[Wesnoth-bugs] [bug #25535] hex grid offset sometimes?

2017-03-18 Thread Charles Dang
Update of bug #25535 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #25535] hex grid offset sometimes?

2017-02-23 Thread Lari Nieminen
Update of bug #25535 (project wesnoth):

  Status:None => Fixed  
 Assigned to:None => zookeeper  

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Follow-up Comment #2:

Commit 9fc1e497e1ed should fix this by making the grid be drawn even on the
off-map hexes (again).

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[Wesnoth-bugs] [bug #25535] hex grid offset sometimes?

2017-02-23 Thread Lari Nieminen
Follow-up Comment #1, bug #25535 (project wesnoth):

It's not a problem with offsetting as such, it just happens due to the way the
grid images are drawn; no images are drawn on the off-map edge hexes, which
leaves the lines at the bottom row very dark and faint, which leads them to be
almost invisible against a dark background like void/cavewall/etc.

However, it's of course a legit problem and it'd be great if it could be
fixed. Seeing how terrains draw correctly at the edges, it might not even be
particularly hard.

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[Wesnoth-bugs] [bug #25535] hex grid offset sometimes?

2017-02-23 Thread Matthias Krüger
URL:
  

 Summary: hex grid offset sometimes?
 Project: Battle for Wesnoth
Submitted by: matthiaskrgr
Submitted on: Thu 23 Feb 2017 02:41:21 PM UTC
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
  Item Group: User Interface
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: git
Operating System: linux

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Details:

Multiplayer
Local Game
Map: 2p - Den of Onis

game resolution was 1034x861

The hex grid looks kinda offset.

Screenshot attached.



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File Attachments:


---
Date: Thu 23 Feb 2017 02:41:21 PM UTC  Name: grid.png  Size: 1007kB   By:
matthiaskrgr



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