Re: [Warzone-dev] We got the OK for 9 maps.

2005-10-20 Thread Bartosz Fenski aka fEnIo
On Thu, Oct 20, 2005 at 03:09:10AM -0400, Qamly wrote:
 Good news!
 
 RBL-4NiK8r has given us permission to include his maps in the package!

Did he agree to publish them under some liberal license or simply
distribute them without modifications?

regards
fEnIo

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 : :' :   32-050 Skawina - Glowackiego 3/15 - w. malopolskie - Poland
 `. `'   phone:+48602383548 | proud Debian maintainer and user
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Re: [Warzone-dev] Comments about the project.

2005-10-20 Thread Christian Vest Hansen

Per Inge Mathisen wrote:


As for maps, what maps do we have
permission to distribute, apart from the standard ones?

 - Per


Have you guys asked lav_coyote? his mars maps are rather good.
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Re: [Warzone-dev] Getting this project back on its knees

2005-10-20 Thread Christian Ohm
On Thursday, 20 October 2005 at  1:12, Qamly wrote:
 On 10/19/05, Christian Ohm [EMAIL PROTECTED] wrote:
  On Wednesday, 19 October 2005 at  1:30, Qamly wrote:
   On 10/11/05, Per Inge Mathisen [EMAIL PROTECTED] wrote:
On 10/11/05, Christian Ohm [EMAIL PROTECTED] wrote:
  
   Speaking of access rights, for SVN at least, that is given to people
 
  Now you speak as if you are leading the project.
 
 Hmm..

Mind you, I'm OK with that, if you want to do it. But I was under the
impression nobody wanted to do it, and I think it needs to be done (at
least until a few guidelines are established).

   who can show they can do good patches, we can't just give SVN access
   to everyone who asks without knowing what they will do.
 
  But we can give access to people that have sent useful patches, and then
  just trust them not to misuse their access. If you can't trust people to
  do that, why even make them project members? Having access control is a
  form of control for me (something I was accused of wanting to exert).
 
 Yes, I said if they have good patches, they should get access to svn. 
 However, granting anyone access rights on trivial patches shouldn't
 be done IMO.  I am in the side of prove to us that you can do a
 somewhat good job with the patches, then they should ask for
 access, and then the team member decide.

That's what I meant - not SVN access for everyone who sends one patch.

  What's wrong with removing those who don't do anything? If they want to,
  they can be readded easily.
 
 The only thing wrong is some people will take that the wrong way.

I's aks them beforehand - like Hey, you are a member of the Berlios
project, but haven't done anything there lately. As we are currently
trimming the memberlist (it led some people to believe that we don't get
done a lot for having 17 members), can we remove you, if you don't want
to work on warzone in the near future? If you want to work on it later,
just ask us to readd you.

   Yes, we need more people to do action (ie code/test/gfx work) than
 
  Just to reiterate: That's what I think the current course won't bring,
  and my proposed changes will.
 
 And I hope you are wrong.

It seems things have started to change (and that's really all I wanted
to achieve).
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Re: [Warzone-dev] Re: [Warzone-svncheckins] Revision 326: Commit in trunk/prerelease/branches/crossplatform (29 files)

2005-10-20 Thread Christian Ohm
On Thursday, 20 October 2005 at  1:22, Qamly wrote:
 On 10/19/05, Christian Ohm [EMAIL PROTECTED] wrote:
  On Wednesday, 19 October 2005 at  7:11, Victor Qamly at BerliOS wrote:
 
   Note, you need new data set which I will release shortly (for menu).
 
  Why don't you do this in the branch, and change the data accordingly?
  Why do people have to wait for a new data release that will happen at
  some undefined time in the future? (Apart from the question Why should
  all changes on the branch be ported here instead of doing stuff there?)
 
 Do what in branch?  Upload the dataset?  You *can* still use the
 original .wz set I have, but it will have 'error text' in the menu
 option.

Apply your menu patch to branches/crossplatform, and change the data
there accordingly.

-- 
I'm not tense, just terribly, terribly alert!
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[Warzone-dev] Authors.txt --PLEASE READ RESPOND!

2005-10-20 Thread Qamly
warzone-dev@lists.berlios.de

PLEASE modify the attached file, and fix whatever is wrong/missing.

This is what I have so far.

If you want changes, then MODIFY THE FILE, and send that back to me.
And yes, I know some people did nothing for the project, but are still
listed.   If you do not think they should be here, then fine, delete the line
in the FILE, and send it to me.
=
Original game developed by Pumpkin Studios, and published by EIDOS Interactive.

The Warzone 2100 GPL Development  Team  (in no particular order):

Ben Russon grizzly_37Admingrizzly_37 at
users.berlios.de
Kevin Maleckevin_010 IRC adminkevin_010 at
users.berlios.de
kim metcalfe   kgmetcalfeWeb Designer kgmetcalfe at
users.berlios.de
Per I Mathisen sendaiDevelopersendai at
users.berlios.de
Roman C.   tromanDevelopertroman at
users.berlios.de
Christian Ohm  cybersphinx   Developercybersphinx at
users.berlios.de
Rodolphe Suescun   rodzilla  Developerrodzilla at
users.berlios.de
Victor Qamly   vqamlyDevelopervqamly at users.berlios.de
Grim Moroe grimandmandy  Artist   grimandmandy at
users.berlios.de
Dion Mendelnoid  Original Porter  noid at users.berlios.de
Adam Holland   coppercoreTester   coppercore at
users.berlios.de
Dennis SchriddedevurandomTester   devurandom at
users.berlios.de
Denis Dupeyron charunebuilds  ?   charun at
users.berlios.de
Mike Gilmore   chojun??   chojun at
users.berlios.de
Marcus Hasthast  ?hast at
users.berlios.de
Henri Valtahenrivee  ?henrivee at
users.berlios.de
Rage   silentrage??   silentrage at
users.berlios.de
Original game developed by Pumpkin Studios, and published by EIDOS Interactive.

The Warzone 2100 GPL Development  Team  (in no particular order):

Ben Russon grizzly_37Admingrizzly_37 at 
users.berlios.de  
Kevin Maleckevin_010 IRC adminkevin_010 at 
users.berlios.de   
kim metcalfe   kgmetcalfeWeb Designer kgmetcalfe at 
users.berlios.de 
Per I Mathisen sendaiDevelopersendai at 
users.berlios.de
Roman C.   tromanDevelopertroman at 
users.berlios.de 
Christian Ohm  cybersphinx   Developercybersphinx at 
users.berlios.de 
Rodolphe Suescun   rodzilla  Developerrodzilla at 
users.berlios.de 
Victor Qamly   vqamlyDevelopervqamly at users.berlios.de
Grim Moroe grimandmandy  Artist   grimandmandy at 
users.berlios.de 
Dion Mendelnoid  Original Porter  noid at users.berlios.de 
Adam Holland   coppercoreTester   coppercore at 
users.berlios.de  
Dennis SchriddedevurandomTester   devurandom at 
users.berlios.de 
Denis Dupeyron charunebuilds  ?   charun at 
users.berlios.de
Mike Gilmore   chojun??   chojun at 
users.berlios.de 
Marcus Hasthast  ?hast at users.berlios.de  

Henri Valtahenrivee  ?henrivee at 
users.berlios.de  
Rage   silentrage??   silentrage at 
users.berlios.de 




Re: [Warzone-dev] Comments about the project.

2005-10-20 Thread Qamly

- Original Message - 
From: Christian Ohm [EMAIL PROTECTED]
To: warzone-dev@lists.berlios.de
Sent: Thursday, October 20, 2005 9:47 AM
Subject: Re: [Warzone-dev] Comments about the project.


 On Thursday, 20 October 2005 at  1:14, Qamly wrote:
 Seeing as your the only one left (active), I guess your first thought
 is correct, and nobody else cared--well besides that windows guy in
 the rts.net forums, and the people who e-mailed me.

 Do you know why they emailed you and not the list (or forums or
 whatever)?

I guess they e-mail who they think is in charge of whatever platform.
If you read most of my stuff, I guess you can say I was the 'windows'
person in charge.  I am also the most vocal on the mailing list.  Or
at least I was.


 If revision 400 needs data set 459, then it can get that specific
 version.  Same with any branch that needs that specific set.

 Say we release 2.0.2.3 and then continue with changing all graphics to
 PNG. Now we find a bug in 2.0.2.3 where we need to change some of the
 data. How do you want to handle that? (Assuming, of course, that we keep
 all data revisions in SVN (and I think we should)).

 But there's one case where I think it makes sense to have a separate
 branch, and that's with new data. I.e. every source tree (branch... has
 the according data (based on the original, just with format changes
 etc.), and we have one data set in (e.g.) branches/new-data with new
 models, textures etc. and a note like This data set needs at least
 revision XXX.

When we change something major, we would tag out a new version was
my way of thinking.  I just don't know how much space we have available,
and I don't like wasting resources when we don't have to.




 We could make a release plan and add that to our homepage, so we have a
 handy list with all steps needed for a release.

 I'll look at that, and will add that later.

Ok,  sounds good.  I do want 2.0.2.3 to be released ASAP, before the weekend 
is
out though.




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Re: [Warzone-dev] Pre release version

2005-10-20 Thread Qamly
- Original Message - 
From: Christian Ohm [EMAIL PROTECTED]
To: warzone-dev@lists.berlios.de
Sent: Thursday, October 20, 2005 10:41 AM
Subject: Re: [Warzone-dev] Pre release version


 Well, anyway, I think we need some clean versioning scheme. The current
 2.0.2.3 doesn't imply beta, while we still call it that. My preference
 currently is to continue with 0.XXX until 1.0 since with Warzone 2100
 GPL as the name the confusion shouldn't be too great (especially since
 it'll probably take a while until we actually reach 1.0).

I think that is wrong.  There IS a 1.x version already.  If we try to make
another 1.x version, then we have more confusion.

As I said in the other post, 2.x was made because we had a major
change in NET code, that made it NOT work at all with the original
1.x game.  This was done to prevent confusion.




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