[Wesnoth-bugs] [bug #19626] segfaults resizing window
Update of bug #19626 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19626 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs
[Wesnoth-bugs] [bug #19626] segfaults resizing window
Follow-up Comment #8, bug #19626 (project wesnoth): Fix confirmed. Thanks! :) ___ Reply to this item at: http://gna.org/bugs/?19626 ___ Message sent via/by Gna! http://gna.org/ ___ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs
[Wesnoth-bugs] [bug #19626] segfaults resizing window
Update of bug #19626 (project wesnoth): Assigned to:mordante = gabba ___ Follow-up Comment #5: Disagree with the fix, I'm gonna revert #53967 and commit my own fix today. ___ Reply to this item at: http://gna.org/bugs/?19626 ___ Message sent via/by Gna! http://gna.org/ ___ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs
[Wesnoth-bugs] [bug #19626] segfaults resizing window
Update of bug #19626 (project wesnoth): Item Group: None of the others = Whiteboard Status: In Progress = Fixed ___ Follow-up Comment #7: Should be fixed now, but I only tested under Windows/Visual Studio 2008. Please let me know if the issue persists when compiling with gcc. If it does I need to know what was the state of the game at that point: in the main menu, in-game, with which screen open? ___ Reply to this item at: http://gna.org/bugs/?19626 ___ Message sent via/by Gna! http://gna.org/ ___ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs
[Wesnoth-bugs] [bug #19626] segfaults resizing window
Update of bug #19626 (project wesnoth): Status:None = In Progress Assigned to:None = mordante ___ Follow-up Comment #1: Patch #248 has been posted for this issue. ___ Reply to this item at: http://gna.org/bugs/?19626 ___ Message sent via/by Gna! http://gna.org/ ___ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs
[Wesnoth-bugs] [bug #19626] segfaults resizing window
Follow-up Comment #2, bug #19626 (project wesnoth): That should have been patch #3248. ___ Reply to this item at: http://gna.org/bugs/?19626 ___ Message sent via/by Gna! http://gna.org/ ___ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs
[Wesnoth-bugs] [bug #19626] segfaults resizing window
Follow-up Comment #3, bug #19626 (project wesnoth): Tried the patch with r53929, the game still crashes on resize. ___ Reply to this item at: http://gna.org/bugs/?19626 ___ Message sent via/by Gna! http://gna.org/ ___ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs
[Wesnoth-bugs] [bug #19626] segfaults resizing window
URL: http://gna.org/bugs/?19626 Summary: segfaults resizing window Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 08 Apr 2012 06:06:33 PM GMT Category: Bug Severity: 3 - Normal Priority: 5 - Normal Item Group: None of the others Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: r53861 Operating System: Arch Linux ___ Details: Compiled using gcc 4.7. I use awesomeWM and use some flag size_hints_honor = false} }, in the config (of the WM). When I resize the game, it crashes. ___ File Attachments: --- Date: Sun 08 Apr 2012 06:06:33 PM GMT Name: wesnoth_resize_segfault.log Size: 5kB By: matthiaskrgr http://gna.org/bugs/download.php?file_id=15536 ___ Reply to this item at: http://gna.org/bugs/?19626 ___ Message sent via/by Gna! http://gna.org/ ___ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs