[Wesnoth-bugs] [bug #25358] Movement values get cut off on resolutions with low height

2016-12-05 Thread Wedge009
Follow-up Comment #2, bug #25358 (project wesnoth):

Forgot to mention I was testing with 800x600 window.

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[Wesnoth-bugs] [bug #25358] Movement values get cut off on resolutions with low height

2016-12-05 Thread Wedge009
Update of bug #25358 (project wesnoth):

  Status:None => Confirmed  

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Follow-up Comment #1:

I wonder if this is a side-effect of the Lato font - I recall the letter
height in the side-bar being shorter before Lato was introduced.

Before recruiting, I noticed the MP figures were cut off at the bottom. After
recruiting the figures were whole but with varying transparency where it was
previously cut off.

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[Wesnoth-bugs] [bug #25358] Movement values get cut off on resolutions with low height

2016-12-04 Thread Pentarctagon
URL:
  

 Summary: Movement values get cut off on resolutions with low
height
 Project: Battle for Wesnoth
Submitted by: pentarctag0n
Submitted on: Sun 04 Dec 2016 07:48:22 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group: User Interface
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.6+
Operating System: Windows/Linux

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Details:

On resolutions with a height of 720 or less, the movement values on the unit
info panel are sometimes cut off
.

Steps to reproduce:
1) Start the HttT campaign
2) Recruit a unit
3) Move the mouse between Konrad, Delfador, and the recruited unit
4) The values beneath the "MP" text won't display correctly

I was able to reproduce this on Windows 7 and Mint 18.




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