[Widelands-dev] [Merge] lp:~widelands-dev/widelands/fh1-empire3 into lp:widelands

2018-01-31 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/fh1-empire3 into lp:widelands 
has been updated.

Status: Needs review => Merged

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/fh1-empire3/+merge/336851
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/fh1-empire3 into lp:widelands.

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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fh1-empire3 into lp:widelands

2018-01-31 Thread GunChleoc
Tested in another branch

@bunnybot merge
-- 
https://code.launchpad.net/~widelands-dev/widelands/fh1-empire3/+merge/336851
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/fh1-empire3 into lp:widelands.

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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/fh1-empire3 into lp:widelands

2018-01-30 Thread bunnybot
Continuous integration builds have changed state:

Travis build 3115. State: passed. Details: 
https://travis-ci.org/widelands/widelands/builds/335189279.
Appveyor build 2922. State: failed. Details: 
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_fh1_empire3-2922.
-- 
https://code.launchpad.net/~widelands-dev/widelands/fh1-empire3/+merge/336851
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/fh1-empire3 into lp:widelands.

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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/fh1-empire3 into lp:widelands

2018-01-30 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/fh1-empire3 into 
lp:widelands.

Commit message:
Converted Empire Scenario 3 to new font renderer

Requested reviews:
  Widelands Developers (widelands-dev)

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/fh1-empire3/+merge/336851
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/fh1-empire3 into lp:widelands.
=== modified file 'data/campaigns/emp03.wmf/scripting/texts.lua'
--- data/campaigns/emp03.wmf/scripting/texts.lua	2017-06-25 07:08:38 +
+++ data/campaigns/emp03.wmf/scripting/texts.lua	2018-01-30 14:39:13 +
@@ -2,8 +2,7 @@
 -- Some formating functions
 -- =
 
-include "scripting/formatting.lua"
-include "scripting/format_scenario.lua"
+include "scripting/richtext_scenarios.lua"
 
 function lutius(title, text)
return speech("map:Lutius.png", "2F9131", title, text)
@@ -26,6 +25,16 @@
 function amalea3(title, text)
return speech("map:Amalea3.png", "AF7511", title, text)
 end
+
+
+function holy_shrine(text, image)
+   return
+  div("width=100%",
+ div("width=50%", p(text)) ..
+ div("width=*", p("align=right", img(image)))
+  )
+end
+
 -- ===
 --   Texts - No logic here
 -- ===
@@ -39,7 +48,7 @@
 title=_"Build your first outpost",
 number = 1,
 body = objective_text(_"First Outpost",
-   listitem_bullet(_[[Build an outpost at the yellow house symbol to the east of your provisional headquarters.]])
+   li(_[[Build an outpost at the yellow house symbol to the east of your provisional headquarters.]])
 ),
 }
 
@@ -48,7 +57,7 @@
title=_"Build a quarry",
number = 1,
body = objective_text(_"Quarry",
-  listitem_bullet(_[[Build a quarry close to the abundant rocks, so we can free some building plots and get some valuable resources.]])
+  li(_[[Build a quarry close to the abundant rocks, so we can free some building plots and get some valuable resources.]])
),
 }
 
@@ -57,7 +66,7 @@
title=_"Build a lumberjack’s house, a sawmill and a stonemason’s house",
number = 3,
body = objective_text(_"Lumberjack, Sawmill and Stonemason",
-  listitem_bullet(_[[Build a lumberjack’s house, a sawmill and a stonemason’s house as soon as there is enough space for them. This will complete the basic building material supply chain.]])
+  li(_[[Build a lumberjack’s house, a sawmill and a stonemason’s house as soon as there is enough space for them. This will complete the basic building material supply chain.]])
),
 }
 
@@ -66,8 +75,8 @@
title=_"Lower the demand for marble columns",
number = 1,
body = objective_text(_"Lower Demand for Marble Columns",
-  listitem_bullet(_[[We should save some marble for buildings. So, please lower the demand for marble columns in the economy settings to four.]]) ..
-  listitem_arrow(_[[Remember that you can access the economy settings by clicking on any flag.]])
+  li(_[[We should save some marble for buildings. So, please lower the demand for marble columns in the economy settings to four.]]) ..
+  li_arrow(_[[Remember that you can access the economy settings by clicking on any flag.]])
),
 }
 
@@ -76,7 +85,7 @@
title=_"Find a port space on the small island",
number = 1,
body = objective_text(_"Port Space",
-  listitem_bullet(_[[In order to regain access to the sea, we first must discover a port space.]])
+  li(_[[In order to regain access to the sea, we first must discover a port space.]])
),
 }
 
@@ -85,8 +94,8 @@
title=_"Build a port and a shipyard on the Island",
number = 2,
body = objective_text(_"Ship Industry",
-  listitem_bullet(_[[Build a port to set sail from this island.]])..
- listitem_bullet(_[[Build a shipyard to produce the ships to sail on.]])),
+  li(_[[Build a port to set sail from this island.]])..
+  li(_[[Build a shipyard to produce the ships to sail on.]])),
 }
 
 obj_produce_wheat = {
@@ -94,7 +103,7 @@
title=_"Produce at least 50 sheaves of wheat",
number = 1,
body = objective_text(_"Wheat Production",
-  listitem_bullet(_[[To get our wool production started, we need at least 50 sheaves of wheat.]])
+  li(_[[To get our wool production started, we need at least 50 sheaves of wheat.]])
),
 }
 
@@ -103,7 +112,7 @@
title=_"Produce cloth for building our first ship",
number = 1,
body = objective_text(_"Cloth Production",
-  listitem_bullet(_[[Now let’s turn all the wheat into wool (at least 50 bales) and then use the wool to weave cloth in order to build a ship.]])
+  li(_[[Now let’s turn all the wheat into wool (at least 50 bales) and then use the wool to weave cloth in order to build a ship.]])
),
 }
 
@@ -113,8 +122,