Re: [Yade-users] [Question #262922]: TorqueEngine, angular acceleration and moment of inertia of Boxes

2015-03-02 Thread Jan Stránský
Question #262922 on Yade changed:
https://answers.launchpad.net/yade/+question/262922

Jan Stránský proposed the following answer:
Just a sidenote, if you use box, the mass and inertia is computed in
py/utils.py file [1,2,3], not in c++ as you refer to.. in utils.py, the
inertia is computed as you cited, but with density instead of mass.. so
evidently a bug :-) feel free to report it
Jan

PS: thanks for notifying

b1 = b=box((0,0,0),(1,1,1))
b2 = b=box((0,0,0),(2,2,2))
print b1.state.inertia, b2.state.inertia

Vector3(8000,8000,8000) Vector3(32000,32000,32000) # but should be 32x more
(8x more mass x 4x more geometry inertia), not 4x more...

[1]
http://bazaar.launchpad.net/~yade-pkg/yade/git-trunk/view/head:/py/utils.py#L214
[2]
http://bazaar.launchpad.net/~yade-pkg/yade/git-trunk/view/head:/py/utils.py#L116
[3]
http://bazaar.launchpad.net/~yade-pkg/yade/git-trunk/view/head:/py/utils.py#L128


2015-03-02 19:36 GMT+01:00 behzad
:

> Question #262922 on Yade changed:
> https://answers.launchpad.net/yade/+question/262922
>
> behzad posted a new comment:
> Yes, this value came from PFC!
>
> I changed it to zero. Now the ratio of the applied torque to the obtained
> angular acceleration is correct.
> However, the problem is the calculation of inertia is not correct.
>
> we have:
>
> upper_plate =
> O.bodies.append(box((0,0,0),(1,1,0.1),fixed=True,material=CohMat))
>
> ]: O.bodies[upper_plate].state.mass
>  ->  [2]: 1600.0
>
>
> So from
>
>
> body->state->inertia=Vector3r(mass*(4*extents[1]*extents[1]+4*extents[2]*extents[2])/12.,mass*(4*extents[0]*extents[0]+4*extents[2]*extents[2])/12.,mass*(4*extents[0]*extents[0]+4*extents[1]*extents[1])/12.);
>
> we must have inertia as (538.66,538.66,1066.66)
>
> But we get:
>
>  O.bodies[upper_plate].state.inertia
>  ->  [3]: Vector3(8080,8080,16000)
>
> Where does it come from?
>
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Re: [Yade-users] [Question #262922]: TorqueEngine, angular acceleration and moment of inertia of Boxes

2015-03-02 Thread behzad
Question #262922 on Yade changed:
https://answers.launchpad.net/yade/+question/262922

behzad posted a new comment:
Yes, this value came from PFC!

I changed it to zero. Now the ratio of the applied torque to the obtained 
angular acceleration is correct.
However, the problem is the calculation of inertia is not correct. 

we have:

upper_plate =
O.bodies.append(box((0,0,0),(1,1,0.1),fixed=True,material=CohMat))

]: O.bodies[upper_plate].state.mass
 ->  [2]: 1600.0


So from

body->state->inertia=Vector3r(mass*(4*extents[1]*extents[1]+4*extents[2]*extents[2])/12.,mass*(4*extents[0]*extents[0]+4*extents[2]*extents[2])/12.,mass*(4*extents[0]*extents[0]+4*extents[1]*extents[1])/12.);

we must have inertia as (538.66,538.66,1066.66)

But we get:

 O.bodies[upper_plate].state.inertia
 ->  [3]: Vector3(8080,8080,16000)

Where does it come from?

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[Yade-users] [Question #263072]: Manipulating blocks created using jointedCohesiveFrictionalPM

2015-03-02 Thread velimier
New question #263072 on Yade:
https://answers.launchpad.net/yade/+question/263072

Hi,
I want to create model that represent highly jointed rock mass using 
jointedCohesiveFrictionalPM. At first I want to create rock block and then to 
add joints into that block. Since I have dense fracture network that I want to 
add I need to use spheres with small radii in order to be able to create even 
smallest subblocks that are created by joint intersections. But before i 
proceed to simulation I would like to rationalize whole model and to reduce 
overall number of spheres but to keep all subblocks. And here comes my 
question: Is it possible to determine what spheres belong to each subblock? Or 
to transform subblocks into clumps and then replace spheres with small radii 
with ones with larger radii?
I'd appreciate any suggestions.

Veljko

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