[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.

2016-11-13 Thread Inky
Follow-up Comment #2, bug #25292 (project wesnoth):

No, I mean changing font size in-game using the slider under Preferences ->
Display.

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[Wesnoth-bugs] [bug #25293] Image Not Found for minimap icons when using large font size

2016-11-12 Thread Inky
URL:
  <http://gna.org/bugs/?25293>

 Summary: Image Not Found for minimap icons when using large
font size
 Project: Battle for Wesnoth
Submitted by: inky
Submitted on: Sun 13 Nov 2016 06:50:43 AM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: User Interface
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.6
Operating System: Windows 10

___

Details:

Very large (120% or greater) font sizes will cause some of the icons for the
minimap to show up as "image not found."

I'm using 1280x720 resolution if that's relevant.




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[Wesnoth-bugs] [bug #25283] Elvish archer sprite changes to orcish assassin sprite when attacking

2016-11-12 Thread Inky
Follow-up Comment #4, bug #25283 (project wesnoth):

It does seem like it was just a one time thing. I tried restarting the
campaign a few more times and couldn't get it to happen again.

Sorry for the false report; thanks as usual for the quick reply!

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[Wesnoth-bugs] [bug #25283] Elvish archer sprite changes to orcish assassin sprite when attacking

2016-11-11 Thread Inky
Follow-up Comment #2, bug #25283 (project wesnoth):

I am not sure what is going on, because I tried the save file again and now it
doesn't happen anymore, even though it happened every single time I loaded it
before (And I don't think I have changed any settings etc.) I guess it goes
away when you restart the game.

I remember that it only happened to Chantal's elvish archers and not the
orange side. It could just be coincidence, but the first time it happened was
when one of Chantal's archers was attacked by an orcish assassin.


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[Wesnoth-bugs] [bug #25283] Elvish archer sprite changes to orcish assassin sprite when attacking

2016-11-11 Thread Inky
URL:
  <http://gna.org/bugs/?25283>

 Summary: Elvish archer sprite changes to orcish assassin
sprite when attacking
 Project: Battle for Wesnoth
Submitted by: inky
Submitted on: Fri 11 Nov 2016 06:15:52 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: Graphics
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.6
Operating System: Windows 10

___

Details:

I observed this in HttT scenario 1; for some reason it seems to only happen
with the allied archers and not my own.

Save game attached - if you hit end turn, it should happen several times
during the AI's turn.



___

File Attachments:


---
Date: Fri 11 Nov 2016 06:15:52 PM UTC  Name: HttT-The_Elves_Besieged_Turn_4.gz
 Size: 43kB   By: inky
end turn, then watch the AI moves
<http://gna.org/bugs/download.php?file_id=29365>

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[Wesnoth-bugs] [bug #25187] Cursors too small for large desktop resolutions

2016-10-15 Thread Inky
URL:
  <http://gna.org/bugs/?25187>

 Summary: Cursors too small for large desktop resolutions
 Project: Battle for Wesnoth
Submitted by: inky
Submitted on: Sun 16 Oct 2016 05:58:23 AM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: User Interface
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.5
Operating System: Windows 10

___

Details:

My desktop's resolution is 3840x2160 and it causes the cursors in Wesnoth
1.13.5 (Wesnoth 1.12 works fine) to be tiny, about 1/4 the original size.

If I change my desktop resolution to 1280x720, the cursors are the correct
size, and the larger I make the desktop resolution the smaller the Wesnoth
cursors become. (The fullscreen resolution for Wesnoth (1280 x 720) remains
the same when I mess with the desktop resolution.)




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[Wesnoth-bugs] [bug #24918] [1.13] hotkey issue with 'b' and 'volume up/f9'

2016-10-15 Thread Inky
Follow-up Comment #10, bug #24918 (project wesnoth):

I got a new laptop, an HP Pavilion notebook, and have the same hotkey issue
(pressing volume down/f7 activates the 'c' hotkey, volume up/f8 activates the
'b' hotkey, etc.)
The keyboard layout is almost exactly the same as the other laptop, though
volume up is f8 instead of f9, etc.

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[Wesnoth-bugs] [bug #24952] Unstored unit is slowed when recalled

2016-08-10 Thread Inky
Follow-up Comment #2, bug #24952 (project wesnoth):

Sorry, I wasn't clear enough - I mean it only happens when the player is
separated from their recall list for a while due to story reasons. In
Delfador's Memoir's the player's recalls are taken away after Scenario 8 and
given back in Scenario 18.

I attached the Scenario 18 starting save - the Paladin on the recall list was
slowed at the end of Scenario 8 and will still be slowed when recalled.

(file #28241)
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Additional Item Attachment:

File name: DM-The_Portal_of_Doom.gz   Size:23 KB


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[Wesnoth-bugs] [bug #24952] Unstored unit is slowed when recalled

2016-08-10 Thread Inky
URL:
  <http://gna.org/bugs/?24952>

 Summary: Unstored unit is slowed when recalled
 Project: Battle for Wesnoth
Submitted by: inky
Submitted on: Wed 10 Aug 2016 06:20:53 AM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: Campaign
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.5
Operating System: windows 10

___

Details:

In Delfador's Memoirs, I had a unit which was slowed at the end of Scenario 8,
then when I recalled it later in S18 it was still slowed.
This seems to only happen with the recalls which leave for a while and then
come back in later scenarios.




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[Wesnoth-bugs] [bug #24951] Delfador's Memoirs Scenario 9 issues

2016-08-09 Thread Inky
URL:
  <http://gna.org/bugs/?24951>

 Summary: Delfador's Memoirs Scenario 9 issues
 Project: Battle for Wesnoth
Submitted by: inky
Submitted on: Tue 09 Aug 2016 09:18:56 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: Campaign
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.5
Operating System: windows 10

___

Details:

-In Scenario 9 (Houses of the Undead), even if you pick up the staff, moving
to the signpost will not trigger victory.

It seems to be an issue with [set_variable], where

[set_variable]
name=delf_has_staff
value=true
[/set_variable]

sets the value to "yes" instead of "true" so checking whether the variable
equals true returns false. (Works fine on 1.12)

-It seems there's supposed to be a warning when you approach the dangerous
northwest villages (lines 138-153 and 341 of the .cfg file) but it didn't
trigger for me.






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[Wesnoth-bugs] [bug #24916] Title music continues to play when loading saves

2016-08-05 Thread Inky
Follow-up Comment #3, bug #24916 (project wesnoth):

Yeah, it's most noticeable when loading a mid scenario save (the peaceful
title theme might not fit with an epic battle scenario), but it's not that
important since once the track is finished the scenario music starts to play.

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[Wesnoth-bugs] [bug #24926] [1.13] Change Difficulty option should be greyed out for turn saves

2016-08-05 Thread Inky
URL:
  <http://gna.org/bugs/?24926>

 Summary: [1.13] Change Difficulty option should be greyed out
for turn saves
 Project: Battle for Wesnoth
Submitted by: inky
Submitted on: Fri 05 Aug 2016 08:30:30 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: User Interface
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.5
Operating System: windows 10

___

Details:

For turn saves (non start of scenario saves), the change difficulty checkbox
doesn't do anything so should be greyed out. (This is already the case in
1.12)




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[Wesnoth-bugs] [bug #24919] [1.13] graphical issue with mounted and drake moving animations

2016-08-05 Thread Inky
URL:
  <http://gna.org/bugs/?24919>

 Summary: [1.13] graphical issue with mounted and drake moving
animations
 Project: Battle for Wesnoth
Submitted by: inky
Submitted on: Fri 05 Aug 2016 07:14:13 AM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: Graphics
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.5
Operating System: windows 10

___

Details:

Mounted units: Moving them will sometimes cause their sprite to skip around.

Drakes: Moving them will sometimes cause parts of their sprite to be left
behind in the hexes they've moved through (these parts disappear once you move
the mouse).




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[Wesnoth-bugs] [bug #24918] [1.13] hotkey issue with 'b' and 'volume up/f9'

2016-08-05 Thread Inky
URL:
  <http://gna.org/bugs/?24918>

 Summary: [1.13] hotkey issue with 'b' and 'volume up/f9'
 Project: Battle for Wesnoth
Submitted by: inky
Submitted on: Fri 05 Aug 2016 07:09:52 AM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: User Interface
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.5
Operating System: windows 10

___

Details:

When I assign an action to the 'b' hotkey, then pressing the volume up/f9 key
will also perform that action.

I'm not sure if it's an issue on my end, however it works fine for me in 1.12.




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[Wesnoth-bugs] [bug #24917] [1.13.5] Mousing over tooltips in preferences also cause labels to display

2016-08-04 Thread Inky
URL:
  <http://gna.org/bugs/?24917>

 Summary: [1.13.5] Mousing over tooltips in preferences also
cause labels to display
 Project: Battle for Wesnoth
Submitted by: inky
Submitted on: Fri 05 Aug 2016 05:33:35 AM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: Graphics
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.5
Operating System: windows 10

___

Details:

On a map with labels, opening the preferences window over the labeled area and
mousing over the tooltips will cause the label text to appear over the
preferences window.




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[Wesnoth-bugs] [bug #24914] 1.13.5 Mage of Light illuminates halo issue

2016-08-04 Thread Inky
URL:
  <http://gna.org/bugs/?24914>

 Summary: 1.13.5 Mage of Light illuminates halo issue
 Project: Battle for Wesnoth
Submitted by: inky
Submitted on: Fri 05 Aug 2016 05:18:06 AM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: Graphics
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.5
Operating System: windows 10

___

Details:

Moving one mage of light past another will cause graphical issues (flashing)
with the illuminates halo.




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[Wesnoth-bugs] [bug #24461] The Rise of Wesnoth - A New Land - Lord Typhon's death

2016-02-27 Thread Inky
Follow-up Comment #2, bug #24461 (project wesnoth):

The cutscene playing first only happens when Lord Typhon dies - I think it's
because in trow-deaths.cfg Typhon's death event is a "die" event and not "last
breath."

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[Wesnoth-bugs] [bug #24461] The Rise of Wesnoth - A New Land - Lord Typhon's death

2016-02-25 Thread Inky
URL:
  <http://gna.org/bugs/?24461>

 Summary: The Rise of Wesnoth - A New Land - Lord Typhon's
death
 Project: Battle for Wesnoth
Submitted by: inky
Submitted on: Thu 25 Feb 2016 10:56:40 PM UTC
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
  Item Group: Campaign
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.12.5
Operating System: windows 7

___

Details:

In TRoW scenario 15 (A New Land), Lord Typhon's death is missing from the
defeat conditions in the objectives.

In addition, when he dies the full ending cutscene of the scenario will play
before giving the defeat message.




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[Wesnoth-bugs] [bug #24444] Under the Burning Suns - Across the Harsh Sands minor dialogue bug

2016-02-22 Thread Inky
URL:
  <http://gna.org/bugs/?2>

 Summary: Under the Burning Suns - Across the Harsh Sands
minor dialogue bug
 Project: Battle for Wesnoth
Submitted by: inky
Submitted on: Mon 22 Feb 2016 10:59:51 PM UTC
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
  Item Group: Campaign
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.12.5
Operating System: windows 7

___

Details:

In UTBS Scenario 2, Elyssa shows up along with 5 undead units, one of which is
Go'Hag the revenant.

When the player kills the 4 undead besides Go'Hag, the dialogue about having
gotten rid of the last of the undead is triggered even though Go'Hag is still
there.




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[Wesnoth-bugs] [bug #22940] Legend of Wesmere - Chapter 3 - Olurf's loyal units do not have icon

2015-12-17 Thread Inky
Follow-up Comment #5, bug #22940 (project wesnoth):

Now in 1.12.5 and 1.13.2 Galtrid's two scouts both have the overlay but only
one has the loyal trait.

Also (I think in both 1.12 and 1.13) Olurf's loyal units (defined in the
utils/characters cfg file) have the loyal trait but not the overlay.

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[Wesnoth-bugs] [bug #23776] Legend of Wesmere - Scenario 3 - Labels out of place

2015-12-15 Thread Inky
Follow-up Comment #3, bug #23776 (project wesnoth):

It seems that the labels for Scenario 3 are out of place again on 1.13.2a.

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[Wesnoth-bugs] [bug #24184] Incorrect speaking portraits for Galdrad on Tutorial part II

2015-12-15 Thread Inky
URL:
  <http://gna.org/bugs/?24184>

 Summary: Incorrect speaking portraits for Galdrad on Tutorial
part II
 Project: Battle for Wesnoth
Submitted by: inky
Submitted on: Wed 16 Dec 2015 07:32:39 AM UTC
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
  Item Group: Campaign
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.2a
Operating System: windows 7

___

Details:

On tutorial part 2, after recruiting an archer or a shaman, Galdrad's message
will use the recruited unit's portrait instead of his own.




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[Wesnoth-bugs] [bug #23919] Legend of Wesmere - Human Alliance - Galtrid's death missing from defeat conditions.

2015-10-03 Thread Inky
URL:
  <http://gna.org/bugs/?23919>

 Summary: Legend of Wesmere - Human Alliance - Galtrid's death
missing from defeat conditions.
 Project: Battle for Wesnoth
Submitted by: inky
Submitted on: Sat 03 Oct 2015 11:33:17 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: Campaign
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.12.4
Operating System: windows 7

___

Details:

The death of the allied leader Galtrid results in a loss, but this is not
listed under the defeat conditions in the objectives.




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[Wesnoth-bugs] [bug #23899] Eastern Invasion - Lake Vrug - Objectives for defeating leaders appear when leaders already defeated.

2015-09-22 Thread Inky
URL:
  <http://gna.org/bugs/?23899>

 Summary: Eastern Invasion - Lake Vrug - Objectives for
defeating leaders appear when leaders already defeated.
 Project: Battle for Wesnoth
Submitted by: inky
Submitted on: Wed 23 Sep 2015 03:01:34 AM UTC
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
  Item Group: Campaign
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.12.4
Operating System: windows 7

___

Details:

In Lake Vrug, the player wins when they defeat all enemy leaders and move
Dacyn to the fort.

However even if the player has already defeated all enemy leaders when Dacyn
moves to the fort, there is dialogue about needing to defeat the leaders and
the objectives change to "defeat all enemy leaders."

Victory is achieved at the end of the turn, but it's still very confusing.

Instead of checking at the end of each turn whether both conditions are met,
the moveto event for Dacyn should be changed to immediately check whether the
enemies have been defeated.




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[Wesnoth-bugs] [bug #22940] Legend of Wesmere - Chapter 3 - Olurf's loyal units do not have icon

2015-09-18 Thread Inky
Follow-up Comment #1, bug #22940 (project wesnoth):

In addition, the two Elvish scouts on Galtrid's side at the beginning of
scenario 3 Kalian Under Attack have the loyal overlay, but are not loyal.

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[Wesnoth-bugs] [bug #20373] Legend of Wesmere-New fromthe front/Human Alliance loses all progress

2015-09-18 Thread Inky
Follow-up Comment #15, bug #20373 (project wesnoth):

Not sure if I should create a new report - I had a related issue on Wesnoth
1.12.4 / Windows 7.

In the cutscene News From the Front, the heroes revert to level 1, and loading
the save from the previous cutscene Revelations crashes the game.

However the heroes are back to normal in the next scenario Human Alliance, so
gameplay is not affected.

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[Wesnoth-bugs] [bug #23882] Legend of Wesmere: In Human Alliance, Aldar's statistics include enemy statistics

2015-09-18 Thread Inky
URL:
  <http://gna.org/bugs/?23882>

 Summary: Legend of Wesmere: In Human Alliance, Aldar's
statistics include enemy statistics
 Project: Battle for Wesnoth
Submitted by: inky
Submitted on: Fri 18 Sep 2015 07:47:50 PM UTC
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
  Item Group: Campaign
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.12.4
Operating System: Windows 7

___

Details:

In Human Alliance, viewing the statistics (recruits, losses etc.) on Aldar's
turn shows the combined statistics for Aldar's side and the enemy side.

Someone else's forum post with the same problem, with savefile:
http://forums.wesnoth.org/viewtopic.php?f=51=35988=586847#p586463




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[Wesnoth-bugs] [bug #23883] Legend of Wesmere: Elvish scouts can advance to horse archers, which are not stored

2015-09-18 Thread Inky
URL:
  <http://gna.org/bugs/?23883>

 Summary: Legend of Wesmere: Elvish scouts can advance to
horse archers, which are not stored
 Project: Battle for Wesnoth
Submitted by: inky
Submitted on: Fri 18 Sep 2015 08:30:55 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: Campaign
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.12.4
Operating System: Windows 7

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Details:

In Wesnoth 1.12.4 Legend of Wesmere, elvish scouts may advance to Elvish Horse
Archers. These units are deleted from the recall list in the next scenario.

Related forum post (same issue, with Wesnoth 1.12.2):
http://forums.wesnoth.org/viewtopic.php?f=4=36080=520463=wesmere+elvish+horse+archer#p585658




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