Branch: refs/heads/3.1
Home: https://github.com/Warzone2100/warzone2100
Commit: 451201e89a076cc5e839c126921bc1929b555b5e
https://github.com/Warzone2100/warzone2100/commit/451201e89a076cc5e839c126921bc1929b555b5e
Author: vexed ve...@wz2100.net
Date: 2012-03-23 (Fri, 23 Mar 2012)
Changed paths:
M lib/widget/tip.cpp
Log Message:
---
Fix border on tooltips
Commit: 8db07f4fb7cbef54819b090a28c6ee6e4c7ad912
https://github.com/Warzone2100/warzone2100/commit/8db07f4fb7cbef54819b090a28c6ee6e4c7ad912
Author: vexed ve...@wz2100.net
Date: 2012-03-23 (Fri, 23 Mar 2012)
Changed paths:
M lib/netplay/netlog.cpp
M lib/netplay/netplay.cpp
Log Message:
---
Try to fix the output of netlogs.
Commit: bd6c1d203b784a923e9331f67b2cee7226daab99
https://github.com/Warzone2100/warzone2100/commit/bd6c1d203b784a923e9331f67b2cee7226daab99
Author: vexed ve...@wz2100.net
Date: 2012-03-23 (Fri, 23 Mar 2012)
Changed paths:
M src/multiint.cpp
Log Message:
---
Fix the lock icon to always show it being locked when a password is set.
Remove the box when we don't use a password in skirmish games.
refs ticket:3357
Commit: 73f089c217dc86b9a2dac5c1b1a9d2a7d216bacd
https://github.com/Warzone2100/warzone2100/commit/73f089c217dc86b9a2dac5c1b1a9d2a7d216bacd
Author: Cyp c...@wz2100.net
Date: 2012-03-25 (Sun, 25 Mar 2012)
Changed paths:
M data/base/images/frontend.img
M data/base/images/frontend2.png
M src/frend.h
Log Message:
---
Add IMAGE_NOJOIN_FULL and IMAGE_NOJOIN_MOD.
Commit: dc6a4b3eb82d2c062273b9ecd504e7065e3badfd
https://github.com/Warzone2100/warzone2100/commit/dc6a4b3eb82d2c062273b9ecd504e7065e3badfd
Author: Cyp c...@wz2100.net
Date: 2012-03-25 (Sun, 25 Mar 2012)
Changed paths:
M src/multiint.cpp
Log Message:
---
Distinguish between wrong version, wrong mod and full game.
Using IMAGE_NOJOIN, IMAGE_NOJOIN_FULL and IMAGE_NOJOIN_MOD, respectively.
Commit: 0c5aebfdc1baf3d19d1524b829a23e802d6590a4
https://github.com/Warzone2100/warzone2100/commit/0c5aebfdc1baf3d19d1524b829a23e802d6590a4
Author: Cyp c...@wz2100.net
Date: 2012-03-25 (Sun, 25 Mar 2012)
Changed paths:
M lib/netplay/netplay.cpp
Log Message:
---
Subtract closed slots from displayed max players.
For example, in a 6 player map with 2 players and 2 closed slots, show 2/4
instead
of 4/6.
Commit: 2f1e063ec858309b73d2144d6afe070981997c6e
https://github.com/Warzone2100/warzone2100/commit/2f1e063ec858309b73d2144d6afe070981997c6e
Author: vexed ve...@wz2100.net
Date: 2012-03-25 (Sun, 25 Mar 2012)
Changed paths:
M src/cheat.cpp
M src/keybind.cpp
M src/keybind.h
Log Message:
---
Add debug command damage me to facilitate debugging issues related to
damage level.
Note: you can't kill a droid / structure with this command.
Used to debug retreat levels autorepair issues ...
Commit: 0de4f38295d2db0e1df9db11c6ccb598f5e84d2f
https://github.com/Warzone2100/warzone2100/commit/0de4f38295d2db0e1df9db11c6ccb598f5e84d2f
Author: vexed ve...@wz2100.net
Date: 2012-03-25 (Sun, 25 Mar 2012)
Changed paths:
M lib/netplay/netplay.cpp
M src/multiint.cpp
Log Message:
---
Handle host drop errors.
Restart the background screen on errors (instead of looking at a small map
preview)
fixes ticket:3313
Commit: 556bbc011ba9e43a0d52ce0a713f3730bf1419d3
https://github.com/Warzone2100/warzone2100/commit/556bbc011ba9e43a0d52ce0a713f3730bf1419d3
Author: vexed ve...@wz2100.net
Date: 2012-03-25 (Sun, 25 Mar 2012)
Changed paths:
M src/multiint.cpp
Log Message:
---
Don't bother even checking to send maps if not host.
Commit: 83f7adecc9ec6d769f10ee4df2e7f8c75a84ecb8
https://github.com/Warzone2100/warzone2100/commit/83f7adecc9ec6d769f10ee4df2e7f8c75a84ecb8
Author: Cyp c...@wz2100.net
Date: 2012-03-26 (Mon, 26 Mar 2012)
Changed paths:
M src/loop.cpp
Log Message:
---
Avoid mixing up droid orders during lag.
Droid were sorted (in order to better compress net data) and queued, each game
tick.
During lag, multiple build orders could be queued, and executed in an
unintended order
due to being sorted. Queueing droid orders immediately after processing user
input
should fix this, while maintaining net data size efficiency.
Commit: 466880e1cdbc5830210dc8eaaed5a2d0b7781d76
https://github.com/Warzone2100/warzone2100/commit/466880e1cdbc5830210dc8eaaed5a2d0b7781d76
Author: cybersphinx chr@gmx.net
Date: 2012-03-26 (Mon, 26 Mar 2012)
Changed paths:
M data/mp/multiplay/skirmish/rules.js
Log Message:
---
Disable unit design when HQ gets destroyed in mp.
Fixes #3342.
Commit: d0fc1e580d7fc57a5c10efabc764085835f45e51