[Warzone2100-commits] [Warzone2100/warzone2100] 887eea: Update ChangeLog.
Branch: refs/heads/master Home: https://github.com/Warzone2100/warzone2100 Commit: 887eea8e704f39ef98cb6264484cb2612fb1dcce https://github.com/Warzone2100/warzone2100/commit/887eea8e704f39ef98cb6264484cb2612fb1dcce Author: cybersphinx chr@gmx.net Date: 2012-05-04 (Fri, 04 May 2012) Changed paths: M ChangeLog Log Message: --- Update ChangeLog. Commit: c3218e7ecce6eaca4f4f2620cf42cce61cc9ff5c https://github.com/Warzone2100/warzone2100/commit/c3218e7ecce6eaca4f4f2620cf42cce61cc9ff5c Author: vexed ve...@wz2100.net Date: 2012-05-05 (Sat, 05 May 2012) Changed paths: M src/frontend.cpp Log Message: --- Fix Fastplay Fixes ticket:3447 Commit: 18216c60e76d05ad0fe2bf7d860347f76f70c8f8 https://github.com/Warzone2100/warzone2100/commit/18216c60e76d05ad0fe2bf7d860347f76f70c8f8 Author: vexed ve...@wz2100.net Date: 2012-05-05 (Sat, 05 May 2012) Changed paths: M src/frontend.cpp Log Message: --- Fix Skirmish loading fixes ticket:3451 Commit: 1ef4fc6cfdf05435bbaaa95155c23ea1a76d6409 https://github.com/Warzone2100/warzone2100/commit/1ef4fc6cfdf05435bbaaa95155c23ea1a76d6409 Author: Cyp c...@wz2100.net Date: 2012-05-05 (Sat, 05 May 2012) Changed paths: M lib/netplay/netplay.cpp M lib/netplay/netplay.h M src/loop.cpp Log Message: --- Don't report desynch when player names don't match. Host sometimes considers empty slots to have names, while other clients consider the empty slots unnamed. Since the player names don't affect the game state, this is safe to ignore. Commit: ef685d0b892327b6e8af90da0ade792575925e3d https://github.com/Warzone2100/warzone2100/commit/ef685d0b892327b6e8af90da0ade792575925e3d Author: Cyp c...@wz2100.net Date: 2012-05-06 (Sun, 06 May 2012) Changed paths: M lib/netplay/netplay.cpp M src/loop.cpp Log Message: --- Clear player names iff game not started, instead of iff not host. This seems more logical, and matches the comment on the next line. Clients no longer disagree with the host on whether an empty slot has a name, when a player joins and leaves before the game starts. Commit: 4a9ac7fc3ed17ee9b63e829b10de3791c0ee7bd9 https://github.com/Warzone2100/warzone2100/commit/4a9ac7fc3ed17ee9b63e829b10de3791c0ee7bd9 Author: vexed ve...@wz2100.net Date: 2012-05-06 (Sun, 06 May 2012) Changed paths: M data/base/texpages/page-31-features-urban.png Log Message: --- Update the building textures. Thanks to Berg for the update. Commit: 25e118c628881f20411d027ff2d48e8a63a44730 https://github.com/Warzone2100/warzone2100/commit/25e118c628881f20411d027ff2d48e8a63a44730 Author: vexed ve...@wz2100.net Date: 2012-05-06 (Sun, 06 May 2012) Changed paths: M src/qtscriptfuncs.cpp Log Message: --- Don't pretend that everyone is a winner when they have failed. fixes ticket:3449 Commit: c007bb9527f5c9dddc51b2667e9e83539ba9cb92 https://github.com/Warzone2100/warzone2100/commit/c007bb9527f5c9dddc51b2667e9e83539ba9cb92 Author: automerge c...@wz2100.net Date: 2012-05-06 (Sun, 06 May 2012) Changed paths: M ChangeLog M data/base/texpages/page-31-features-urban.png M lib/netplay/netplay.cpp M lib/netplay/netplay.h M src/frontend.cpp M src/loop.cpp M src/qtscriptfuncs.cpp Log Message: --- Merge branch 'bugfixes' Compare: https://github.com/Warzone2100/warzone2100/compare/a3134ae...c007bb9 -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Warzone2100-commits mailing list Warzone2100-commits@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-commits
[Warzone2100-commits] [Warzone2100/warzone2100] c3218e: Fix Fastplay
Branch: refs/heads/3.1 Home: https://github.com/Warzone2100/warzone2100 Commit: c3218e7ecce6eaca4f4f2620cf42cce61cc9ff5c https://github.com/Warzone2100/warzone2100/commit/c3218e7ecce6eaca4f4f2620cf42cce61cc9ff5c Author: vexed ve...@wz2100.net Date: 2012-05-05 (Sat, 05 May 2012) Changed paths: M src/frontend.cpp Log Message: --- Fix Fastplay Fixes ticket:3447 Commit: 18216c60e76d05ad0fe2bf7d860347f76f70c8f8 https://github.com/Warzone2100/warzone2100/commit/18216c60e76d05ad0fe2bf7d860347f76f70c8f8 Author: vexed ve...@wz2100.net Date: 2012-05-05 (Sat, 05 May 2012) Changed paths: M src/frontend.cpp Log Message: --- Fix Skirmish loading fixes ticket:3451 Commit: 1ef4fc6cfdf05435bbaaa95155c23ea1a76d6409 https://github.com/Warzone2100/warzone2100/commit/1ef4fc6cfdf05435bbaaa95155c23ea1a76d6409 Author: Cyp c...@wz2100.net Date: 2012-05-05 (Sat, 05 May 2012) Changed paths: M lib/netplay/netplay.cpp M lib/netplay/netplay.h M src/loop.cpp Log Message: --- Don't report desynch when player names don't match. Host sometimes considers empty slots to have names, while other clients consider the empty slots unnamed. Since the player names don't affect the game state, this is safe to ignore. Commit: ef685d0b892327b6e8af90da0ade792575925e3d https://github.com/Warzone2100/warzone2100/commit/ef685d0b892327b6e8af90da0ade792575925e3d Author: Cyp c...@wz2100.net Date: 2012-05-06 (Sun, 06 May 2012) Changed paths: M lib/netplay/netplay.cpp M src/loop.cpp Log Message: --- Clear player names iff game not started, instead of iff not host. This seems more logical, and matches the comment on the next line. Clients no longer disagree with the host on whether an empty slot has a name, when a player joins and leaves before the game starts. Commit: 4a9ac7fc3ed17ee9b63e829b10de3791c0ee7bd9 https://github.com/Warzone2100/warzone2100/commit/4a9ac7fc3ed17ee9b63e829b10de3791c0ee7bd9 Author: vexed ve...@wz2100.net Date: 2012-05-06 (Sun, 06 May 2012) Changed paths: M data/base/texpages/page-31-features-urban.png Log Message: --- Update the building textures. Thanks to Berg for the update. Commit: 25e118c628881f20411d027ff2d48e8a63a44730 https://github.com/Warzone2100/warzone2100/commit/25e118c628881f20411d027ff2d48e8a63a44730 Author: vexed ve...@wz2100.net Date: 2012-05-06 (Sun, 06 May 2012) Changed paths: M src/qtscriptfuncs.cpp Log Message: --- Don't pretend that everyone is a winner when they have failed. fixes ticket:3449 Commit: a31b9ab30d048f612a36d7eb965d5ab5f3d2e700 https://github.com/Warzone2100/warzone2100/commit/a31b9ab30d048f612a36d7eb965d5ab5f3d2e700 Author: automerge c...@wz2100.net Date: 2012-05-06 (Sun, 06 May 2012) Changed paths: M data/base/texpages/page-31-features-urban.png M lib/netplay/netplay.cpp M lib/netplay/netplay.h M src/frontend.cpp M src/loop.cpp M src/qtscriptfuncs.cpp Log Message: --- Merge branch 'bugfixes' into 3.1 Compare: https://github.com/Warzone2100/warzone2100/compare/778a426...a31b9ab -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Warzone2100-commits mailing list Warzone2100-commits@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-commits
[Warzone2100-commits] [Warzone2100/warzone2100] 0def25: Hungarian translation update by mtomi78.
Branch: refs/heads/bugfixes Home: https://github.com/Warzone2100/warzone2100 Commit: 0def25206b7d23788919a2aa067e880626e542fc https://github.com/Warzone2100/warzone2100/commit/0def25206b7d23788919a2aa067e880626e542fc Author: cybersphinx chr@gmx.net Date: 2012-05-07 (Mon, 07 May 2012) Changed paths: M po/hu.po Log Message: --- Hungarian translation update by mtomi78. Closes #3458. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Warzone2100-commits mailing list Warzone2100-commits@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-commits
[Warzone2100-commits] [Warzone2100/warzone2100] e36cdf: Fix tcmask on Plasmite Flamer, Sunburst AA and AA ...
Branch: refs/heads/bugfixes Home: https://github.com/Warzone2100/warzone2100 Commit: e36cdf11e827e85c79cbd9319507809c1fae838b https://github.com/Warzone2100/warzone2100/commit/e36cdf11e827e85c79cbd9319507809c1fae838b Author: Cyp c...@wz2100.net Date: 2012-05-07 (Mon, 07 May 2012) Changed paths: M data/base/components/weapons/trmair2.pie M data/base/components/weapons/trmair3.pie M data/mp/structs/trmflmrp.pie Log Message: --- Fix tcmask on Plasmite Flamer, Sunburst AA and AA Flak Cannon. Fixed by running simplipie. Could not fix Naval propulsion, which seems to be missing the tcmask. Fixes ticket:3433. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Warzone2100-commits mailing list Warzone2100-commits@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-commits