Re: [webkit-dev] Animations feature flag

2013-10-16 Thread Dean Jackson

On 17 Oct 2013, at 6:35 am, Dean Jackson  wrote:

> 
> On 17 Oct 2013, at 2:22 am, Dirk Schulze  wrote:
> 
>> Did you already open a master bug for the upcoming changes? Can you add a 
>> link please?
> 
> Good point! http://webkit.org/b/122912

I forgot to add that there is now a bugzilla component for Animations. This 
should
hold all the new things, as well as bugs in CSS transitions and animations (and
SVG animations I guess).

Dean

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Re: [webkit-dev] Animations feature flag

2013-10-16 Thread Dean Jackson

On 17 Oct 2013, at 2:22 am, Dirk Schulze  wrote:

> Did you already open a master bug for the upcoming changes? Can you add a 
> link please?

Good point! http://webkit.org/b/122912

Dean

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Re: [webkit-dev] Animations feature flag

2013-10-16 Thread Dirk Schulze

On Oct 16, 2013, at 1:42 AM, Dean Jackson  wrote:

> Hi floks,
> 
> I’m about to add a flag WEB_ANIMATIONS, behind which I’ll start:
> 
> - Implementing an animation engine that matches the model in W3C’s Web 
> Animation spec
> - Allowing CSS and SVG animations to use the new engine
> - Exposing enough internal JS API to allow improved testing (currently a very 
> weak point for us)
> - Possibly looking at implementing parts of the public API
> 
> The last point was controversial when it was raised here a while ago. We 
> should
> discuss it again when we have something to implement upon.
> 
> There will also be a runtime flag to enable the new engine. With the flag 
> disabled,
> nothing should break. Eventually we’ll be able to toggle the flag and have a 
> better
> animation engine.

Did you already open a master bug for the upcoming changes? Can you add a link 
please?

Greetings,
Dirk

> 
> Dean
> 
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[webkit-dev] Animations feature flag

2013-10-15 Thread Dean Jackson
Hi floks,

I’m about to add a flag WEB_ANIMATIONS, behind which I’ll start:

- Implementing an animation engine that matches the model in W3C’s Web 
Animation spec
- Allowing CSS and SVG animations to use the new engine
- Exposing enough internal JS API to allow improved testing (currently a very 
weak point for us)
- Possibly looking at implementing parts of the public API

The last point was controversial when it was raised here a while ago. We should
discuss it again when we have something to implement upon.

There will also be a runtime flag to enable the new engine. With the flag 
disabled,
nothing should break. Eventually we’ll be able to toggle the flag and have a 
better
animation engine.

Dean

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