[Warzone2100-project] buildbot success in Warzone2100 on master-nightly

2018-03-17 Thread buildbot
Build status: SUCCESS

Buildslave for this Build:bot-WZ-amd64-1
Complete logs for all build steps:http://buildbot.wz2100.net/builders/master-nightly/builds/1995
Build Reason:forced: by IRC user  (privmsg): None
Build Source Stamp:HEAD
Blamelist:


Detailed log of last build step: http://buildbot.wz2100.net/builders/master-nightly/builds/1995/steps/shell_8/logs/stdio

Last 20 lines of "shell_8.stdio"



-The BuildBot


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[Warzone2100-project] buildbot failure in Warzone2100 on master-nightly

2018-03-17 Thread buildbot
Build status: FAILURE

Buildslave for this Build:bot-WZ-amd64-1
Complete logs for all build steps:http://buildbot.wz2100.net/builders/master-nightly/builds/1993
Build Reason:The SingleBranchScheduler scheduler named 'sched-master' triggered this build
Build Source Stamp:[branch master] 886c94669d8acceed8f6068032f80a390e385c15
Blamelist:past-due <30942300+past-...@users.noreply.github.com>

Recent Changes:

Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sat Mar 17 19:53:27 2018
Changed by:past-due <30942300+past-...@users.noreply.github.com>
Comments:Add initial support for OpenGL 3.2 Core Profile
- Shaders that support (the current) GLSL version 120 through (new) version 150 core.
- The appropriate #version directive is now applied to the built-in shaders at run-time (before compilation) based on the current OpenGL context.
- A new #define (WZ_USE_OPENGL_3_2_CORE_PROFILE) which enables using an OpenGL 3.2 Core Profile context (and all other required OpenGL / SDL setup).

FilesURL
data/base/shaders/button.frag:
data/base/shaders/button.vert:
data/base/shaders/decals.frag:
data/base/shaders/decals.vert:
data/base/shaders/generic.vert:
data/base/shaders/gfx.frag:
data/base/shaders/gfx.vert:
data/base/shaders/line.vert:
data/base/shaders/nolight.frag:
data/base/shaders/nolight.vert:
data/base/shaders/rect.frag:
data/base/shaders/rect.vert:
data/base/shaders/tcmask.frag:
data/base/shaders/tcmask.vert:
data/base/shaders/terrain.frag:
data/base/shaders/terrain_water.vert:
data/base/shaders/terraindepth.frag:
data/base/shaders/text.frag:
data/base/shaders/texturedrect.frag:
data/base/shaders/water.frag:
lib/ivis_opengl/imdload.cpp:
lib/ivis_opengl/piestate.cpp:
lib/ivis_opengl/piestate.h:
lib/ivis_opengl/screen.cpp:
lib/sdl/main_sdl.cpp:


Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sat Mar 17 19:53:27 2018
Changed by:past-due <30942300+past-...@users.noreply.github.com>
Comments:Add (debug output) detection of OpenGL through 4.1

FilesURL
lib/ivis_opengl/screen.cpp:


Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sat Mar 17 19:53:27 2018
Changed by:past-due <30942300+past-...@users.noreply.github.com>
Comments:Add clarifying comment to all shaders regarding #version directive

FilesURL
data/base/shaders/button.frag:
data/base/shaders/button.vert:
data/base/shaders/decals.frag:
data/base/shaders/decals.vert:
data/base/shaders/generic.vert:
data/base/shaders/gfx.frag:
data/base/shaders/gfx.vert:
data/base/shaders/line.vert:
data/base/shaders/nolight.frag:
data/base/shaders/nolight.vert:
data/base/shaders/rect.frag:
data/base/shaders/rect.vert:
data/base/shaders/tcmask.frag:
data/base/shaders/tcmask.vert:
data/base/shaders/terrain.frag:
data/base/shaders/terrain_water.vert:
data/base/shaders/terraindepth.frag:
data/base/shaders/text.frag:
data/base/shaders/texturedrect.frag:
data/base/shaders/water.frag:


Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sat Mar 17 19:53:27 2018
Changed by:past-due <30942300+past-...@users.noreply.github.com>
Comments:SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG is required on macOS
When requesting a Core Context.

FilesURL
lib/sdl/main_sdl.cpp:


Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sat Mar 17 19:53:27 2018
Changed by:past-due <30942300+past-...@users.noreply.github.com>
Comments:Use more descriptive OpenGL vs OpenGL ES GLSL version checks

FilesURL
data/base/shaders/button.frag:
data/base/shaders/button.vert:
data/base/shaders/decals.frag:
data/base/shaders/decals.vert:
data/base/shaders/generic.vert:
data/base/shaders/gfx.frag:
data/base/shaders/gfx.vert:
data/base/shaders/line.vert:
data/base/shaders/nolight.frag:
data/base/shaders/nolight.vert:
data/base/shaders/rect.frag:
data/base/shaders/rect.vert:
data/base/shaders/tcmask.frag:
data/base/shaders/tcmask.vert:
data/base/shaders/terrain.frag:
data/base/shaders/terrain_water.vert:
data/base/shaders/terraindepth.frag:
data/base/shaders/text.frag:
data/base/shaders/texturedrect.frag:
data/base/shaders/water.frag:


Detailed log of last build step: http://buildbot.wz2100.net/builders/master-nightly/builds/1993/steps/compile_1/logs/stdio

Last 20 lines of "compile_1.stdio"
	mv -f $depbase.Tpo $depbase.Popiestate.cpp: In function 'std::__cxx11::string getShaderVersionDirective(const char*)':piestate.cpp:437:31: error: exception handling disabled, use -fexceptions to enable  catch (const std::exception &e) {   ^piestate.cpp: In function 'SHADER_VERSION autodetectShaderVersion_FromLevelLoad(const char*, const char*)':piestate.cpp:501:1: warning: no return statement in function returning non-void [-Wreturn-type] } ^piestate.cpp: In function 'const char* shaderVersionString(SHADER_VERSION)':piestate.cpp:319:1: warning: control reaches end of non-void function [-Wreturn-type] } ^make[3]: *** [piestate.o] Error 1make[3]: *** Waiting for unfinished jobsmake[3]: Leaving directory `/home/bui