Re: [Xastir] Firenet data

2018-06-15 Thread Joseph M. Durnal
Can you explain a little more about what firenet data is and why you might
want to see it in an APRS client?

On Thu, Jun 14, 2018 at 3:17 PM, Tom Henderson  wrote:

> Holy smokes! I set up an second Internet interface so I could receive
> firenet data, and boy did I!
>
> Some of the data is easy to figure out, such as lightning strikes.
>
> Other things, not so much. Weird squiggly tracks, yellow and red squares,
> thunderclouds.
>
> Is there a decent resource out there somewhere that explains what they are?
>
>
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Re: [Xastir] My Xastir window sure is pretty!

2011-11-11 Thread Joseph M. Durnal
I'm leaving 7 land tonight - my D72a with the rubber duck couldn't be
heard by a digipeater from my basement apartment in Redmond, WA.


On Fri, Nov 11, 2011 at 1:09 PM, Curt, WE7U curt.w...@gmail.com wrote:

 It's connected to Firenet.  The whole western side of Washington is lighting
 up.  Should be a fun day!

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Re: [Xastir] CVS back open, problem compiling latest 2.0.0 today

2011-09-19 Thread Joseph M. Durnal
Thanks Tom,
Using GraphicsMagick did the trick.

73 de Joseph M. Durnal NE3R

On Thu, Sep 15, 2011 at 5:19 PM, Tom Russo ru...@bogodyn.org wrote:
 On Thu, Sep 15, 2011 at 04:41:55PM -0400, we recorded a bogon-computron 
 collision of the joseph.dur...@gmail.com flavor, containing:
 I'm having the same issue: #error QuantumDepth != 16 or 8

 I've found the lines in /usr/include/ImageMagick/magick/magick-config.h

 /* Number of bits in a pixel Quantum (8/16/32/64) */
 #ifndef MAGICKCORE_QUANTUM_DEPTH
 #define MAGICKCORE_QUANTUM_DEPTH 16
 #endif

 I'm not sure what to do with it, I tried removing the # (comments?)
 but got the same error when I tried to compile again.  Maybe I'm
 missing a step.

 Editing the config file for magick is the Wrong Thing To Do.  The config
 header describes the options that were used when Magick was built, and
 changing it will cause applications that use Magick to get the wrong
 values.  You should put it back the way it was when it was installed,
 or any other software that uses ImageMagick will have build/run problems.

 Besides, the # lines are not comments, but compiler directives.  What
 that block means is if nobody has defined MAGICKCORE_QUANTUM_DEPTH yet,
 then define it as 16.  The fact must be that someone has already defined
 it by the time that line is processed, and it's neither 16 nor 8.

 You can find the actual value being used by typing:

 Magick-config --version

 Mine shows : 6.7.1 Q16  which means I have version 6.7.1 with 16 bit
 quantums.  My guess is yours will show either 32 or 64 bit quantums, and
 maybe even HDRI.

 If you want to stick with Image Magick, what is required is that you
 *rebuild* Magick with a quantum depth of 16 or 8.

 If you're installing Magick from a system repository, you're out of luck
 with ImageMagick, which tends to be cutting edge and not at all stable ---
 your system-provided ImageMagick may be even be installed
 with HDRI support (a very experimental high definition raster format
 that uses double precision pixel values rather than integer).

 If you're willing to build ImageMagick from source, use
 --disable-hdri --with-quantum-depth=16 or --disable-hdri 
 --with-quantum-depth=8 when you configure it.

 If you're not interested in installing ImageMagick from source code, then
 try installing GraphicsMagick.  Xastir will use that rather than ImageMagick
 if it finds it, and GraphicsMagick puts more of a premium on stability
 than the other --- its default pixel depth is 8, and it doesn't even
 support HDRI rasters.  They also don't randomly change their API on us
 requiring a scramble to fix our code *AND* remain compatible with older
 versions of IM.  Most Xastir developers prefer GM for this reason.  There
 was even once talk about removing IM support and requiring GM instead.
 That idea had to go because...

 Some old versions of Ubunutu wouldn't let you install both ImageMagick
 and GraphicsMagick from repository packages at the same time (they
 unnecessarily overwrote pieces of each other), but that probably isn't
 true in any recent vintage system.  In those old systems, we couldn't
 require GM because if the user had any other software installed that
 required IM we'd have required them out of the user base.

 On Fri, Feb 11, 2011 at 8:37 AM, David Flood davi...@mindspring.com wrote:
  Hello Mike,
 
  Here's an explanation of that error that Tom Russo posted last December:
 
  Check your *Magick install. ?It must have a QuantumDepth of something other
  than 8 or 16, and Xastir won't work properly if so. ?Apparently some
  installs of ImageMagick can have 32 or 64-bit quanta. ?GraphicsMagick
  defaults to 8-bit now, perhaps ImageMagick went to 32 or 64 as default.
 
  It'll be in either magick-config.h (for ImageMagick) or magick_config.h for
  GraphicsMagick).
 
  -Original Message-
  From: xastir-boun...@lists.xastir.org
  [mailto:xastir-boun...@lists.xastir.org] On Behalf Of wolth...@msu.edu
  Sent: Friday, February 11, 2011 03:41
 
  Found CVS open again this morning and so I?grabbed the latest source.? I
  attempted to build it on my Ubuntu 10.10 box and get this problem.
 
  map_OSM.c:165: error: #error QuantumDepth != 16 or 8
  make[3]: *** [map_OSM.o] Error 1
  make[3]: *** Waiting for unfinished jobs
  mv -f .deps/map_pop.Tpo .deps/map_pop.Po
  mv -f .deps/main.Tpo .deps/main.Po
  make[3]: Leaving directory `/home/morphius/xastir/src'
  make[2]: *** [all-recursive] Error 1
  make[2]: Leaving directory `/home/morphius/xastir/src'
  make[1]: *** [all-recursive] Error 1
  make[1]: Leaving directory `/home/morphius/xastir'
  make: *** [all] Error 2
 
 
 
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Re: [Xastir] CVS back open, problem compiling latest 2.0.0 today

2011-09-15 Thread Joseph M. Durnal
I'm having the same issue: #error QuantumDepth != 16 or 8

I've found the lines in /usr/include/ImageMagick/magick/magick-config.h

/* Number of bits in a pixel Quantum (8/16/32/64) */
#ifndef MAGICKCORE_QUANTUM_DEPTH
#define MAGICKCORE_QUANTUM_DEPTH 16
#endif

I'm not sure what to do with it, I tried removing the # (comments?)
but got the same error when I tried to compile again.  Maybe I'm
missing a step.

Thanks,
Joe


On Fri, Feb 11, 2011 at 8:37 AM, David Flood davi...@mindspring.com wrote:
 Hello Mike,

 Here's an explanation of that error that Tom Russo posted last December:

 Check your *Magick install.  It must have a QuantumDepth of something other
 than 8 or 16, and Xastir won't work properly if so.  Apparently some
 installs of ImageMagick can have 32 or 64-bit quanta.  GraphicsMagick
 defaults to 8-bit now, perhaps ImageMagick went to 32 or 64 as default.

 It'll be in either magick-config.h (for ImageMagick) or magick_config.h for
 GraphicsMagick).

 -Original Message-
 From: xastir-boun...@lists.xastir.org
 [mailto:xastir-boun...@lists.xastir.org] On Behalf Of wolth...@msu.edu
 Sent: Friday, February 11, 2011 03:41

 Found CVS open again this morning and so I grabbed the latest source.  I
 attempted to build it on my Ubuntu 10.10 box and get this problem.

 map_OSM.c:165: error: #error QuantumDepth != 16 or 8
 make[3]: *** [map_OSM.o] Error 1
 make[3]: *** Waiting for unfinished jobs
 mv -f .deps/map_pop.Tpo .deps/map_pop.Po
 mv -f .deps/main.Tpo .deps/main.Po
 make[3]: Leaving directory `/home/morphius/xastir/src'
 make[2]: *** [all-recursive] Error 1
 make[2]: Leaving directory `/home/morphius/xastir/src'
 make[1]: *** [all-recursive] Error 1
 make[1]: Leaving directory `/home/morphius/xastir'
 make: *** [all] Error 2



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Re: [Xastir] Please consider ...

2010-02-12 Thread Joseph M. Durnal
I found a little fix - WIDE1-1,MD2-2 works fine.  I should have
thought of that before.  That will still bounce me off of the two home
stations that can hear me direct.  That is why I use WIDE2-1 instead.

I'll give the latest CVS a shot when I get a chance.

On Fri, Feb 12, 2010 at 12:14 AM, Curt, WE7U curt.w...@gmail.com wrote:
 On Thu, 11 Feb 2010, Curt, WE7U wrote:

 I'll try to figure out a proper fix to the code itself
 (check_unproto_path in util.c) and get it checked into CVS.

 I checked a fix into CVS.  Give it a shot and see if it fixes your
 problem.  I think it will.

 --
 Curt, WE7U.                         http://www.eskimo.com/~archer
   APRS:  Where it's at!                    http://www.xastir.org
  Lotto:  A tax on people who are bad at math. - unknown
 Windows:  Microsoft's tax on computer illiterates. - WE7U.
 The world DOES revolve around me:  I picked the coordinate system!
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Re: [Xastir] Please consider (plus AP codes)

2010-02-12 Thread Joseph M. Durnal
That is a state code.  MD2-2 works (well, should work) just like
WIDE2-2, but only digipeaters in Maryland would digipeat it.  And
VAn-N for Virginia, WVn-N for West Virginia, and so on.

See: http://www.aprs.org/fix14439.html   Fix #4

73 de Joseph M. Durnal NE3R

On Fri, Feb 12, 2010 at 9:32 AM, Kurt Savegnago ksav...@sbcglobal.net wrote:
 Ah,

  Am familiar with the usual statements but what is MD2-2 supposed to mean/do?

  As an aside.  I've been looking to decode the APX codes for a heck of
 a long time.  A fellow had a page up but it went down.  I finally
 found a source here that has them listed so I can look up the equipment
 being used if not spelled out in the statement.

 http://aprs.org/aprs11/tocalls.txt

 I was doing a search on the MD2-2 statement but couldn't find an explanation. 
  Looked again for AP codes and one of the hits was the site
 above.

 Sorry about hijacking the subject but I've looked for months since my prior 
 source went down to find the equipment codes.  I only did it in case someone 
 else tries a search.  Might make it easier to find.

                                  Kurt KC9LDH
 --- On Fri, 2/12/10, Joseph M. Durnal joseph.dur...@gmail.com wrote:

 From: Joseph M. Durnal joseph.dur...@gmail.com
 Subject: Re: [Xastir] Please consider ...
 To: Xastir - APRS client software discussion xastir@lists.xastir.org
 Date: Friday, February 12, 2010, 5:19 AM
 I found a little fix - WIDE1-1,MD2-2
 works fine.  I should have
 thought of that before.  That will still bounce me off
 of the two home
 stations that can hear me direct.  That is why I use
 WIDE2-1 instead.

 I'll give the latest CVS a shot when I get a chance.


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Re: [Xastir] Please consider ...

2010-02-11 Thread Joseph M. Durnal
When I first started using APRS, I was a bit of a path abuser, that
was before someone took the time to explain how it worked.

A wide1-1 packet from my station can relay off of 4 digipeaters, that
is why I don't use it from my fixed station.  WIDE2-1 works well for
me, 2 digis often hear me, one in Virginia and one in Maryland.  The
local Maryland digi that I hit is in an area that could lose power
during this winter event.  But several other Maryland digis can hear
the Virginia digi that can hear me, but want to make sure the packets
get back to MD, hence the MD2-2.  Sure, the WIDE2-2 works fine, but my
packets are probably being heard on wide digis in Ohio, Tennessee, NY,
... you get the picture.

The 20 or so is based on digis that can hear each other.  A couple of
years ago I did some testing on the impact of my packets (late at
night so I wouldn't bother anybody).  3 WIDE hops from my station at 5
watts gets out pretty far.

Sorry to complain, it was probably an e-mail I shouldn't have sent -
just one of those things that was driving me nuts while I was in the
middle of trying to do something (now I have to go over to APRSSIG
with my head hung low and say I'm sorry for something else).

73 de Joseph M. Durnal NE3R



On Thu, Feb 11, 2010 at 9:56 AM, Curt, WE7U curt.w...@gmail.com wrote:
 On Thu, 11 Feb 2010, Joseph M. Durnal wrote:

 Xastir annoyed me into using a more obnoxious path than I wanted to.

 I'm probably running an older version, but it seemed to freak out when
 I used WIDE2-1,MD2-2 and suggested WIDE1-1,WIDE2-2.

 While both paths would get my packets where I needed them to go, the
 first path would light up 9 or 10 digipeaters and the second, I lost
 count after about 20.

 There are two things wrong here:

 One is that the Xastir code should be working properly off either of
 those *2-1,*2-2 paths without annoying you about your path
 selection.  I can take a look at that bit of code when I have a bit
 of free time.

 The second:  Being able to count 20 digipeaters on transmit means
 that the digi's do _not_ have DWAIT set to 0, so are waiting on each
 other before transmitting...  This is not supposed to happen.  They
 are supposed to transmit immediately and all at once.  You ideally
 should get three digipeat slots out of that path, with lots of
 digipeaters transmitting in at least the last two slots (probably
 only one or two digi's repeating you during that first slot).
 Perhaps there are lots of home fill-in digi's that are set up
 improperly, or you have multiple types of digipeater
 firmware/software that don't play well in the system together,
 therefore the fratricide that Bob is always talking about as
 beneficial ain't happening.  After looking up that word, siblicide
 seems more descriptive of the desired situation, but fraticide is
 used in the military and Bob's a Navy guy.

 Here's Bob talking about it:

 http://www.tapr.org/pipermail/aprssig/2009-October/031823.html

 Here's another (near the top):

 http://on1gl.dyndns.org:7373/cmd?cmd=READ+OZAPRS+376

 --
 Curt, WE7U.                         http://www.eskimo.com/~archer
   APRS:  Where it's at!                    http://www.xastir.org
  Lotto:  A tax on people who are bad at math. - unknown
 Windows:  Microsoft's tax on computer illiterates. - WE7U.
 The world DOES revolve around me:  I picked the coordinate system!
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Re: [Xastir] Linux Journal Article, linked to Xastir homepage

2010-01-31 Thread Joseph M. Durnal
You are going to the right place, the link is right there on the
Main_Page.  Great article.  I was writing a long comment but I closed
the browser by accident (tabbed browsing has its drawbacks).

73 de Joseph M. Durnal NE3R

On Sun, Jan 31, 2010 at 10:45 AM, David Aitcheson
david.aitche...@gmail.com wrote:
 Curt,

 Clicking on http://www.xastir.org

 gets one sent to http://www.xastir.org/wiki/index.php/Main_Page

 with no hope of ever getting to anything but the wiki.

 Dave - KB3EFS


 On Sun, Jan 31, 2010 at 5:22 AM, Curt, WE7U curt.w...@gmail.com wrote:


 The January Linux Journal Xastir article is now available on LJ's
 site, so I linked it into our Xastir homepage.  Enjoy!

    http://www.xastir.org

 --
 Curt, WE7U.                         
 http://www.eskimo.com/~archerhttp://www.eskimo.com/%7Earcher
 
   APRS:  Where it's at!                    http://www.xastir.org
  Lotto:  A tax on people who are bad at math. - unknown
 Windows:  Microsoft's tax on computer illiterates. - WE7U.
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Re: [Xastir] APRS for Bike Tours

2009-06-19 Thread Joseph M. Durnal
I've tried to get APRS involved in some events, but I find the hard
part is getting folks to volunteer :).

Used xastir at the finish line of a 40 mile hike, had a few other APRS
stations along the way.  I hiked the last 20 miles myself, carrying a
D7 w/ GPS.

http://cryptojoe.blogspot.com/2009/05/twenty-mile-hike.html

73 de Joseph Durnal NE3R

On Fri, Jun 19, 2009 at 7:33 PM, Jason Godfreygodfr...@gmail.com wrote:
 Hello.

 I was just browsing the list archives, and saw this question from Mike
 Benonis from about two weeks ago:

 By the way, as a more general question to those who have used APRS for
 bike tours/races, does anyone have any tips for a smooth event?

 I'm not sure if it is too late for him, but since we just had the
 Minnesota MS150 last weekend I thought I would comment.

 In past years we've had APRS beacons on all of our sag wagons and few
 other key vehicles and a full APRS station at net control. This year
 we decided to expand and add a full APRS station at each rest stop as
 well as on the Incident Response Team vehicles (the IRTs may of had a
 full station past years, I forget.) Another key decision was was to
 add a dedicated APRS op to net control.

 The expanded use APRS helped quite a bit, especially in the view of
 our longtime net control supervisor. He felt it reduced his workload
 noticeably. Using APRS messaging for lower priority messages kept
 traffic off of our UHF voice backbone. The use of objects to track
 rider pickups, incidents, and other issues helped with situational
 awareness, and in the case of IRT's - finding where we sent them.

 A couple of points of things that can help for a smooth event:

 1. Training and testing before the event. Make sure the equipment
 works and the operators who are going to be using it know how to.

 2. Check digipeater coverage. We had to add in some for the event.
 (And unfortunately one wasn't working, which impacted coverage on
 Sunday.)

 3. For net control at least - Listen to both RF and IGATE if you can.
 Sometimes messages/objects come in one interface and not the other.

 4. Having a dedicated APRS op at net control is very helpful. The
 person(s) running the voice net is too busy to use APRS effectively by
 himself.

 5. Use APRS for more then just tracking vehicles. Objects and
 messaging are useful.

 I think that covers the highlights.

 - Jason, N0RPM

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