Hope everyone has everything they wanted to stick into 2.3.0 beta 1.

The plan is to make a release around  UTC Saturday, November 14, 2009
at 20:00:00
Give or take a hour. :)

Should the config directory be renamed to warzone 2100 2.3 as follows ?

# define WZ_WRITEDIR "Warzone 2100 2.3"
#elif defined(WZ_OS_MAC)
...
# define WZ_WRITEDIR "Warzone 2100 2.3"
#else
# define WZ_WRITEDIR ".warzone2100-2.3"


BTW, all keymaps need to be reset since of the slight name change of
one of the options.

=========================================
Latest Changelog is now:

2009-11-14: Version 2.3.0 beta 1
 * General:
   *  Fix: Use Enable GLC_AUTO_FONT to enable it to fallback to
different fonts if the default font doesn't contain the needed font.
(r8365)
   * Change: Try to display dialog box when a internal game error
causes game to crash on Windows (r8307)
   * Fix: Reduce the time it takes to rebuild font cache on Vista and
Windows 7 (ticket:1013, r8322)
   * Fix: Collection of smaller bugfixes (ticket:997, ticket:1018,
ticket:1021, ticket:1006)
   * Change: Switched fontconfig question from scary pop-up message to
NLS sub-feature (r8359, ticket:1034).
   * Fix: make distcheck should now work after initial make (to
generate yacc/lex files) (r8360)
   * Add: add new debug flag of "input" used for debug messages for
input issues (keyboard/mouse)  (r8376)
   * Change: Add modifier to the keymap editor to show which keys are
set to the numpad (r8376)
   *NOTE*: Please reset your keymap! (Click on the trashcan icon a few times)
 *Multiplayer:
   * Change: Drop SDL_NET in favor of using BSD sockets (same as trunk
code) (r8342, ticket:1038)
   * Change: Try to mitigate turnOffMultiMsg() via setting
isMPDirtyBit when needed. (r8369)
   * Change: Max unit count is down from 300 to 150 to mitigate
bandwidth issues. (r8369)
   * Change: Sync code is now run when isMPDirtyBit is set or 135ms
has expired for droids / power / structures (45ms per frame (locked)
so ~ every 3 iterations ) (r8369)
   * Change: Ping (in game, not lobby!) is now sent every 4 iterations
 and Score is sent every 5 (r8369)
   * Change: MAX_BYTESPERSEC bump up to 7K from ~3.3K to mitigate when
we can sync. (r8369)
   * Change: When we have reached MAX_BYTESPERSEC limit, inform of
this event in the logs **FOR THIS BETA ONLY** (r8369)

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