[Wesnoth-bugs] [bug #22368] Wrong unit sprite displayed.

2014-10-08 Thread Chris Beck
Update of bug #22368 (project wesnoth):

  Status:None => Confirmed  

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Follow-up Comment #1:

Strangely enough, I also reproduced this somehow...

I was playing a random mp game, my ally was drakes, but strangely the first
drake burner that he recruited had as it's base frame the death blade.

The help page for the drake burner was normal, but in the status bar the
deathblade image was displayed instead of the drake burner image.

A second drake burner which he recruited (in fact every drake burner) was a
death blade.

When it was on a water village hex, it had the normal, flying animation and
wasn't a deathblade anymore.

While breathing fire on things I think it might still have been a deathblade
though, hard to remember now.

When I watched a replay, it was normal.

I'm posting some screen shots I had.

I really cannot speculate as to the cause... it might be that the unit type
itself got corrupted somehow, but since the help page was normal that seems
less likely. I wonder if SDL itself got confused somehow?

http://imgur.com/a/FIQH4#0

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[Wesnoth-bugs] [bug #20815] Game crashes while trying to display rare unicode characters in the beginning of the string.

2014-10-08 Thread Ignacio R. Morelle
Update of bug #20815 (project wesnoth):

Severity:  3 - Normal => 5 - Blocker
  Item Group: Multiplayer => User Interface 
 Assigned to:None => shadowmaster   


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[Wesnoth-bugs] [bug #22256] Help doesn't show

2014-10-08 Thread Chris Beck
Follow-up Comment #3, bug #22256 (project wesnoth):

Just stumbled across this report...

I can't reproduce this, and I also couldn't a few months ago. The help seems
to be working fine and I have been adding new content, also others have been
able to review what I have been adding.

Here's a commit from July 17, so only a couple weeks after this report:

https://github.com/wesnoth/wesnoth/commit/292780506ab41aa2a4f008bad4f06a7fba702a35

Here's a commit from August 31:

https://github.com/wesnoth/wesnoth/commit/41b079bf88699b24c05cd8972eaf876a11d495ba

I can confirm that today, at the master branch commit d246baa, 
the help works from the main menu and from in game. My OS is linux mint 16.

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[Wesnoth-bugs] [bug #21397] saving+reloading may cause a side's turn is not initialized

2014-10-08 Thread Chris Beck
Update of bug #21397 (project wesnoth):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 

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Follow-up Comment #2:

The fix was released in wesnoth 1.11.16.

I'm marking this as fixed and closing.

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[Wesnoth-bugs] [bug #21459] In MP a player can get the sight of the other team

2014-10-08 Thread Chris Beck
Update of bug #21459 (project wesnoth):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 

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Follow-up Comment #5:

This code was released a long time ago, so I am marking as fixed and closing.

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[Wesnoth-bugs] [bug #21797] Saving and loading in multiplayer creates side with no controller

2014-10-08 Thread Chris Beck
Update of bug #21797 (project wesnoth):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 

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Follow-up Comment #6:

This code was released at least in 1.11.13. The issue seems to be fixed, on
both 1.12 and master. I'm marking as fixed and closing.

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[Wesnoth-bugs] [bug #18829] ai sides show up as "controller=network" on remote clients

2014-10-08 Thread Chris Beck
Update of bug #18829 (project wesnoth):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 

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Follow-up Comment #3:

Marking as fixed and closing, this was released in 1.11.12.

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[Wesnoth-bugs] [bug #22285] Assertion failed in unit_filter while Initializing an MP game

2014-10-08 Thread Chris Beck
Update of bug #22285 (project wesnoth):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 

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Follow-up Comment #2:

Closing this as it appears to have been fixed, and was never released.

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[Wesnoth-bugs] [bug #22251] Multiplayer labels at times not visible

2014-10-08 Thread Chris Beck
Update of bug #22251 (project wesnoth):

  Status:   Confirmed => Fixed  
 Assigned to:   jamit => involution 

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Follow-up Comment #4:

Fixed on 1.12:

6e8c186dc95a6290412afe1c79acc5689a8aca8c

and master:

dc861ea13200bbc976192ea34ab3a2e33bcf043d

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[Wesnoth-bugs] [bug #22068] Multiplayer scenario start saves are broken.

2014-10-08 Thread Matthias Schoeck
Update of bug #22068 (project wesnoth):

 Assigned to:  gfgtdf => ayne   

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Follow-up Comment #10:

Ayne: if you still get messages about bugs assigned to you, could you have a
look at this, please?  It is a blocker bug for 1.12.0 and we would like to
release 1.12 as soon as possible.

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[Wesnoth-bugs] [bug #22147] networking instability in linger mode

2014-10-08 Thread Daniel
Update of bug #22147 (project wesnoth):

  Status:  Ready For Test => Fixed  


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[Wesnoth-bugs] [bug #21798] Saving and loading in multiplayer alters global_variable in replay

2014-10-08 Thread Daniel
Follow-up Comment #2, bug #21798 (project wesnoth):

becasue there is no answer it'll be assumed to be fixed on master and
nonexistent on 1.12.

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[Wesnoth-bugs] [bug #20322] Private units created with Lua cause OOS in replays

2014-10-08 Thread Daniel
Update of bug #20322 (project wesnoth):

  Status:  Ready For Test => Fixed  
 Assigned to:None => gfgtdf 

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Follow-up Comment #7:

assuming to be fixed.
(in 1.12 and master) since pr 121/141 was backported in 1.11.13

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[Wesnoth-bugs] [bug #21903] Scenario transitions in networked MP don't work unless host transitions first

2014-10-08 Thread Daniel
Follow-up Comment #10, bug #21903 (project wesnoth):

for the log: 
1.12 commit is:
https://github.com/wesnoth/wesnoth/commit/986002b44880093e848e7c10a8a08581d53e3796
master commit is:
https://github.com/wesnoth/wesnoth/commit/35f781d428aed486752d65d01624d9a236a363d5

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[Wesnoth-bugs] [bug #22147] networking instability in linger mode

2014-10-08 Thread Daniel
Update of bug #22147 (project wesnoth):

 Assigned to:None => gfgtdf 

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Follow-up Comment #4:

backported commit in
https://github.com/wesnoth/wesnoth/commit/1b8199685e2178a380edfbd8c4d2af65868d9731

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