[Wesnoth-bugs] [bug #25217] unit moves on impassible terrain

2017-02-23 Thread Lari Nieminen
Follow-up Comment #1, bug #25217 (project wesnoth):

For some reason, the spawns are given some altered movement costs, which
specifically includes impassable=3. It seems to have always been that way,
although I don't know the exact reasoning, as it can certainly lead to
unpredictable weirdness like that and the back mountains/wall are the only
impassable terrains anyway.

So, while it's not a technical bug, I don't think it'd be inappropriate to
call it a bug in the scenario design... even if it's intentional.

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[Wesnoth-bugs] [bug #25217] unit moves on impassible terrain

2016-10-23 Thread Matthias Krüger
URL:
  

 Summary: unit moves on impassible terrain
 Project: Battle for Wesnoth
Submitted by: matthiaskrgr
Submitted on: Sun 23 Oct 2016 07:47:59 UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group:  None of the others
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: git
Operating System: linux

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Details:

in last turn, see attached replay.



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File Attachments:


---
Date: Sun 23 Oct 2016 07:47:59 UTC  Name:
2p_—_Dark_Forecast_(Survival)_replay.gz  Size: 10kB   By: matthiaskrgr



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