[Warzone2100-commits] SF.net SVN: warzone2100:[9381] trunk/data/mods/autoload/

2010-01-22 Thread sendai
Revision: 9381
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9381view=rev
Author:   sendai
Date: 2010-01-22 09:59:37 + (Fri, 22 Jan 2010)

Log Message:
---
Add autoload directory in repository

Added Paths:
---
trunk/data/mods/autoload/


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[Warzone2100-commits] SF.net SVN: warzone2100:[9382] branches/2.3/src

2010-01-22 Thread sendai
Revision: 9382
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9382view=rev
Author:   sendai
Date: 2010-01-22 10:19:16 + (Fri, 22 Jan 2010)

Log Message:
---
Fix the problem with proximity message list and display list going out of sync 
due to too few proximity buttons
allowed at the same time (20), by increasing the limit to 1. Also make sure 
that all players get the messages
they should (for switching between players), and make a real fix the beacon 
seen by other players problem by 
storing but not displaying proximity messages for other players (reverting 
wrong fix of this problem in ticket:1250).
Remove addOilResourceProximities() which probably never worked as advertised, 
because it is run before vision is added, 
and checks if iterated objects are visible before doing anything. Adding 
proximity messages is done by visibility.

Modified Paths:
--
branches/2.3/src/hci.c
branches/2.3/src/intdisplay.c
branches/2.3/src/message.c
branches/2.3/src/message.h
branches/2.3/src/mission.c
branches/2.3/src/visibility.c


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[Warzone2100-commits] SF.net SVN: warzone2100:[9383] trunk/src

2010-01-22 Thread sendai
Revision: 9383
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9383view=rev
Author:   sendai
Date: 2010-01-22 10:25:42 + (Fri, 22 Jan 2010)

Log Message:
---
Fix the problem with proximity message list and display list going out of sync 
due to too few proximity buttons
allowed at the same time (20), by increasing the limit to 1. Also make sure 
that all players get the messages
they should (for switching between players), and make a real fix the beacon 
seen by other players problem by
storing but not displaying proximity messages for other players (reverting 
wrong fix of this problem in ticket:1250).
Remove addOilResourceProximities() which probably never worked as advertised, 
because it is run before vision is added,
and checks if iterated objects are visible before doing anything. Adding 
proximity messages is done by visibility.

Modified Paths:
--
trunk/src/hci.c
trunk/src/intdisplay.c
trunk/src/message.c
trunk/src/message.h
trunk/src/mission.c
trunk/src/visibility.c


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[Warzone2100-commits] SF.net SVN: warzone2100:[9384] branches/2.3/data/base/multiplay/skirmish

2010-01-22 Thread sendai
Revision: 9384
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9384view=rev
Author:   sendai
Date: 2010-01-22 10:26:29 + (Fri, 22 Jan 2010)

Log Message:
---
2.3: Backport most AI improvements from trunk. This should make more effective 
at research.

Modified Paths:
--
branches/2.3/data/base/multiplay/skirmish/player0.slo
branches/2.3/data/base/multiplay/skirmish/player1.slo
branches/2.3/data/base/multiplay/skirmish/player2.slo
branches/2.3/data/base/multiplay/skirmish/player3.slo
branches/2.3/data/base/multiplay/skirmish/player4.slo
branches/2.3/data/base/multiplay/skirmish/player5.slo
branches/2.3/data/base/multiplay/skirmish/player6.slo
branches/2.3/data/base/multiplay/skirmish/player7.slo


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[Warzone2100-commits] SF.net SVN: warzone2100:[9386] trunk/src/scriptfuncs.c

2010-01-22 Thread sendai
Revision: 9386
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9386view=rev
Author:   sendai
Date: 2010-01-22 12:06:02 + (Fri, 22 Jan 2010)

Log Message:
---
Improve scrStructureBuiltInRange: Make it use new mapgrid system. Clean up 
asserts. If player parameter
is -1, then look for nearby structures by any player and also check for 
unfinished ones.

Modified Paths:
--
trunk/src/scriptfuncs.c


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[Warzone2100-commits] SF.net SVN: warzone2100:[9387] trunk/src/droid.c

2010-01-22 Thread sendai
Revision: 9387
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9387view=rev
Author:   sendai
Date: 2010-01-22 12:08:23 + (Fri, 22 Jan 2010)

Log Message:
---
Whenever a build order fails at the target site for in-game reasons, fire off a
CALL_DROID_REACH_LOCATION trigger to allow the AI script to handle it 
gracefully (or not).

Modified Paths:
--
trunk/src/droid.c


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[Warzone2100-commits] SF.net SVN: warzone2100:[9388] trunk/data/base/multiplay/skirmish/ai.slo

2010-01-22 Thread sendai
Revision: 9388
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9388view=rev
Author:   sendai
Date: 2010-01-22 12:17:17 + (Fri, 22 Jan 2010)

Log Message:
---
If AI loses a race for an oil resource, it will now instead build a cheap 
defense building there as revenge.

Modified Paths:
--
trunk/data/base/multiplay/skirmish/ai.slo


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[Warzone2100-commits] SF.net SVN: warzone2100:[9389] trunk/data/base/multiplay/skirmish/ai.slo

2010-01-22 Thread sendai
Revision: 9389
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9389view=rev
Author:   sendai
Date: 2010-01-22 14:41:43 + (Fri, 22 Jan 2010)

Log Message:
---
Rewrite buildDerrick AI skirmish event. Instead of looking for the next closest 
oil resource
to our base, be more opportunistic and look for the closest oil resource to 
each droid, and
only send one droid toward each oil resource. Also speed up full base starts by 
launching this
event immediately upon start (but after build start base event).

Modified Paths:
--
trunk/data/base/multiplay/skirmish/ai.slo


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[Warzone2100-commits] SF.net SVN: warzone2100:[9390] trunk/data/base/multiplay/skirmish

2010-01-22 Thread sendai
Revision: 9390
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9390view=rev
Author:   sendai
Date: 2010-01-22 15:35:37 + (Fri, 22 Jan 2010)

Log Message:
---
Throttle AI construction of VTOL factories based on amount of power. Add 
thermite bombers to VTOL fleet.
Reorder VTOL target priorities to go after construction first. Restrict help 
build event to avoid trucks
wandering across the entire map to help build something that is finished a long 
time ago when they arrive there.

Modified Paths:
--
trunk/data/base/multiplay/skirmish/ai.slo
trunk/data/base/multiplay/skirmish/ai.vlo


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[Warzone2100-commits] SF.net SVN: warzone2100:[9391] trunk/lib/netplay/netplay.c

2010-01-22 Thread cypr
Revision: 9391
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9391view=rev
Author:   cypr
Date: 2010-01-22 16:14:57 + (Fri, 22 Jan 2010)

Log Message:
---
net: Set SO_REUSEADDR on sockets to avoid address already in use errors.

Modified Paths:
--
trunk/lib/netplay/netplay.c


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[Warzone2100-commits] SF.net SVN: warzone2100:[9393] branches/2.3/data/mp

2010-01-22 Thread zarelsl
Revision: 9393
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9393view=rev
Author:   zarelsl
Date: 2010-01-22 16:48:33 + (Fri, 22 Jan 2010)

Log Message:
---
2.3: Research messages more specific: Machinegun damage +25% instead of 
Upgrades machinegun damage. Also add description for radar detector, and fix 
prerequisites for Flamer Autoloader Mk2.

Modified Paths:
--
branches/2.3/data/mp/messages/resmessages1.rmsg
branches/2.3/data/mp/messages/resmessages2.rmsg
branches/2.3/data/mp/messages/resmessages23.rmsg
branches/2.3/data/mp/messages/resmessages3.rmsg
branches/2.3/data/mp/messages/resmessagesall.rmsg
branches/2.3/data/mp/stats/research/multiplayer/prresearch.txt
branches/2.3/data/mp/stats/research/multiplayer/research.txt


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[Warzone2100-commits] SF.net SVN: warzone2100:[9394] branches/2.3/data/mp/stats

2010-01-22 Thread zarelsl
Revision: 9394
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9394view=rev
Author:   zarelsl
Date: 2010-01-22 16:50:10 + (Fri, 22 Jan 2010)

Log Message:
---
2.3: Fix some unnecessarily specific numbers in weapon accuracy and pricing: 
99% - 100%, 999 - 1000.

Modified Paths:
--
branches/2.3/data/mp/stats/structures.txt
branches/2.3/data/mp/stats/weapons.txt


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[Warzone2100-commits] SF.net SVN: warzone2100:[9395] trunk/data/mp/stats

2010-01-22 Thread zarelsl
Revision: 9395
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9395view=rev
Author:   zarelsl
Date: 2010-01-22 16:50:14 + (Fri, 22 Jan 2010)

Log Message:
---
Fix some unnecessarily specific numbers in weapon accuracy and pricing: 99% - 
100%, 999 - 1000.

Modified Paths:
--
trunk/data/mp/stats/structures.txt
trunk/data/mp/stats/weapons.txt


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[Warzone2100-commits] SF.net SVN: warzone2100:[9399] trunk/po

2010-01-22 Thread the_cybersphinx
Revision: 9399
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9399view=rev
Author:   the_cybersphinx
Date: 2010-01-22 17:49:28 + (Fri, 22 Jan 2010)

Log Message:
---
Update translations.

Modified Paths:
--
trunk/po/cs.po
trunk/po/da.po
trunk/po/de.po
trunk/po/en_GB.po
trunk/po/es.po
trunk/po/et_EE.po
trunk/po/fi.po
trunk/po/fr.po
trunk/po/fy.po
trunk/po/ga.po
trunk/po/it.po
trunk/po/la.po
trunk/po/lt.po
trunk/po/nb.po
trunk/po/nl.po
trunk/po/pl.po
trunk/po/pt.po
trunk/po/pt_BR.po
trunk/po/ro.po
trunk/po/ru.po
trunk/po/sl.po
trunk/po/uk_UA.po
trunk/po/zh_CN.po
trunk/po/zh_TW.po


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[Warzone2100-commits] SF.net SVN: warzone2100:[9400] branches/2.3/po/POTFILES.in

2010-01-22 Thread the_cybersphinx
Revision: 9400
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9400view=rev
Author:   the_cybersphinx
Date: 2010-01-22 17:51:11 + (Fri, 22 Jan 2010)

Log Message:
---
Add resmessages12.rmsg to POTFILES.in.

Modified Paths:
--
branches/2.3/po/POTFILES.in


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[Warzone2100-commits] SF.net SVN: warzone2100:[9401] branches/2.3/po

2010-01-22 Thread the_cybersphinx
Revision: 9401
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9401view=rev
Author:   the_cybersphinx
Date: 2010-01-22 17:53:47 + (Fri, 22 Jan 2010)

Log Message:
---
Update translations.

Modified Paths:
--
branches/2.3/po/cs.po
branches/2.3/po/da.po
branches/2.3/po/de.po
branches/2.3/po/en_GB.po
branches/2.3/po/es.po
branches/2.3/po/et_EE.po
branches/2.3/po/fi.po
branches/2.3/po/fr.po
branches/2.3/po/fy.po
branches/2.3/po/ga.po
branches/2.3/po/it.po
branches/2.3/po/la.po
branches/2.3/po/lt.po
branches/2.3/po/nb.po
branches/2.3/po/nl.po
branches/2.3/po/pl.po
branches/2.3/po/pt.po
branches/2.3/po/pt_BR.po
branches/2.3/po/ro.po
branches/2.3/po/ru.po
branches/2.3/po/sl.po
branches/2.3/po/uk_UA.po
branches/2.3/po/zh_CN.po
branches/2.3/po/zh_TW.po


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[Warzone2100-commits] SF.net SVN: warzone2100:[9402] trunk/src

2010-01-22 Thread zarelsl
Revision: 9402
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9402view=rev
Author:   zarelsl
Date: 2010-01-22 18:02:24 + (Fri, 22 Jan 2010)

Log Message:
---
Apply patch #1462 - Fix redundant components remaining available if researched 
after being made redundant.

Modified Paths:
--
trunk/src/display.c
trunk/src/game.c
trunk/src/research.c
trunk/src/stats.c
trunk/src/stats.h


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[Warzone2100-commits] SF.net SVN: warzone2100:[9403] trunk/data/base/structs

2010-01-22 Thread mysteryem
Revision: 9403
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9403view=rev
Author:   mysteryem
Date: 2010-01-22 18:25:59 + (Fri, 22 Jan 2010)

Log Message:
---
Fix some polygon issues in the factory models.

Modified Paths:
--
trunk/data/base/structs/blfact0.pie
trunk/data/base/structs/blfact1.pie
trunk/data/base/structs/blfact2.pie


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[Warzone2100-commits] SF.net SVN: warzone2100:[9404] branches/2.3/data/base/structs

2010-01-22 Thread mysteryem
Revision: 9404
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9404view=rev
Author:   mysteryem
Date: 2010-01-22 18:28:37 + (Fri, 22 Jan 2010)

Log Message:
---
Fix some polygon issues in the factory models.

Modified Paths:
--
branches/2.3/data/base/structs/blfact0.pie
branches/2.3/data/base/structs/blfact1.pie
branches/2.3/data/base/structs/blfact2.pie


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[Warzone2100-commits] SF.net SVN: warzone2100:[9405] branches/2.3/src/droid.c

2010-01-22 Thread zarelsl
Revision: 9405
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9405view=rev
Author:   zarelsl
Date: 2010-01-22 19:49:14 + (Fri, 22 Jan 2010)

Log Message:
---
2.3: Fix bug #1248 - commanders sometimes can't lead up to the max number of 
units for their rank.

Modified Paths:
--
branches/2.3/src/droid.c


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[Warzone2100-commits] SF.net SVN: warzone2100:[9406] trunk/src/droid.c

2010-01-22 Thread zarelsl
Revision: 9406
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9406view=rev
Author:   zarelsl
Date: 2010-01-22 19:49:30 + (Fri, 22 Jan 2010)

Log Message:
---
Fix bug #1248 - commanders sometimes can't lead up to the max number of units 
for their rank.

Modified Paths:
--
trunk/src/droid.c


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[Warzone2100-commits] SF.net SVN: warzone2100:[9407] trunk

2010-01-22 Thread zarelsl
Revision: 9407
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9407view=rev
Author:   zarelsl
Date: 2010-01-22 20:39:01 + (Fri, 22 Jan 2010)

Log Message:
---
Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs 
relating to the game thinking it's not in multiplayer mode when it is, but has 
multi messages off.

Modified Paths:
--
trunk/lib/netplay/netlog.c
trunk/lib/netplay/netplay.c
trunk/lib/netplay/netplay.h
trunk/src/multiint.c


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[Warzone2100-commits] SF.net SVN: warzone2100:[9411] trunk/src/map.h

2010-01-22 Thread zarelsl
Revision: 9411
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9411view=rev
Author:   zarelsl
Date: 2010-01-23 00:16:04 + (Sat, 23 Jan 2010)

Log Message:
---
Give one tile of leeway in mapTile() before asserting, for things that are 
coming in from off-map.

Modified Paths:
--
trunk/src/map.h


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[Warzone2100-commits] SF.net SVN: warzone2100:[9414] branches/2.3/src/map.h

2010-01-22 Thread cypr
Revision: 9414
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9414view=rev
Author:   cypr
Date: 2010-01-23 01:33:32 + (Sat, 23 Jan 2010)

Log Message:
---
Make mapTile() take signed values, so comparison with -1 works. Fix units of 
mapTile(). (svn -r9413,9415)

Modified Paths:
--
branches/2.3/src/map.h


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[Warzone2100-commits] SF.net SVN: warzone2100:[9415] trunk/src/map.h

2010-01-22 Thread cypr
Revision: 9415
  http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9415view=rev
Author:   cypr
Date: 2010-01-23 01:34:42 + (Sat, 23 Jan 2010)

Log Message:
---
Fix units of mapTile().

Modified Paths:
--
trunk/src/map.h


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