Blocking:  
---+
Changes (by Zarel):

  * owner:  = Zarel
  * status:  new = accepted


Comment:

 The code still lists which folders are mounted (and my code doesn't change
 this) in LOG_NEVER.

 The code can easily be revised to output this in crashdumps, and is
 designed to easily interface with the version checking code. The agreement
 was originally for Buginator to do that part, but it appears I may have to
 do it myself.

-- 
Ticket URL: http://developer.wz2100.net/ticket/688#comment:4
Warzone 2100 Trac http://developer.wz2100.net/
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