[Wesnoth-bugs] [task #8002] Data Export #58 (bugs)

2017-02-07 Thread Lari Nieminen
URL:
  

 Summary: Data Export #58 (bugs)
 Project: Battle for Wesnoth
Submitted by: zookeeper
Submitted on: Wed 08 Feb 2017 07:53:57 AM UTC
Category: None
 Should Start On: Wed 08 Feb 2017 12:00:00 AM UTC
   Should be Finished on: Thu 09 Feb 2017 12:00:00 AM UTC
Priority: 5 - Normal
  Status: None
 Privacy: Private
Percent Complete: 0%
 Assigned to: None
 Open/Closed: Open
 Discussion Lock: Any
  Effort: 0.00

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Details:

A new export job has been registered.
 
This task has been created to keep the project informed. However, only Lari
Nieminen, that created the job, can remove the job itself. 

= Job URL =

Once the job will be done, it will be available at:

  


= Job Removal  =

Closing this task will not remove the job. To remove the job, Lari Nieminen
must go at: 

  


= Job Details =

The SQL query will be:
SELECT bug_id  FROM bugs  WHERE group_id=\'1242\' 


(Note: We are aware this information is not tremendously user-friendly. This
will be improved in future Savane releases)





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[Wesnoth-bugs] [bug #25496] HTTT: S18 - Is Delfador using the right portrait consistently?

2017-02-07 Thread Severin Glöckner
URL:
  

 Summary: HTTT: S18 - Is Delfador using the right portrait
consistently?
 Project: Battle for Wesnoth
Submitted by: shiki
Submitted on: Mi 08 Feb 2017 06:38:34 UTC
Category: Bug
Severity: 1 - Wish
Priority: 5 - Normal
  Item Group: Campaign
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.6+dev
Operating System: Archlinux

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Details:

I jumped with debug mode to S18. In the dialog Delfador used the elvish
clothes, but the humans ones when he was using the "mentoring" image.
However, it probably may be the case that in an earlier scenario which I
skipped with debug mode the portrait of Delfador is changed for wearing human
clothes.

Now, playing 18 scenarios to verify that is maybe not the most efficient
way...




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