Hope everyone has everything they wanted to stick into 2.3.0 beta 1. The plan is to make a release around UTC Saturday, November 14, 2009 at 20:00:00 Give or take a hour. :)
Should the config directory be renamed to warzone 2100 2.3 as follows ? # define WZ_WRITEDIR "Warzone 2100 2.3" #elif defined(WZ_OS_MAC) ... # define WZ_WRITEDIR "Warzone 2100 2.3" #else # define WZ_WRITEDIR ".warzone2100-2.3" BTW, all keymaps need to be reset since of the slight name change of one of the options. ========================================= Latest Changelog is now: 2009-11-14: Version 2.3.0 beta 1 * General: * Fix: Use Enable GLC_AUTO_FONT to enable it to fallback to different fonts if the default font doesn't contain the needed font. (r8365) * Change: Try to display dialog box when a internal game error causes game to crash on Windows (r8307) * Fix: Reduce the time it takes to rebuild font cache on Vista and Windows 7 (ticket:1013, r8322) * Fix: Collection of smaller bugfixes (ticket:997, ticket:1018, ticket:1021, ticket:1006) * Change: Switched fontconfig question from scary pop-up message to NLS sub-feature (r8359, ticket:1034). * Fix: make distcheck should now work after initial make (to generate yacc/lex files) (r8360) * Add: add new debug flag of "input" used for debug messages for input issues (keyboard/mouse) (r8376) * Change: Add modifier to the keymap editor to show which keys are set to the numpad (r8376) *NOTE*: Please reset your keymap! (Click on the trashcan icon a few times) *Multiplayer: * Change: Drop SDL_NET in favor of using BSD sockets (same as trunk code) (r8342, ticket:1038) * Change: Try to mitigate turnOffMultiMsg() via setting isMPDirtyBit when needed. (r8369) * Change: Max unit count is down from 300 to 150 to mitigate bandwidth issues. (r8369) * Change: Sync code is now run when isMPDirtyBit is set or 135ms has expired for droids / power / structures (45ms per frame (locked) so ~ every 3 iterations ) (r8369) * Change: Ping (in game, not lobby!) is now sent every 4 iterations and Score is sent every 5 (r8369) * Change: MAX_BYTESPERSEC bump up to 7K from ~3.3K to mitigate when we can sync. (r8369) * Change: When we have reached MAX_BYTESPERSEC limit, inform of this event in the logs **FOR THIS BETA ONLY** (r8369) _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev