[Wesnoth-bugs] [bug #25496] HTTT: S18 - Is Delfador using the right portrait consistently?

2017-02-17 Thread Wedge009
Update of bug #25496 (project wesnoth):

  Status:None => Works For Me   

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Follow-up Comment #4:

zookeeper on IRC: 'yes we can'

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[Wesnoth-bugs] [bug #25496] HTTT: S18 - Is Delfador using the right portrait consistently?

2017-02-17 Thread Wedge009
Follow-up Comment #3, bug #25496 (project wesnoth):

So can we confirm that a normal play-through will have Delfador in his correct
portraits, then?

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[Wesnoth-bugs] [bug #25522] bad terrain transition

2017-02-17 Thread Lari Nieminen
Update of bug #25522 (project wesnoth):

  Status:None => Confirmed  
 Assigned to:None => zookeeper  


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[Wesnoth-bugs] [bug #25346] ~LIGHTEN() overlay image path function - how to use?

2017-02-17 Thread Lari Nieminen
Update of bug #25346 (project wesnoth):

  Status:None => Fixed  
 Assigned to:None => zookeeper  

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Follow-up Comment #2:

The problem was that it is actually ~BRIGHTEN and it's simply always been
misdocumented as ~LIGHTEN. The wiki's been updated now, also with information
on how to actually use the functions, although both will be removed as of
1.13.7 because they're essentially useless.

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[Wesnoth-bugs] [bug #25496] HTTT: S18 - Is Delfador using the right portrait consistently?

2017-02-17 Thread Lari Nieminen
Follow-up Comment #2, bug #25496 (project wesnoth):

Yes, he switches out of his elvish clothes on his reappearance at the end of
Siege of Elensefar. If you skip that, he'll be stuck with them (except when
using the expression variants such as mentoring).


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[Wesnoth-bugs] [bug #25522] bad terrain transition

2017-02-17 Thread Matthias Krüger
URL:
  

 Summary: bad terrain transition 
 Project: Battle for Wesnoth
Submitted by: matthiaskrgr
Submitted on: Fri 17 Feb 2017 02:31:25 PM UTC
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
  Item Group: Graphics
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: git
Operating System: linux

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Details:

wesnoth v1.13.6+dev (9359a91-Clean)
As seen on arcanclave citadel.

Screenshot attached



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File Attachments:


---
Date: Fri 17 Feb 2017 02:31:25 PM UTC  Name: arcanclave_citadel.png  Size:
335kB   By: matthiaskrgr



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[Wesnoth-bugs] [bug #25469] "attack per turn"/"attacks per turn" needs ngettext

2017-02-17 Thread Wedge009
Update of bug #25469 (project wesnoth):

  Status: In Progress => Fixed  

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Follow-up Comment #7:

Thanks again.

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[Wesnoth-bugs] [bug #25469] "attack per turn"/"attacks per turn" needs ngettext

2017-02-17 Thread GunChleoc
Follow-up Comment #6, bug #25469 (project wesnoth):

Merged, so this can be marked as fixed.

https://github.com/wesnoth/wesnoth/commit/1af6ed227b3428bdc4a59e0702b97bd2fa19

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