[Yade-dev] [Branch ~yade-dev/yade/trunk] Rev 1738: Some nonessential changes
revno: 1738 committer: Anton Gladky gladky.an...@gmail.com branch nick: trunk timestamp: Wed 2009-08-26 11:10:54 +0200 message: Some nonessential changes modified: pkg/dem/meta/RockPM.cpp py/utils.py -- lp:yade https://code.launchpad.net/~yade-dev/yade/trunk Your team Yade developers is subscribed to branch lp:yade. To unsubscribe from this branch go to https://code.launchpad.net/~yade-dev/yade/trunk/+edit-subscription. === modified file 'pkg/dem/meta/RockPM.cpp' --- pkg/dem/meta/RockPM.cpp 2009-08-24 14:59:16 + +++ pkg/dem/meta/RockPM.cpp 2009-08-26 09:10:54 + @@ -32,7 +32,6 @@ void Law2_Dem3DofGeom_RockPMPhys_Rpm::go(shared_ptrInteractionGeometry ig, shared_ptrInteractionPhysics ip, Interaction* contact, MetaBody* rootBody){ Dem3DofGeom* geom=static_castDem3DofGeom*(ig.get()); RpmPhys* phys=static_castRpmPhys*(ip.get()); - //geom-distanceFactor=1.1; Real displN=geom-displacementN(); const Real crossSection=phys-crossSection; @@ -57,10 +56,6 @@ const shared_ptrRpmMat rbp1=YADE_PTR_CASTRpmMat(body1-physicalParameters); const shared_ptrRpmMat rbp2=YADE_PTR_CASTRpmMat(body2-physicalParameters); - ///check, whether one of bodies is damaged - if ((rbp1-isDamaged) || (rbp2-isDamaged)) { - phys-isCohesive = false; - } if(displN=0){ /**Normal Interaction*/ @@ -84,26 +79,35 @@ phys-shearForce = Fs; applyForceAtContactPoint(phys-normalForce + phys-shearForce, geom-contactPoint, contact-getId1(), geom-se31.position, contact-getId2(), geom-se32.position, rootBody); - /**Normal Interaction_*/ + /**Normal Interaction*/ if ((phys-isCohesive)(displN(-phys-lengthMaxCompression))) { - //LOG_WARN(displN__COMRESS!!!__); phys-isCohesive = false; - rbp1-isDamaged=true; - rbp2-isDamaged=true; } return; } else { + /**If spheres do not touch, check, whether they are cohesive*/ if (phys-isCohesive) { + /**If the distance + * between spheres more than critical and they are cohesive, + * we delete the interaction + * Destruction. + **/ if (displN(phys-lengthMaxTension)) { -//LOG_WARN(displN__TENSION!!!__); rootBody-interactions-requestErase(contact-getId1(),contact-getId2()); return; } else { + /**If the distance + * between spheres less than critical and they are cohesive, + * we aply additional forces to keep particles together. + **/ phys-normalForce=phys-kn*displN*geom-normal; applyForceAtContactPoint(phys-normalForce, geom-contactPoint, contact-getId1(), geom-se31.position, contact-getId2(), geom-se32.position, rootBody); return; } } else { + /** + * Delete interactions + */ rootBody-interactions-requestErase(contact-getId1(),contact-getId2()); return; } === modified file 'py/utils.py' --- py/utils.py 2009-08-24 17:07:33 + +++ py/utils.py 2009-08-26 09:10:54 + @@ -142,28 +142,6 @@ if wallMask32: ret+=doWall(E,F,G,H) return ret - ''' - mn,mx=[center[i]-extents[i] for i in 0,1,2],[center[i]+extents[i] for i in 0,1,2] - def doWall(a,b,c,d): - return [facet((a,b,c),**kw),facet((a,c,d),**kw)] - ret=[] - qTemp = Quaternion(Vector3(orientation[0],orientation[1],orientation[2]),orientation[3]) - A=qTemp.Rotate(Vector3(mn[0],mn[1],mn[2])) - B=qTemp.Rotate(Vector3(mx[0],mn[1],mn[2])) - C=qTemp.Rotate(Vector3(mx[0],mx[1],mn[2])) - D=qTemp.Rotate(Vector3(mn[0],mx[1],mn[2])) - E=qTemp.Rotate(Vector3(mn[0],mn[1],mx[2])) - F=qTemp.Rotate(Vector3(mx[0],mn[1],mx[2])) - G=qTemp.Rotate(Vector3(mx[0],mx[1],mx[2])) - H=qTemp.Rotate(Vector3(mn[0],mx[1],mx[2])) - if wallMask1: ret+=doWall(A,D,H,E) - if wallMask2: ret+=doWall(B,C,G,F) - if wallMask4: ret+=doWall(A,B,F,E) - if wallMask8: ret+=doWall(D,H,G,C) - if wallMask16: ret+=doWall(A,D,C,B) - if wallMask32: ret+=doWall(E,F,G,H) - return ret - ''' def aabbWalls(extrema=None,thickness=None,oversizeFactor=1.5,**kw): ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp
[Yade-dev] [Bug 419140] [NEW] SpheresFactory not functional (Collider::probeBoundingVolume doesn't exist anymore)
Public bug reported: examples/SpheresFactory/model.py crashes in SpheresFactory, since Collider::probeBoundingVolume is unimplemented in InsertionSortCollider. It should be either implemented (unlikely by me ATM) or implemented in a different way in SpheresFactory itself. ** Affects: yade Importance: Low Status: New ** Changed in: yade Importance: Undecided = Low -- SpheresFactory not functional (Collider::probeBoundingVolume doesn't exist anymore) https://bugs.launchpad.net/bugs/419140 You received this bug notification because you are a member of Yade developers, which is subscribed to Yade. Status in Yet Another Dynamic Engine: New Bug description: examples/SpheresFactory/model.py crashes in SpheresFactory, since Collider::probeBoundingVolume is unimplemented in InsertionSortCollider. It should be either implemented (unlikely by me ATM) or implemented in a different way in SpheresFactory itself. ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp
[Yade-dev] 0.20-0 ready?
According to milestone dates, we are almost at 0.20-0 release. Is everything ready for that? What can be done else? Will we be post news about this release? I can post about the release to main Russian-speaking Open-Source sites. __ [ENG] Best Regards [GER] Mit freundlichen Grüßen [RUS] С наилучшими пожеланиями [UKR] З найкращими побажаннями Anton Gladkyy ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp
[Yade-dev] [Branch ~yade-dev/yade/trunk] Rev 1739: 1. Remove garbage from examples.
revno: 1739 committer: Václav Šmilauer vac...@flux branch nick: trunk timestamp: Wed 2009-08-26 12:34:11 +0200 message: 1. Remove garbage from examples. 2. Fix SpheresFactory, fix examples/SpheresFactory/model.py removed: examples/README examples/cmdGui1.py modified: examples/SpheresFactory/model.py pkg/common/Engine/StandAloneEngine/SpheresFactory.cpp pkg/common/Engine/StandAloneEngine/SpheresFactory.hpp -- lp:yade https://code.launchpad.net/~yade-dev/yade/trunk Your team Yade developers is subscribed to branch lp:yade. To unsubscribe from this branch go to https://code.launchpad.net/~yade-dev/yade/trunk/+edit-subscription. === removed file 'examples/README' --- examples/README 2008-03-31 15:56:52 + +++ examples/README 1970-01-01 00:00:00 + @@ -1,23 +0,0 @@ -This directory contains some examples for filegenerators: - -2 examples for FEM -1 example for SDEC Impact test - -Other filegenerators work without need for any input file. They generate examples -just by parameters given to them. - - -By default yade filegenerators are looking for those files in ../data directory. -You can specify another directory in filegenerator, but for now you would have to -change it every time (bug #004853). To avoid the hassle you can just copy content -of this directory to ../data relative to path from where you are starting yade -( most probably bin/ ). - -For example my directory tree with yade looks like this: - -YADE -|-- bin -|-- data -|-- include -`-- lib - === modified file 'examples/SpheresFactory/model.py' --- examples/SpheresFactory/model.py 2009-03-30 16:10:27 + +++ examples/SpheresFactory/model.py 2009-08-26 10:34:11 + @@ -2,9 +2,6 @@ from yade import utils -## Omega -o=Omega() - ## PhysicalParameters Young = 0.15e9 Poisson = 0.3 @@ -17,56 +14,29 @@ factory3 = utils.import_stl_geometry('square.stl',color=[0.4,0.4,0.7],noInteractingGeometry=True) ## Timestep -o.dt=0.0001 +O.dt=0.0001 ## Initializers -o.initializers=[ - MetaEngine('BoundingVolumeMetaEngine', - [EngineUnit('InteractingSphere2AABB'), - EngineUnit('InteractingFacet2AABB'), - EngineUnit('MetaInteractingGeometry2AABB')]), +O.initializers=[ + BoundingVolumeMetaEngine([InteractingSphere2AABB(),InteractingFacet2AABB(),MetaInteractingGeometry2AABB()]) ] ## Engines -o.engines=[ - StandAloneEngine('PhysicalActionContainerReseter'), - MetaEngine('BoundingVolumeMetaEngine',[ - EngineUnit('InteractingSphere2AABB'), - EngineUnit('InteractingFacet2AABB'), - EngineUnit('MetaInteractingGeometry2AABB') - ]), - StandAloneEngine('PersistentSAPCollider'), - +O.engines=[ + BexResetter(), + BoundingVolumeMetaEngine([InteractingSphere2AABB(),InteractingFacet2AABB(),MetaInteractingGeometry2AABB()]), + InsertionSortCollider(), ## Spheres factory engine - StandAloneEngine('SpheresFactory',{'factoryFacets':factory1,'virtPeriod':0.005,'radius':0.07,'radiusRange':0.03,'young':Young,'color':[1,0,0]}), - StandAloneEngine('SpheresFactory',{'factoryFacets':factory2,'virtPeriod':0.01,'radius':0.08,'young':Young,'color':[0,1,0]}), - StandAloneEngine('SpheresFactory',{'factoryFacets':factory3,'virtPeriod':0.01,'radius':0.05,'young':Young,'color':[0,0,1]}), - - MetaEngine('InteractionGeometryMetaEngine',[ - EngineUnit('InteractingSphere2InteractingSphere4SpheresContactGeometry'), - EngineUnit('InteractingFacet2InteractingSphere4SpheresContactGeometry') - ]), - MetaEngine('InteractionPhysicsMetaEngine',[EngineUnit('MacroMicroElasticRelationships')]), - - DeusExMachina('GravityEngine',{'gravity':[0,0,-9.81]}), - - StandAloneEngine('ElasticContactLaw'), - - MetaEngine('PhysicalActionDamper',[ - EngineUnit('CundallNonViscousForceDamping',{'damping':0.3}), - EngineUnit('CundallNonViscousMomentumDamping',{'damping':0.3}) - ]), - - MetaEngine('PhysicalActionApplier',[ - EngineUnit('NewtonsForceLaw'), - EngineUnit('NewtonsMomentumLaw'), - ]), - - MetaEngine('PhysicalParametersMetaEngine',[EngineUnit('LeapFrogPositionIntegrator')]), - MetaEngine('PhysicalParametersMetaEngine',[EngineUnit('LeapFrogOrientationIntegrator')]), - + SpheresFactory(factoryFacets=factory1,virtPeriod=0.005,radius=0.07,radiusRange=0.03,young=Young,color=(1,0,0)), + SpheresFactory(factoryFacets=factory2,virtPeriod= 0.01,radius=0.08,young=Young,color=(0,1,0)), + SpheresFactory(factoryFacets=factory3,virtPeriod= 0.01,radius=0.05,young=Young,color=(0,0,1)), + + InteractionGeometryMetaEngine([ef2_Facet_Sphere_Dem3DofGeom(),ef2_Sphere_Sphere_Dem3DofGeom()]), + InteractionPhysicsMetaEngine([SimpleElasticRelationships()]), + ConstitutiveLawDispatcher([Law2_Dem3Dof_Elastic_Elastic()]), + + GravityEngine(gravity=(0,0,-9.81)), + NewtonsDampedLaw(damping=0.3) ] - -## Save the scene to file, so that it can be loaded later. Supported extension are: .xml, .xml.gz, .xml.bz2. -o.save('/tmp/a.xml'); +O.saveTmp() === removed file 'examples/cmdGui1.py' --- examples/cmdGui1.py 2008-05-15 15:59:06
[Yade-dev] [Bug 398578] Re: Expanded abstract
Abstract is moved to the main page http://yade.wikia.com/wiki/Yade ** Changed in: yade Status: In Progress = Fix Released -- Expanded abstract https://bugs.launchpad.net/bugs/398578 You received this bug notification because you are a member of Yade developers, which is subscribed to Yade. Status in Yet Another Dynamic Engine: Fix Released Bug description: Creating a new, more expanded abstract will better introduce YADE. It needs to be translated into several main languages. This text can be inserted to news and announcements about YADE releases and other PR-texts. ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp
Re: [Yade-dev] 0.20-0 ready?
According to milestone dates, we are almost at 0.20-0 release. Is everything ready for that? What can be done else? Will we be post news about this release? I can post about the release to main Russian-speaking Open-Source sites. It would be nice if some devs (other then me, Anton and Janek) tested current trunk thoroughly, but my feeling is that the lazy researchers won't do that ;-) I would wait a few days, then branch 0.20, let launchpad build packages etc. There is no hurry to annouce it. V. ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp
Re: [Yade-dev] Delete page on Wikia
Does anybody know how to do it? I have delete button right next to the edit one... ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp
Re: [Yade-dev] Delete page on Wikia
I dont. The next is history for me. Could you not delete : http://yade.wikia.com/wiki/Structurized_content http://yade.wikia.com/wiki/Abstract Thank you 2009/8/26 Václav Šmilauer eudo...@arcig.cz Does anybody know how to do it? I have delete button right next to the edit one... ___ Mailing list: https://launchpad.net/~yade-devhttps://launchpad.net/%7Eyade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-devhttps://launchpad.net/%7Eyade-dev More help : https://help.launchpad.net/ListHelp ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp
[Yade-dev] Warnings during Python script start
Sometimes I get: /usr/lib/python2.6/dist-packages/pytz/__init__.py:32: UserWarning: Module pylab was already imported from /usr/lib/python2.6/dist-packages/pylab.py, but /usr/lib/python2.6/dist-packages is being added to sys.path from pkg_resources import resource_stream /usr/lib/python2.6/dist-packages/pytz/__init__.py:32: UserWarning: Module matplotlib was already imported from /usr/lib/python2.6/dist-packages/matplotlib/__init__.py, but /usr/lib/python2.6/dist-packages is being added to sys.path Is it bug in my script? __ Anton Gladkyy ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp
[Yade-dev] [Branch ~yade-dev/yade/trunk] Rev 1740: move SpheresFactor to scripts/test as it doesn't work. Add notes to changelog and news.
revno: 1740 committer: Václav Šmilauer vac...@flux branch nick: trunk timestamp: Wed 2009-08-26 14:47:54 +0200 message: move SpheresFactor to scripts/test as it doesn't work. Add notes to changelog and news. renamed: examples/SpheresFactory/ = scripts/test/SpheresFactory/ modified: ChangeLog NEWS -- lp:yade https://code.launchpad.net/~yade-dev/yade/trunk Your team Yade developers is subscribed to branch lp:yade. To unsubscribe from this branch go to https://code.launchpad.net/~yade-dev/yade/trunk/+edit-subscription. === modified file 'ChangeLog' --- ChangeLog 2009-07-27 17:08:23 + +++ ChangeLog 2009-08-26 12:47:54 + @@ -1,3 +1,9 @@ +NOTE: this changelog is no longer maintained as of 8/2009, +go to http://bazaar.launchpad.net/~yade-dev/yade/trunk/changes +for complete history or use bzr log on your local checkout/branch. + +--- + 2008-08-20 Janek Kozicki cosu...@gmail.com revision 1480 * ChangeLog: New ChangeLog format. Please use this format in your === modified file 'NEWS' --- NEWS 2009-08-18 11:42:54 + +++ NEWS 2009-08-26 12:47:54 + @@ -1,6 +1,6 @@ vim:syntax=changelog -2009-08-?? Václav Å milauer eudo...@arcig.cz revision 19?? +2009-08-31 Václav Å milauer eudo...@arcig.cz revision around bzr1740 * RELEASE: 0.20.0 === renamed directory 'examples/SpheresFactory' = 'scripts/test/SpheresFactory' ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp
[Yade-dev] [Bug 416335] Re: fails to run on ubuntu 9.10 karmic
Is a bug not in yade (but not known where exactly), the fix will be backported to the 0.20 branch once it becomes available to not block the release. ** Changed in: yade Milestone: 0.20-0 = None -- fails to run on ubuntu 9.10 karmic https://bugs.launchpad.net/bugs/416335 You received this bug notification because you are a member of Yade developers, which is subscribed to Yade. Status in Yet Another Dynamic Engine: In Progress Bug description: Due to some incompatibility in either boost::python or py++ the miniWm3Wrap fails to be imported. Once the issue (http://thread.gmane.org/gmane.comp.python.c++/13979) is resolved, this bug can be closed. ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp
[Yade-dev] [Branch ~yade-dev/yade/trunk] Rev 1741: Forgotten file
revno: 1741 committer: Václav Šmilauer vac...@flux branch nick: trunk timestamp: Wed 2009-08-26 14:54:33 +0200 message: Forgotten file added: examples/concrete/confined.table -- lp:yade https://code.launchpad.net/~yade-dev/yade/trunk Your team Yade developers is subscribed to branch lp:yade. To unsubscribe from this branch go to https://code.launchpad.net/~yade-dev/yade/trunk/+edit-subscription. === added file 'examples/concrete/confined.table' --- examples/concrete/confined.table 1970-01-01 00:00:00 + +++ examples/concrete/confined.table 2009-08-26 12:54:33 + @@ -0,0 +1,20 @@ +# +# Use this table with yade-multi like this: +# +# yade-version-multi --gnuplot confined.gnuplot confined.table uniax.py +# +# and watch http://localhost:9080 while it runs +# +# OMP_NUM_THREADS: number of threads to use (bang at the beginning: passed as environment variable) +# isoPrestress: confinement (bang at the end = parameter and value will appear in the job id) +# doModes: run both tensioncompression only in the unconfined case, otherwise just compression +# + +!OMP_NUM_THREADS isoPrestress! doModes +4 0 3 +4 -20e6 2 +4 -50e6 2 +4 -100e6 2 +4 -200e6 2 +4 -400e6 2 + ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp
Re: [Yade-dev] Facet Highlight
Is it difficult to make normal highlight (like BOXes do), and chameleon make like an option? What files should I inspect for that? Thank you 2009/8/13 Václav Šmilauer eudo...@arcig.cz It works very interesting, Facets change their color all the time :) Well, the point of highlighting is to make a body visible among bunch of other bodies. ___ Mailing list: https://launchpad.net/~yade-devhttps://launchpad.net/%7Eyade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-devhttps://launchpad.net/%7Eyade-dev More help : https://help.launchpad.net/ListHelp ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp
Re: [Yade-dev] Facet Highlight
Is it difficult to make normal highlight (like BOXes do), and chameleon make like an option? There is no special box highlight... The only highlight it the chameleon one, the rest is picking brighter color for that body in question. ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp
Re: [Yade-dev] Facet Highlight
ok, I get your point. That is caused by the way openGL rendering code is written; somehow boxes have glossy surface and facets don't. I am in no way familiar with opengl, it is mostly code Olivier has written in the prehistoric (= pre-python) period. If you know something about opengl, go for it, if you don't or don't have time, you can file bug about that. Once I was trying to make specular light used, but then I gave up. The chameleon highlight is made by changing periodically the ambient light, the color of bodies doesn't have to be changed that way. V. from yade import utils o=Omega() kw_facets={'frictionAngle':0.3,'young':37e9,'wire':False,'dynamic':False,'highlight':False} q1 = Quaternion(Vector3(0,0,1),0) o1,o_angl = q1.ToAxisAngle() id=o.bodies.append(utils.facetBox((0,0,0),(1,1,1),(o1[2],o1[0],o1[1],o_angl),exampleNumber=10,color=(1,1,0.1),**kw_facets)) o.bodies.append(utils.box(center=[0,2,0],orientation=[o1[2], o1[0], o1[1], o_angl],extents=[1,1,1],color=[1,1,0.1])) from yade import qt qt.View() ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp
Re: [Yade-dev] Facet Highlight
In another words: box's color depends on its relative orientation to the light source, with facets, the color is always the same regardless of orientation WRT the light source. It makes facet's surfaces much less 3d actually. ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp
Re: [Yade-dev] Facet Highlight
Ok, thanks for information. It is interesting, and I will try to find out how it was made. Actually, what is the difference between Blueprints and Bugs? Blueprints are proposals? So, maybe it is a blueprint? 2009/8/26 Václav Šmilauer eudo...@arcig.cz In another words: box's color depends on its relative orientation to the light source, with facets, the color is always the same regardless of orientation WRT the light source. It makes facet's surfaces much less 3d actually. ___ Mailing list: https://launchpad.net/~yade-devhttps://launchpad.net/%7Eyade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-devhttps://launchpad.net/%7Eyade-dev More help : https://help.launchpad.net/ListHelp ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp
Re: [Yade-dev] Facet Highlight
https://blueprints.launchpad.net/yade/+spec/facets-shadow 2009/8/26 Václav Šmilauer eudo...@arcig.cz Actually, what is the difference between Blueprints and Bugs? Blueprints are proposals? So, maybe it is a blueprint? Oh yes, that's right. (I would use bugs for small things, but this is definitely a bigger one.) ___ Mailing list: https://launchpad.net/~yade-devhttps://launchpad.net/%7Eyade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-devhttps://launchpad.net/%7Eyade-dev More help : https://help.launchpad.net/ListHelp ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp
Re: [Yade-dev] 0.20-0 ready?
According to milestone dates, we are almost at 0.20-0 release. Is everything ready for that? What can be done else? I uploaded some preliminary packages to our PPA at https://launchpad.net/~yade-users/+archive/ppa (now it builds for jaunty, I will copy to hardy packages once it is ready). If there is something suspicious, let me know. ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp
Re: [Yade-dev] Facet Highlight
Actually, what is the difference between Blueprints and Bugs? Blueprints are proposals? So, maybe it is a blueprint? Oh yes, that's right. (I would use bugs for small things, but this is definitely a bigger one.) ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp