[Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-production-logic-4 into lp:widelands
The proposal to merge lp:~7010622-q/widelands/topple-production-logic-4 into lp:widelands has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~7010622-q/widelands/topple-production-logic-4/+merge/309656 -- Your team Widelands Developers is requested to review the proposed merge of lp:~7010622-q/widelands/topple-production-logic-4 into lp:widelands. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
[Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-production-logic-4 into lp:widelands
The proposal to merge lp:~7010622-q/widelands/topple-production-logic-4 into lp:widelands has been updated. Commit Message changed to: Adjusted time values for weapon and armour production sites (all races) which were changed recently for more efficient use of their schemes. The new values are required to compensate increased production speed in the "mixed resources" cases, which must be considered standard. Mixed resources means there are not all resources supplied for the entire set of products the economy needs. Though these changes may appear voluminous to some, actually they are still rather weak. I test-played them all and they render nicely. With only 2 houses "weapon-smith" (and 2 for armour) you receive a constant flow of equipment and can run your training camp at 100% if all raw resources are supplied. The effects are two-fold: 1) production time values are lifted (e.g.t o allow for resupplies of raw material) 2) times of products are diversified according to their value. That means for a higher product more time is invested than for a lower. Values in seconds. Site : Product Old New Change Factor -- BA AxeWo : Axe 57 73 16 0.28 BA AxeWo : Axe-Sharp 57 76 19 0.33 BA AxeWo : Axe-Broad 57 79 22 0.38 BA Warmill : Axe 57 73 16 0.28 BA Warmill : Axe-Sharp 57 76 19 0.33 BA Warmill : Axe-Broad 57 79 22 0.38 BA Warmill : Axe-Bronze 57 82 25 0.44 BA Warmill : Axe-Battle 57 87 30 0.53 BA Warmill : Axe-Warrio 57 92 35 0.61 BA Helms : Helmet 67 80 13 0.19 BA Helms : Mask 77 90 15 0.18 BA Helms : Warhelm 87 100 17 0.15 EM Weapons : Wood Spear 50 64 14 0.28 EM Weapons : Spear 77 102 25 0.32 EM Weapons : Adv. Spear 77 110 33 0.43 EM Weapons : Hv. Spear 77 115 38 0.49 EM Weapons : War-Spear 77 120 43 0.56 EM Armors : Helmet 67 80 13 0.19 EM Armors : Armor 77 90 13 0.17 EM Armors : Chain Armor 77 108 31 0.40 EM Armors : Guild Armor 77 115 38 0.49 AT Weapons : Tri Light 50 64 14 0.28 AT Weapons : Tri Long 77 102 25 0.32 AT Weapons : Tri Steel 77 110 33 0.43 AT Weapons : Tri Double 77 115 38 0.49 AT Weapons : Tri H-D 77 120 43 0.56 AT Armors : Shld Steel 67 90 23 0.34 AT Armors : Shld Adv. 77 110 33 0.43 For more details, see: https://code.launchpad.net/~7010622-q/widelands/topple-production-logic-4/+merge/309656 -- Your team Widelands Developers is requested to review the proposed merge of lp:~7010622-q/widelands/topple-production-logic-4 into lp:widelands. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
[Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-production-logic-4 into lp:widelands
Continuous integration builds have changed state: Travis build 1543. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/171917046. Appveyor build 1384. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_7010622_q_widelands_topple_production_logic_4-1384. -- https://code.launchpad.net/~7010622-q/widelands/topple-production-logic-4/+merge/309656 Your team Widelands Developers is requested to review the proposed merge of lp:~7010622-q/widelands/topple-production-logic-4 into lp:widelands. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
[Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-production-logic-4 into lp:widelands
toptopple has proposed merging lp:~7010622-q/widelands/topple-production-logic-4 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~7010622-q/widelands/topple-production-logic-4/+merge/309656 These are the adjustment time values for weapon and armour production sites (all races) which were changed recently for more efficient use of their schemes. The new values are required to compensate increased production speed in the "mixed resources" cases, which must be considered standard. Mixed resources means there are not all resources supplied for the entire set of products the economy needs. Though these changes may appear voluminous to some, actually they are still rather weak. I test-played them all and they render nicely. With only 2 houses "weapon-smith" (and 2 for armour) you receive a constant flow of equipment and can run your training camp at 100% if all raw resources are supplied. The effects are two-fold: 1) production time values are lifted (e.g.t o allow for resupplies of raw material) 2) times of products are diversified according to their value. That means for a higher product more time is invested than for a lower. Values in seconds. Site : Product OldNew Change Factor -- BA AxeWo : Axe 57 73 16 0.28 BA AxeWo : Axe-Sharp57 76 19 0.33 BA AxeWo : Axe-Broad57 79 22 0.38 BA Warmill : Axe57 73 16 0.28 BA Warmill : Axe-Sharp 57 76 19 0.33 BA Warmill : Axe-Broad 57 79 22 0.38 BA Warmill : Axe-Bronze 57 82 25 0.44 BA Warmill : Axe-Battle 57 87 30 0.53 BA Warmill : Axe-Warrio 57 92 35 0.61 BA Helms : Helmet 67 80 13 0.19 BA Helms : Mask 77 90 15 0.18 BA Helms : Warhelm 87 100 17 0.15 EM Weapons : Wood Spear 50 64 14 0.28 EM Weapons : Spear 77 102 25 0.32 EM Weapons : Adv. Spear 77 110 33 0.43 EM Weapons : Hv. Spear 77 115 38 0.49 EM Weapons : War-Spear 77 120 43 0.56 EM Armors : Helmet 67 80 13 0.19 EM Armors : Armor 77 90 13 0.17 EM Armors : Chain Armor 77 108 31 0.40 EM Armors : Guild Armor 77 115 38 0.49 AT Weapons : Tri Light 50 64 14 0.28 AT Weapons : Tri Long 77 102 25 0.32 AT Weapons : Tri Steel 77 110 33 0.43 AT Weapons : Tri Double 77 115 38 0.49 AT Weapons : Tri H-D77 120 43 0.56 AT Armors : Shld Steel 67 90 23 0.34 AT Armors : Shld Adv. 77 110 33 0.43 -- Your team Widelands Developers is requested to review the proposed merge of lp:~7010622-q/widelands/topple-production-logic-4 into lp:widelands. === modified file 'data/tribes/buildings/productionsites/atlanteans/armorsmithy/init.lua' --- data/tribes/buildings/productionsites/atlanteans/armorsmithy/init.lua 2016-10-24 10:09:01 + +++ data/tribes/buildings/productionsites/atlanteans/armorsmithy/init.lua 2016-10-31 07:27:05 + @@ -132,10 +132,11 @@ -- TRANSLATORS: Completed/Skipped/Did not start forging a steel shield because ... descname = _"forging a steel shield", actions = { +-- time total: 90 "return=skipped unless economy needs shield_steel", -"sleep=32000", +"sleep=45000", -- +13 enlarge "consume=iron:2 coal:2", -"animate=working 35000", +"animate=working 45000", -- +10 enlarge "produce=shield_steel" } }, @@ -143,10 +144,11 @@ -- TRANSLATORS: Completed/Skipped/Did not start forging an advanced shield because ... descname = _"forging an advanced shield", actions = { +-- time total: 110 "return=skipped unless economy needs shield_advanced", "consume=iron:2 coal:2 gold", -"sleep=32000", -"animate=working 45000", +"sleep=5", -- +18 enlarge +"animate=working 6", -- +15 enlarge "produce=shield_advanced" } }, === modified file 'data/tribes/buildings/productionsites/atlanteans/weaponsmithy/init.lua' --- data/tribes/buildings/productionsites/atlanteans/weaponsmithy/init.lua 2016-10-24 10:09:01 + +++ data/tribes/buildings/productionsites/atlanteans/weaponsmithy/init.lua 2016-10-31 07:27:05 + @@ -72,11 +72,12 @@ -- TRANSLATORS: Completed/Skipped/Did not start forging a light trident because ... descname = _"forging