[Wesnoth-bugs] [bug #25541] tutorial: hard crash as delfador summons training dummy for konrad.

2017-03-18 Thread Charles Dang
Update of bug #25541 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #25541] tutorial: hard crash as delfador summons training dummy for konrad.

2017-02-28 Thread Wedge009
Follow-up Comment #9, bug #25541 (project wesnoth):

Looks like this was in the last few commits. Just retested against d8973041
and it seems okay now.

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[Wesnoth-bugs] [bug #25541] tutorial: hard crash as delfador summons training dummy for konrad.

2017-02-28 Thread Charles Dang
Update of bug #25541 (project wesnoth):

  Status: In Progress => Fixed  

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Follow-up Comment #8:

This and several more related errors/crashes have been fixed by celmin. Still,
more testing appreciated.

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[Wesnoth-bugs] [bug #25541] tutorial: hard crash as delfador summons training dummy for konrad.

2017-02-27 Thread Charles Dang
Update of bug #25541 (project wesnoth):

 Assigned to: vultraz => celticminstrel 

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Follow-up Comment #7:

Even if that error is fixed (local hits = cfg.hits or false) the game still
crashes. :(

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[Wesnoth-bugs] [bug #25541] tutorial: hard crash as delfador summons training dummy for konrad.

2017-02-27 Thread Wedge009
Update of bug #25541 (project wesnoth):

  Status:   Fixed => In Progress

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Follow-up Comment #6:

Reverting fixed status, since mk shows there are still issues.

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[Wesnoth-bugs] [bug #25541] tutorial: hard crash as delfador summons training dummy for konrad.

2017-02-27 Thread Matthias Krüger
Follow-up Comment #5, bug #25541 (project wesnoth):

Current failure (still when dummy is supposed to be summoned)

Battle for Wesnoth v1.13.6+dev (de090c1-Clean)
Started on Tue Feb 28 03:21:40 2017

Automatically found a possible data directory at
/home/matthias/vcs/github/wesnoth/build/..

Data directory:   /home/matthias/vcs/github/wesnoth/build/..
User configuration directory: /home/matthias/.config/wesnoth
User data directory:  /home/matthias/.local/share/wesnoth/1.13
Cache directory:  /home/matthias/.cache/wesnoth

Setting mode to 1221x861
Checking lua scripts... ok
20170228 03:22:17 error scripting/lua: lua/wml/animate_unit.lua:94: bad
argument #3 to 'add' (string expected, got nil)
stack traceback:
[C]: in method 'add'
lua/wml/animate_unit.lua:94: in upvalue 'add_animation'
lua/wml/animate_unit.lua:112: in local 'cmd'
lua/wml-utils.lua:145: in field 'handle_event_commands'
lua/wml-flow.lua:6: in function 


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[Wesnoth-bugs] [bug #25541] tutorial: hard crash as delfador summons training dummy for konrad.

2017-02-27 Thread Daniel
Update of bug #25541 (project wesnoth):

  Status:   Confirmed => Fixed  
 Assigned to:None => vultraz

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Follow-up Comment #4:

https://github.com/wesnoth/wesnoth/commit/f81392893db751221480794e4682996bf86d302a

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[Wesnoth-bugs] [bug #25541] tutorial: hard crash as delfador summons training dummy for konrad.

2017-02-27 Thread Matthias Krüger
Follow-up Comment #3, bug #25541 (project wesnoth):

Right now, I am just getting a lua error:

20170227 14:13:41 error scripting/lua: lua/wml/animate_unit.lua:37: bad
argument #2 to 'is_fogged' (location expected, got number)
stack traceback:
[C]: in field 'is_fogged'
lua/wml/animate_unit.lua:37: in upvalue 'add_animation'
lua/wml/animate_unit.lua:112: in local 'cmd'
lua/wml-utils.lua:145: in field 'handle_event_commands'
lua/wml-flow.lua:6: in function 


but with the asan build I could reproduce this quite reliably.

I used 
CXXFLAGS="-fsanitize=address,undefined -g3 -I/usr/include/boost -Og
-fno-omit-frame-pointer -march=native -fsanitize-address-use-after-scope 
-fno-optimize-sibling-calls"  cmake ..
and clang-dev to compile.

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[Wesnoth-bugs] [bug #25541] tutorial: hard crash as delfador summons training dummy for konrad.

2017-02-27 Thread Wedge009
Follow-up Comment #2, bug #25541 (project wesnoth):

Strange. I can't seem to reproduce this for Linux release, Windows debug, or
even Windows release again. Looks like something non-deterministic going on.

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[Wesnoth-bugs] [bug #25541] tutorial: hard crash as delfador summons training dummy for konrad.

2017-02-26 Thread Wedge009
Update of bug #25541 (project wesnoth):

  Status:None => Confirmed  
 Release: git => 1.13.6+dev 
Operating System:   linux => All

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Follow-up Comment #1:

Wow, I wonder where this came from. Doesn't even need an ASAN build, I got
this on Windows release build.

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[Wesnoth-bugs] [bug #25541] tutorial: hard crash as delfador summons training dummy for konrad.

2017-02-26 Thread Matthias Krüger
URL:
  

 Summary: tutorial: hard crash as delfador summons training
dummy for konrad.
 Project: Battle for Wesnoth
Submitted by: matthiaskrgr
Submitted on: Mon 27 Feb 2017 01:45:47 AM UTC
Category: Bug
Severity: 5 - Blocker
Priority: 5 - Normal
  Item Group:  None of the others
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: git
Operating System: linux

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Details:

move konrad next to delfador so that the dummy will be spawned
=> crash


log attached



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File Attachments:


---
Date: Mon 27 Feb 2017 01:45:48 AM UTC  Name: tut_summon_crash.log  Size: 10kB 
 By: matthiaskrgr



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