[Wesnoth-bugs] [bug #19302] Lobby doesn't refresh games list properly

2017-03-20 Thread Wedge009
Follow-up Comment #7, bug #19302 (project wesnoth):

How about that. While testing bug #15772, I think I ran into this one. Entered
a game without meaning to, exited immediately, then had an empty room. Retried
the room and re-entered a different game, causing it to apparently hang on
trying to enter the game. Interesting.

So, sadly, looks like this is still an issue in 1.13.7+dev.

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[Wesnoth-bugs] [bug #19302] Lobby doesn't refresh games list properly

2017-03-20 Thread Wedge009
Follow-up Comment #6, bug #19302 (project wesnoth):

I couldn't reproduce this with 1.13.7+dev. Given this is so old I'm inclined
to close this.

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[Wesnoth-bugs] [bug #19302] Lobby doesn't refresh games list properly

2017-03-19 Thread Wedge009
Follow-up Comment #5, bug #19302 (project wesnoth):

Is this still confirmed for the redesigned MP lobby in 1.13.x? If it is a
network issue it might still be, but the last contact on this issue was nearly
five years ago, so it would be good to get an update.

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[Wesnoth-bugs] [bug #19302] Lobby doesn't refresh games list properly

2012-04-05 Thread Gabriel Morin
Update of bug #19302 (project wesnoth):

  Status:None = Confirmed  
 Assigned to:None = soliton

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Follow-up Comment #4:

Marking as confirmed since this seems reproducible. Soliton, assigning to you
since you're the one who knows most about the network - I don't know whether
this is a client or server issue.

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[Wesnoth-bugs] [bug #19302] Lobby doesn't refresh games list properly

2012-02-25 Thread Marcel Miebach
Follow-up Comment #3, bug #19302 (project wesnoth):

I can confirm the previous posts. Creating and closing the game will break the
lobby. The players cannot see the others games or chat messages any longer.
Whispering still works!
The command-line output says error server: ERROR: Could not find game for
player: marcel. (socket: 2)

marcel is the hosting or message-sending player, 2 the socket that is used for
that player.

The error appears when creating or sending a message after creating/closing
the first game.
When a new player enters the lobby after that his name seems to appear twice
in the list.
Two different errors appear while he connects to the server or writes a
message/creates a game:
error network: Error socket: 17216176  not found in connection_map. Not
sending...
and error network: Error socket: 16813152  not found in connection_map.
Not sending...

All messages sent by this last entered player are doubled for him. All other
players can read his messages.
A game created by him is not seen.
After he created a game (and I think after he closes the game) one of the
other players playerlist disappeared.
The others could no longer see his messages.
Whispering still works. To the player with no playerlist too. Whispering with
/msg playername message still works for the player without the list.

Somewhen (possibly after the first player lost his player list or when the
last player closed the game) the last player did no longer see his messages or
name in the player list twice.

My testcase was to create 3 players and join to the local lobby. The first
created a game, the second joined and the first canceled the game. The fourth
player joined to the lobby afterwards.
Between all that I tried to send messages in the lobby with the results
mentioned above.

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[Wesnoth-bugs] [bug #19302] Lobby doesn't refresh games list properly

2012-01-21 Thread Galen Brooks

Follow-up Comment #2, bug #19302 (project wesnoth):

I can confirm this.  Additionally, once one or both clients have quit the
game, simple chatting breaks.  One client may see all messages doubled, and
the other sees nothing at all.  


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[Wesnoth-bugs] [bug #19302] Lobby doesn't refresh games list properly

2012-01-18 Thread Gabriel Morin

URL:
  http://gna.org/bugs/?19302

 Summary: Lobby doesn't refresh games list properly
 Project: Battle for Wesnoth
Submitted by: gabba
Submitted on: mer 18 jan 2012 15:23:39 EST
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: Multiplayer Lobby
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.9.14+svn(52648)
Operating System: Ubuntu 10.04

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Details:

This consistently reproduces the problem. I run all of these commands under
gdb (managed by Eclipse) with debug builds, btw.

./wesnothd --verbose

./wesnoth --log-debug=whiteboard,engine,network,replay,unit --nomusic
--server localhost

./wesnoth --log-debug=whiteboard,engine,network,replay,unit --nomusic
--server localhost

Create a game with one client, join it with the other and start the game.
Then quit it with both clients. Afterwards, one client or the other will have
problems creating new games: the other won't be able to see them in the lobby.




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[Wesnoth-bugs] [bug #19302] Lobby doesn't refresh games list properly

2012-01-18 Thread Gabriel Morin

Follow-up Comment #1, bug #19302 (project wesnoth):

Easier way to reproduce the bug: create a game with the first client then
immediately close it before anyone joins; your next game will not show in the
lobby for the second client.

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