[warzone2100-dev] 2.3.4
I don't know who put the release date for 2.3.4 in trac to the end of this month - I intend to release it soon, since the burn damage bug is quite severe imo (possibly making the campaign unplayable or at least way more difficult). Objections to tagging later today, release tomorrow? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.3.4
On Tue, Aug 10, 2010 at 2:06 PM, Christian Ohm chr@gmx.net wrote: I don't know who put the release date for 2.3.4 in trac to the end of this month - I intend to release it soon, since the burn damage bug is quite severe imo (possibly making the campaign unplayable or at least way more difficult). Objections to tagging later today, release tomorrow? No objections. Perhaps throw in/improve some new maps, if there is time? We could ask if anyone on the forum/irc could add basic/advanced start bases to battle, mischief, cockpit and cockate maps, and include/fix those. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.3.4
On Tuesday, 10 August 2010 at 14:28, Per Inge Mathisen wrote: No objections. Perhaps throw in/improve some new maps, if there is time? We could ask if anyone on the forum/irc could add basic/advanced start bases to battle, mischief, cockpit and cockate maps, and include/fix those. Well, I intend 2.3.4 to be basically the real 2.3.3, plus whatever is ready until the release. Though I just remembered that Dydo changed his challenges to use not included maps again (GPLv3, can be downloaded at http://www.obooma.net/dydo/?page_id=935)... ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.3.4
Per Inge Mathisen wrote: No objections. Perhaps throw in/improve some new maps, if there is time? I don't mind short ChangeLogs, so if there is not more new stuff, it's fine as well. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.3.4
Zn Tuesday, 10 August 2010 at 15:06, Christian Ohm wrote: Though I just remembered that Dydo changed his challenges to use not included maps again (GPLv3, can be downloaded at http://www.obooma.net/dydo/?page_id=935)... Hm, and looking at the maps, they do have some water transition tiles errors, and seem to use features from other tilesets (lots of blue textures in places). ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.3.4
On 8/10/10, Christian Ohm wrote: I don't know who put the release date for 2.3.4 in trac to the end of this month - I intend to release it soon, since the burn damage bug is quite severe imo (possibly making the campaign unplayable or at least way more difficult). Objections to tagging later today, release tomorrow? That was me, and it is because, you need to make a new milestone so you can assign tickets to the next version. As far as the date, it more or less follows what we have been doing in the past. We don't really have strict deadlines, and it tends to float. Just guesses, nothing more. As far as doing a release, no real objections. The fix works this time right ? ;) ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev