[Wesnoth-bugs] [bug #25088] Random map generation: non-numerical seeds yield different maps

2017-03-18 Thread Charles Dang
Update of bug #25088 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #25088] Random map generation: non-numerical seeds yield different maps

2017-02-24 Thread Wedge009
Update of bug #25088 (project wesnoth):

  Status:  Ready For Test => Fixed  

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Follow-up Comment #7:

Righty-o, then!

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[Wesnoth-bugs] [bug #25088] Random map generation: non-numerical seeds yield different maps

2017-02-24 Thread Matthias Krüger
Follow-up Comment #6, bug #25088 (project wesnoth):

Yeah, can be closed as resolved IMO :)

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[Wesnoth-bugs] [bug #25088] Random map generation: non-numerical seeds yield different maps

2017-02-24 Thread Wedge009
Follow-up Comment #5, bug #25088 (project wesnoth):

I suppose that helps.

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[Wesnoth-bugs] [bug #25088] Random map generation: non-numerical seeds yield different maps

2017-02-23 Thread Daniel
Update of bug #25088 (project wesnoth):

  Status:   Confirmed => Ready For Test 

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Follow-up Comment #4:

I changed the text at the label:
https://github.com/wesnoth/wesnoth/commit/f693dbd8c22870b039b694840880ff1f41b69391
. Not the perfect fix but i hope its clearer now.

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[Wesnoth-bugs] [bug #25088] Random map generation: non-numerical seeds yield different maps

2016-09-23 Thread Wedge009
Update of bug #25088 (project wesnoth):

  Status:None => Confirmed  
 Release: git => 1.13.5+dev 
Operating System:   linux => All
 Summary: random map generation: identical seeds yield
different maps => Random map generation: non-numerical seeds yield different
maps

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Follow-up Comment #3:

Agreed, it's not clear that the random map generator only accepts numeric
values and I confirm that numbers work but anything non-numeric produced
random results.

I don't really know Wesnoth UI code, but if it's possible to filter for
numeric values only and display some sort of error message for anything else,
that would be better than what we have now. I realise parsing floating-point
values often involves starting with a string input, so this isn't necessarily
an easy thing to do. Although, it looks like floating-point inputs are
truncated to integers anyway.

I've updated the summary to reflect this discussion - please let us know if
you object.

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