[Wesnoth-bugs] [bug #25079] UB in font code

2016-10-21 Thread Wedge009
Follow-up Comment #7, bug #25079 (project wesnoth):

Sorry:
https://github.com/wesnoth/wesnoth/commit/bb436220811a1f53408c77e180ae4e0f23d5b76c

___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Wesnoth-bugs mailing list
Wesnoth-bugs@gna.org
https://mail.gna.org/listinfo/wesnoth-bugs


[Wesnoth-bugs] [bug #25079] UB in font code

2016-10-21 Thread Wedge009
Update of bug #25079 (project wesnoth):

  Status:None => Ready For Test 
 Assigned to:None => wedge009   
Operating System:   linux => All

___

Follow-up Comment #6:

Had a super-long work day yesterday so only looked at this just now. Turns out
a similar function is in builder.cpp and uses an unsigned int.

https://github.com/Wedge009/wesnoth/commit/bb436220811a1f53408c77e180ae4e0f23d5b76c

___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Wesnoth-bugs mailing list
Wesnoth-bugs@gna.org
https://mail.gna.org/listinfo/wesnoth-bugs


[Wesnoth-bugs] [bug #24937] Problems with loading/deleting file names with spaces

2016-10-21 Thread Wedge009
Update of bug #24937 (project wesnoth):

Operating System: Windows => Windows,OSX

___

Follow-up Comment #7:

I just tested this again and confirm Linux is okay (although it does drop
error messages to stderr).

In Windows, selecting the offending save file results in an 'invalid' message
in the preview section on the left, plus attempting to load it results in a
'file is corrupted' message.

Looking at the logs, I can see Wesnoth is attempting to try a variety of
combinations of underscores and spaces, though:


20161022 12:26:00 error filesystem: Could not open
'...\Wesnoth1.13/saves/HdT-Les_Elfes_assiégés-test_with_spaces.gz' for
reading.
20161022 12:26:00 error filesystem: Could not open
'...\Wesnoth1.13/saves/HdT-Les Elfes assiégés-test with spaces.gz' for
reading.
20161022 12:26:00 error filesystem: Could not open
'...\Wesnoth1.13/saves/HdT-Les_Elfes_assiégés-test_with_spaces.gz.gz' for
reading.
20161022 12:26:00 error filesystem: Could not open
'...\Wesnoth1.13/saves/HdT-Les Elfes assiégés-test with spaces.gz.gz' for
reading.
20161022 12:26:00 error filesystem: Could not open
'...\Wesnoth1.13/saves/HdT-Les_Elfes_assiégés-test_with_spaces.gz.bz2' for
reading.
20161022 12:26:00 error filesystem: Could not open
'...\Wesnoth1.13/saves/HdT-Les Elfes assiégés-test with spaces.gz.bz2' for
reading.
20161022 12:26:04 error filesystem: Could not open
'...\Wesnoth1.13/saves/HdT-Les_Elfes_assiégés-test_with_spaces.gz' for
reading.
20161022 12:26:04 error filesystem: Could not open
'...\Wesnoth1.13/saves/HdT-Les Elfes assiégés-test with spaces.gz' for
reading.
20161022 12:26:04 error filesystem: Could not open
'...\Wesnoth1.13/saves/HdT-Les_Elfes_assiégés-test_with_spaces.gz.gz' for
reading.
20161022 12:26:04 error filesystem: Could not open
'...\Wesnoth1.13/saves/HdT-Les Elfes assiégés-test with spaces.gz.gz' for
reading.
20161022 12:26:04 error filesystem: Could not open
'...\Wesnoth1.13/saves/HdT-Les_Elfes_assiégés-test_with_spaces.gz.bz2' for
reading.
20161022 12:26:04 error filesystem: Could not open
'...\Wesnoth1.13/saves/HdT-Les Elfes assiégés-test with spaces.gz.bz2' for
reading.


Can beetlenaut and squished elf do a similar check? I know beetlenaut was
having several other issues in Linux - not sure why Linux is okay for me but
not him.

___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Wesnoth-bugs mailing list
Wesnoth-bugs@gna.org
https://mail.gna.org/listinfo/wesnoth-bugs


[Wesnoth-bugs] [bug #25215] Lua exception on attempting to exit during message

2016-10-21 Thread Wedge009
URL:
  

 Summary: Lua exception on attempting to exit during message
 Project: Battle for Wesnoth
Submitted by: wedge009
Submitted on: Sat 22 Oct 2016 12:15:02 PM AEDT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group:  None of the others
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.5+dev
Operating System: Windows

___

Details:

I know there were some major changes to Lua recently. But currently (50146bc5)
attempting to exit in the middle of a message (whether character dialogue,
narrator, command option, etc) results in a 'Lua caught unhandled exception'
error and the game remains in progress.

It's pretty easy to replicate - just start a campaign and once you are on the
game screen attempt to exit in the middle of a conversation or message.

This doesn't appear to be a problem in Linux.




___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Wesnoth-bugs mailing list
Wesnoth-bugs@gna.org
https://mail.gna.org/listinfo/wesnoth-bugs


[Wesnoth-bugs] [bug #25214] crashes when dividing by 0 in test scenario

2016-10-21 Thread Wedge009
Update of bug #25214 (project wesnoth):

  Status:None => Fixed  
 Assigned to:None => wedge009   
 Release: git => 1.13.5+dev 
Operating System:   linux => All

___

Follow-up Comment #1:

Uh, it's a test scenario. Probably can get away with it not being polished.
:p

Regardless:
https://github.com/wesnoth/wesnoth/commit/50146bc509b18c9d9b5ab584a45497495af591a0

___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Wesnoth-bugs mailing list
Wesnoth-bugs@gna.org
https://mail.gna.org/listinfo/wesnoth-bugs


[Wesnoth-bugs] [bug #25214] crashes when dividing by 0 in test scenario

2016-10-21 Thread Matthias Krüger
URL:
  

 Summary: crashes when dividing by 0 in test scenario
 Project: Battle for Wesnoth
Submitted by: matthiaskrgr
Submitted on: Fri 21 Oct 2016 22:57:19 UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group:  None of the others
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: git
Operating System: linux

___

Details:

launch wesnoth -t
move unit to "open sesame" to unlock math foo
move unit to "math test"
hit enter to set number to 0
select "divide by something" in the dialog
enter 0
=> crash



___

File Attachments:


---
Date: Fri 21 Oct 2016 22:57:19 UTC  Name: zeroDiv.log  Size: 3kB   By:
matthiaskrgr



___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Wesnoth-bugs mailing list
Wesnoth-bugs@gna.org
https://mail.gna.org/listinfo/wesnoth-bugs


[Wesnoth-bugs] [bug #25194] lua: crash starting multiplayer scenario

2016-10-21 Thread Daniel
Follow-up Comment #3, bug #25194 (project wesnoth):

tad_carlucci tested that it didnt fix the issue.

___

Reply to this item at:

  

___
  Nachricht gesendet von/durch Gna!
  http://gna.org/


___
Wesnoth-bugs mailing list
Wesnoth-bugs@gna.org
https://mail.gna.org/listinfo/wesnoth-bugs


[Wesnoth-bugs] [bug #25194] lua: crash starting multiplayer scenario

2016-10-21 Thread Daniel
Update of bug #25194 (project wesnoth):

  Status:  Ready For Test => None   


___

Reply to this item at:

  

___
  Nachricht gesendet von/durch Gna!
  http://gna.org/


___
Wesnoth-bugs mailing list
Wesnoth-bugs@gna.org
https://mail.gna.org/listinfo/wesnoth-bugs


[Wesnoth-bugs] [bug #25194] lua: crash starting multiplayer scenario

2016-10-21 Thread Daniel
Update of bug #25194 (project wesnoth):

  Status:None => Ready For Test 

___

Follow-up Comment #2:

https://github.com/wesnoth/wesnoth/commit/e46f3a67bdaab6241c8d46074848b3c8429b7b9b
might have fixed this, not sure though.

___

Reply to this item at:

  

___
  Nachricht gesendet von/durch Gna!
  http://gna.org/


___
Wesnoth-bugs mailing list
Wesnoth-bugs@gna.org
https://mail.gna.org/listinfo/wesnoth-bugs