[Wesnoth-bugs] [bug #25522] bad terrain transition

2017-03-18 Thread Charles Dang
Update of bug #25522 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #25522] bad terrain transition

2017-03-15 Thread Lari Nieminen
Update of bug #25522 (project wesnoth):

  Status:   Confirmed => Fixed  

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Follow-up Comment #3:

Should be fixed now (in 7a23c80b).

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[Wesnoth-bugs] [bug #25522] bad terrain transition

2017-02-19 Thread Lari Nieminen
Follow-up Comment #2, bug #25522 (project wesnoth):

No, it's new and caused by some of my terrain graphics rule changes.

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[Wesnoth-bugs] [bug #25522] bad terrain transition

2017-02-18 Thread Charles Dang
Follow-up Comment #1, bug #25522 (project wesnoth):

It's just the standard Dwarvish Castle/Stone Wall transition issue that's been
around for ages L*

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[Wesnoth-bugs] [bug #25522] bad terrain transition

2017-02-17 Thread Lari Nieminen
Update of bug #25522 (project wesnoth):

  Status:None => Confirmed  
 Assigned to:None => zookeeper  


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[Wesnoth-bugs] [bug #25522] bad terrain transition

2017-02-17 Thread Matthias Krüger
URL:
  

 Summary: bad terrain transition 
 Project: Battle for Wesnoth
Submitted by: matthiaskrgr
Submitted on: Fri 17 Feb 2017 02:31:25 PM UTC
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
  Item Group: Graphics
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: git
Operating System: linux

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Details:

wesnoth v1.13.6+dev (9359a91-Clean)
As seen on arcanclave citadel.

Screenshot attached



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File Attachments:


---
Date: Fri 17 Feb 2017 02:31:25 PM UTC  Name: arcanclave_citadel.png  Size:
335kB   By: matthiaskrgr



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