[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1696702-fuzzy-building-plots into lp:widelands

2018-04-13 Thread bunnybot
Continuous integration builds have changed state:

Travis build 3374. State: passed. Details: 
https://travis-ci.org/widelands/widelands/builds/366239092.
Appveyor build 3180. State: success. Details: 
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1696702_fuzzy_building_plots-3180.
-- 
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1696702-fuzzy-building-plots into lp:widelands

2018-04-13 Thread GunChleoc
Review: Resubmit

The initial design worked on the AppVeyor build, so I've extended it to 
spectators and the editor, and have gotten rid of some code duplication.
-- 
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1696702-fuzzy-building-plots into lp:widelands

2018-04-13 Thread GunChleoc
GunChleoc has proposed merging 
lp:~widelands-dev/widelands/bug-1696702-fuzzy-building-plots into lp:widelands.

Commit message:
Force integer precision for overlays. This fixes fuzzy overlay images when the 
player hits Ctrl+0 to reset the zoom.

Requested reviews:
  Widelands Developers (widelands-dev)
Related bugs:
  Bug #1696702 in widelands: "Zoom reset can end up with fuzzy building plot 
icons"
  https://bugs.launchpad.net/widelands/+bug/1696702

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1696702-fuzzy-building-plots/+merge/343070

Works fine on my Linux. Let's wait for AppVeyor and test on Windows to see if 
the bug is indeed gone.
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-1696702-fuzzy-building-plots into lp:widelands.
=== modified file 'src/editor/editorinteractive.cc'
--- src/editor/editorinteractive.cc	2018-04-07 16:59:00 +
+++ src/editor/editorinteractive.cc	2018-04-13 17:51:09 +
@@ -307,17 +307,6 @@
 			}
 		}
 
-		const auto blit = [, scale](
-		   const Image* pic, const Vector2f& position, const Vector2i& hotspot) {
-			dst.blitrect_scale(Rectf(position - hotspot.cast() * scale, pic->width() * scale,
-			 pic->height() * scale),
-			   pic, Recti(0, 0, pic->width(), pic->height()), 1.f,
-			   BlendMode::UseAlpha);
-		};
-		const auto blit_overlay = [, ](const Image* pic, const Vector2i& hotspot) {
-			blit(pic, field.rendertarget_pixel, hotspot);
-		};
-
 		// Draw resource overlay.
 		uint8_t const amount = field.fcoords.field->get_resources_amount();
 		if (draw_resources_ && amount > 0) {
@@ -325,7 +314,7 @@
 			   world.get_resource(field.fcoords.field->get_resources())->editor_image(amount);
 			if (!immname.empty()) {
 const auto* pic = g_gr->images().get(immname);
-blit_overlay(pic, Vector2i(pic->width() / 2, pic->height() / 2));
+blit_field_overlay(, field, pic, Vector2i(pic->width() / 2, pic->height() / 2), scale);
 			}
 		}
 
@@ -334,7 +323,7 @@
 			const auto* overlay =
 			   get_buildhelp_overlay(tools_->current().nodecaps_for_buildhelp(field.fcoords, ebase));
 			if (overlay != nullptr) {
-blit_overlay(overlay->pic, overlay->hotspot);
+blit_field_overlay(, field, overlay->pic, overlay->hotspot, scale);
 			}
 		}
 
@@ -345,13 +334,13 @@
 			   playercolor_image(it->second - 1, "images/players/player_position.png");
 			assert(player_image != nullptr);
 			constexpr int kStartingPosHotspotY = 55;
-			blit_overlay(player_image, Vector2i(player_image->width() / 2, kStartingPosHotspotY));
+			blit_field_overlay(, field, player_image, Vector2i(player_image->width() / 2, kStartingPosHotspotY), scale);
 		}
 
 		// Draw selection markers on the field.
 		if (selected_nodes.count(field.fcoords) > 0) {
 			const Image* pic = get_sel_picture();
-			blit_overlay(pic, Vector2i(pic->width() / 2, pic->height() / 2));
+			blit_field_overlay(, field, pic, Vector2i(pic->width() / 2, pic->height() / 2), scale);
 		}
 
 		// Draw selection markers on the triangles.
@@ -361,23 +350,23 @@
 			const FieldsToDraw::Field& bln = fields_to_draw->at(field.bln_index);
 			if (selected_triangles.count(
 			   Widelands::TCoords<>(field.fcoords, Widelands::TriangleIndex::R))) {
-const Vector2f tripos(
+const Vector2i tripos(
    (field.rendertarget_pixel.x + rn.rendertarget_pixel.x + brn.rendertarget_pixel.x) /
-  3.f,
+  3,
    (field.rendertarget_pixel.y + rn.rendertarget_pixel.y + brn.rendertarget_pixel.y) /
-  3.f);
+  3);
 const Image* pic = get_sel_picture();
-blit(pic, tripos, Vector2i(pic->width() / 2, pic->height() / 2));
+blit_overlay(, tripos, pic, Vector2i(pic->width() / 2, pic->height() / 2), scale);
 			}
 			if (selected_triangles.count(
 			   Widelands::TCoords<>(field.fcoords, Widelands::TriangleIndex::D))) {
-const Vector2f tripos(
+const Vector2i tripos(
    (field.rendertarget_pixel.x + bln.rendertarget_pixel.x + brn.rendertarget_pixel.x) /
-  3.f,
+  3,
    (field.rendertarget_pixel.y + bln.rendertarget_pixel.y + brn.rendertarget_pixel.y) /
-  3.f);
+  3);
 const Image* pic = get_sel_picture();
-blit(pic, tripos, Vector2i(pic->width() / 2, pic->height() / 2));
+blit_overlay(, tripos, pic, Vector2i(pic->width() / 2, pic->height() / 2), scale);
 			}
 		}
 	}

=== modified file 'src/wui/interactive_base.cc'
--- src/wui/interactive_base.cc	2018-04-07 16:59:00 +
+++ src/wui/interactive_base.cc	2018-04-13 17:51:09 +
@@ -458,6 +458,18 @@
 	}
 }
 
+void InteractiveBase::blit_overlay(RenderTarget* dst, const Vector2i& position, const Image* image, const Vector2i& hotspot, float scale) {
+	const Recti pixel_perfect_rect = Recti(position - hotspot * scale,
+image->width() * scale, image->height() * scale);
+	dst->blitrect_scale(pixel_perfect_rect.cast(),
+	  

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/smaller_building_statistics into lp:widelands

2018-04-13 Thread Klaus Halfmann
fetched it again, no idea if I have time at the weekend.
-- 
https://code.launchpad.net/~widelands-dev/widelands/smaller_building_statistics/+merge/342828
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1746481 into lp:widelands

2018-04-13 Thread GunChleoc
OK, I have set it back to "Work in Progress"
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1746481/+merge/337125
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-1746481 into lp:widelands.

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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1746481 into lp:widelands

2018-04-13 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/bug-1746481 into lp:widelands 
has been updated.

Status: Needs review => Work in progress

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1746481/+merge/337125
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-1746481 into lp:widelands.

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