[Wesnoth-bugs] [bug #25604] Shuffle Sides Recruit list bug

2017-03-20 Thread Wedge009
Follow-up Comment #8, bug #25604 (project wesnoth):

Seems okay on a 3p scenario too. Thanks.

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[Wesnoth-bugs] [bug #25604] Shuffle Sides Recruit list bug

2017-03-20 Thread Daniel
Update of bug #25604 (project wesnoth):

  Status:  Ready For Test => Fixed  
 Assigned to: vultraz => gfgtdf 


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[Wesnoth-bugs] [bug #25604] Shuffle Sides Recruit list bug

2017-03-20 Thread SigurdFireDragon
Follow-up Comment #7, bug #25604 (project wesnoth):

Confirmed fixed via tests on 2_Den_of_Onis & 5p_Forest_of_Fear
Thanks

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[Wesnoth-bugs] [bug #25604] Shuffle Sides Recruit list bug

2017-03-20 Thread Daniel
Update of bug #25604 (project wesnoth):

  Status:   Confirmed => Ready For Test 

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Follow-up Comment #6:

https://github.com/wesnoth/wesnoth/commit/bae921c32264fe3c9afb0e7386447d73313cba59

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[Wesnoth-bugs] [bug #25467] game map unresponsive

2017-03-20 Thread Daniel
Update of bug #25467 (project wesnoth):

  Status:None => Ready For Test 

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Follow-up Comment #4:

please test whetehr this stil occurs in 1.13.7

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[Wesnoth-bugs] [bug #14741] Lobby game list frequently selects first game

2017-03-20 Thread Daniel
Follow-up Comment #13, bug #14741 (project wesnoth):

> I'm aware it's gui2, but it's still improved over the 'experimental' lobby,
isn't it?

Yes there is of course multiple impovements compared to that old version. But
its still based on it, so i wouldn't asume that uhc bugs were fixes unless i
have a reason to believe so.

That said, there weere some changes to this, in paticular
https://github.com/wesnoth/wesnoth/commit/667064a8af6d6d65d7af981edc2a7fbe4cc8ba16
so it could be fixed.

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[Wesnoth-bugs] [bug #14741] Lobby game list frequently selects first game

2017-03-20 Thread Wedge009
Follow-up Comment #12, bug #14741 (project wesnoth):

I'm aware it's gui2, but it's still improved over the 'experimental' lobby,
isn't it?

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[Wesnoth-bugs] [bug #25604] Shuffle Sides Recruit list bug

2017-03-20 Thread Daniel
Follow-up Comment #5, bug #25604 (project wesnoth):

note that the other bug is much older, also the other bug isnt really a bug in
the shufle sides algorithm since LoW is not supposed to work in shuffle sides,
the problem in #25604is just that it is possible to activale 'shuffle sides'
there

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[Wesnoth-bugs] [bug #14741] Lobby game list frequently selects first game

2017-03-20 Thread Daniel
Follow-up Comment #11, bug #14741 (project wesnoth):

> We have a new MP lobby now... could this be marked as fixed? Or is load
testing still pending?

this bug actuall is about the 'new' (gui2) mp lobby, note that the gui2 lobby
is not that and was removed form 1.10, 1.12 release due to bugs 

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[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts

2017-03-20 Thread Wedge009
Follow-up Comment #13, bug #14503 (project wesnoth):

Maybe so, but your remarks really upset me. It's not what you said but how you
said it. I get enough of this kind of treatment from certain groups at work, I
don't need it from here.

Anyway, let's put that behind us. Seeing as you asked so nicely... I tried to
investigate how the animations and translucency are done between the different
ghost units. I believe they are kept in data/core/units/undead/Spirit_xxx.cfg,
and after some closer study, I think the blinking effect is not intended at
all but is rather an underflow of the alpha channel as the animation crosses
over the completely transparent threshold. I also think that the lack of
translucency for the Nightgaunt is not intended but is a result of the lack of
animation frames for that unit.

On the other hand, units flagged as invisible (turns out this is [hides] in
WML) seem to have a hard-coded transparency of 50% in
src/units/drawer.cpp:106


if (u.invisible(loc, dc) &&
params.highlight_ratio > 0.5) {
params.highlight_ratio = 0.5;
}


This seems to apply to all units with an 'invisible' or [hides] ability, not
just Shadows and Nightgaunts with their Nightstalker ability.

I don't pretend to know anything about this stuff, but I made an attempt at
reducing the Shadow's transparency in PR #961. Have to wait to see what the
experts say about this issue.

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[Wesnoth-bugs] [bug #25286] editor: quit dialog sometimes buggy

2017-03-20 Thread Wedge009
Update of bug #25286 (project wesnoth):

  Status:Works For Me => Confirmed  

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Follow-up Comment #2:

Weird. In Windows the exit dialogue only ever pops up once, so the issue
doesn't happen. But in Linux, the Escape function keeps bringing up multiple
instances of the exit dialogue, producing the issue mk described.

You might have to try this a few times, but I could not get this to happen in
Windows, only Linux. Tested just now, against bd6a0c6.

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[Wesnoth-bugs] [bug #25471] [Sighted] event in TSG 07a_Into_the_Depths does not fire

2017-03-20 Thread Wedge009
Update of bug #25471 (project wesnoth):

 Open/Closed:Open => Closed 

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Follow-up Comment #5:

Closing as requested.

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[Wesnoth-bugs] [bug #25271] Game room player list shows host multiple times for guest

2017-03-20 Thread Wedge009
Update of bug #25271 (project wesnoth):

 Summary: Lobby shows host multiple times for guest => Game
room player list shows host multiple times for guest

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Follow-up Comment #9:

Uh, I just realised I may be confusing you. By 'lobby' I meant the player list
for the game room the host and client have joined. Not referring to the global
lobby that everyone has access to when they first enter MP.

Renaming the report to clarify this.

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[Wesnoth-bugs] [bug #15072] [item]halo=xxxx not covered/hideable by fog

2017-03-20 Thread Wedge009
Update of bug #15072 (project wesnoth):

 Open/Closed:Open => Closed 

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Follow-up Comment #4:

Reconfirming unit halos are covered by fog. Can't say I know anything about
items, but this seems to be a dead report. Closing until and unless someone
objects.

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[Wesnoth-bugs] [bug #15691] Selected game unselect after viewing player info

2017-03-20 Thread Wedge009
Update of bug #15691 (project wesnoth):

  Status:None => Confirmed  
Operating System:Debian/Lenny => All

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Follow-up Comment #5:

Reconfirming for redesigned MP lobby in 1.13.7+dev.

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[Wesnoth-bugs] [bug #15765] Gamemaps are parsed too often in the new lobby

2017-03-20 Thread Wedge009
Update of bug #15765 (project wesnoth):

 Open/Closed:Open => Closed 

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Follow-up Comment #4:

Testing in 1.13.7+dev doesn't give me any stderr messages in Windows or Linux,
even on an old Core 2 laptop there doesn't appear to be any performance
issues. Closing due to lack of feedback but can re-open if it can be
demonstrated this is still an issue.

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[Wesnoth-bugs] [bug #15772] Selecting game in mp lobby re-sorts the game list

2017-03-20 Thread Wedge009
Update of bug #15772 (project wesnoth):

 Open/Closed:Open => Closed 

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Follow-up Comment #2:

I didn't see this happening in 1.13.7+dev. Closing due to lack of feedback,
but can re-open if it proves to be a problem still.

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[Wesnoth-bugs] [bug #19302] Lobby doesn't refresh games list properly

2017-03-20 Thread Wedge009
Follow-up Comment #7, bug #19302 (project wesnoth):

How about that. While testing bug #15772, I think I ran into this one. Entered
a game without meaning to, exited immediately, then had an empty room. Retried
the room and re-entered a different game, causing it to apparently hang on
trying to enter the game. Interesting.

So, sadly, looks like this is still an issue in 1.13.7+dev.

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[Wesnoth-bugs] [bug #15848] room list does not resize until a new private message query is opened

2017-03-20 Thread Wedge009
Update of bug #15848 (project wesnoth):

 Open/Closed:Open => Closed 

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Follow-up Comment #2:

Checked in redesigned MP lobby for 1.13.7+dev, but can re-open if it's proven
to still be an issue.

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[Wesnoth-bugs] [bug #15894] (new) MP Lobby - Text no longer selectable.

2017-03-20 Thread Wedge009
Update of bug #15894 (project wesnoth):

Operating System: Windows => All

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Follow-up Comment #4:

Redesigned MP lobby in 1.13.7+dev carries this over.

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[Wesnoth-bugs] [bug #16088] ellipses pass trough south-east/west encampment walls

2017-03-20 Thread Wedge009
Update of bug #16088 (project wesnoth):

 Open/Closed:Open => Closed 

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Follow-up Comment #3:

Checked again in 1.13.7+dev, looks fine to me. Closing due to lack of
feedback.

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[Wesnoth-bugs] [bug #19302] Lobby doesn't refresh games list properly

2017-03-20 Thread Wedge009
Follow-up Comment #6, bug #19302 (project wesnoth):

I couldn't reproduce this with 1.13.7+dev. Given this is so old I'm inclined
to close this.

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[Wesnoth-bugs] [bug #19731] Spurious "Return value of AI ACTION was not checked" errors when quitting AI turns

2017-03-20 Thread Wedge009
Update of bug #19731 (project wesnoth):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 

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Follow-up Comment #3:

I tried this in the middle of an enemy recruit and didn't find any issue -
including in the logs. So closing this as fixed.

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[Wesnoth-bugs] [bug #20382] Wrong team names

2017-03-20 Thread Wedge009
Update of bug #20382 (project wesnoth):

 Open/Closed:Open => Closed 

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Follow-up Comment #2:

Closing due to lack of feedback. Can re-open if it's demonstrated to still be
a problem.

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[Wesnoth-bugs] [bug #21928] "enemy unit sighted!" announcement plays during replays

2017-03-20 Thread Wedge009
Update of bug #21928 (project wesnoth):

  Status:None => Wont Fix   
 Open/Closed:Open => Closed 

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Follow-up Comment #3:

Closing this due to lack of feedback. Can re-open if really desired.

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[Wesnoth-bugs] [bug #22986] a whispered text is not always in the blue color

2017-03-20 Thread Wedge009
Update of bug #22986 (project wesnoth):

  Status:None => Fixed  
 Assigned to:None => vultraz

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Follow-up Comment #3:

I think this is resolved with the new gui2-based MP lobby in 1.13.7. I checked
the window resizing too. Do we want to keep this open for 1.12.x? Otherwise I
was going to close it.

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[Wesnoth-bugs] [bug #24914] 1.13.5 Mage of Light illuminates halo issue

2017-03-20 Thread Wedge009
Update of bug #24914 (project wesnoth):

  Status:None => Confirmed  

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Follow-up Comment #3:

Reconfirming on 1.13.7+dev.

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[Wesnoth-bugs] [bug #25013] weapon naming: with or without space?

2017-03-20 Thread Wedge009
Update of bug #25013 (project wesnoth):

  Status:None => Wont Fix   
 Open/Closed:Open => Closed 

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Follow-up Comment #4:

Closing due to lack of further feedback. I can re-open if desired but I really
think there isn't more to be done for this issue.

Well spotted, by the way.

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[Wesnoth-bugs] [bug #25496] HTTT: S18 - Is Delfador using the right portrait consistently?

2017-03-20 Thread Wedge009
Update of bug #25496 (project wesnoth):

 Open/Closed:Open => Closed 

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Follow-up Comment #5:

Closing on confirmation of correct behaviour. Happy to re-open if it can be
proven not to be the case.

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