Re: [Yade-users] [Question #683526]: Interaction problem between two bodies - Direct Shear

2019-08-30 Thread Akm
Question #683526 on Yade changed:
https://answers.launchpad.net/yade/+question/683526

Status: Needs information => Open

Akm gave more information on the question:
from yade import pack, plot, qt
O.reset()


#Creating the upper box
U_box=geom.facetBox((.2,.1,.8),(.2,.1,.2),wallMask=51)
O.bodies.append(U_box)
#Creating the lower box
L_box=geom.facetBox((.2,-.1,.8),(.2,.1,.2),wallMask=55)
O.bodies.append(L_box)

'''


#Creating the upper box
U_left=utils.box((0,.1,.8),(0,.1,.2),dynamic=False,fixed=True,wire=True,color=None)
O.bodies.append(U_left)

U_right=utils.box((.4,.1,.8),(0,.1,.2),dynamic=False,fixed=True,wire=True,color=None)
O.bodies.append(U_right)

U_front=utils.box((.2,.1,1),(.2,.1,0),dynamic=False,fixed=True,wire=True,color=None)
O.bodies.append(U_front)

U_back=utils.box((.2,.1,.6),(.2,.1,0),dynamic=False,fixed=True,wire=True,color=None)
O.bodies.append(U_back)


#Creating the lower box
L_left=utils.box((0,-.1,.8),(0,.1,.2),dynamic=False,fixed=True,wire=True,color=None)
O.bodies.append(L_left)

L_right=utils.box((.4,-.1,.8),(0,.1,.2),dynamic=False,fixed=True,wire=True,color=None)
O.bodies.append(L_right)

L_front=utils.box((.2,-.1,1),(.2,.1,0),dynamic=False,fixed=True,wire=True,color=None)
O.bodies.append(L_front)

L_back=utils.box((.2,-.1,.6),(.2,.1,0),dynamic=False,fixed=True,wire=True,color=None)
O.bodies.append(L_back)

L_bottom 
=utils.box((.2,-0.05,.8),(.2,0,.2),dynamic=False,fixed=True,wire=True,color=None)
O.bodies.append(L_bottom)

#Creating the extension for sliding plane so particles don't fall out
#Give extra .01m in Y dir. so that the two facet walls... 
#...at the shear interface do not rub against each other
U_box_extension1=geom.facetBox((-.2,.5,.8),(.2,.5,.2),wallMask=4)   
O.bodies.append(U_box_extension1)
U_box_extension2=geom.facetBox((.6,.5,.8),(.2,.5,.2),wallMask=4)
O.bodies.append(U_box_extension2)

#Creating the extension for sliding plane so particles don't fall out
L_box_extension1=geom.facetBox((.6,-.5001,.8),(.2,.5,.2),wallMask=8)
O.bodies.append(L_box_extension1)
L_box_extension2=geom.facetBox((-.2,-.5001,.8),(.2,.5,.2),wallMask=8)
O.bodies.append(L_box_extension2)

#Material assignment- normalcohesion = Tensile strength, shearCohesion = Shear 
strength
sample_material=FrictMat(
young=50e6 ,poisson=0.25 ,density=1800 
,frictionAngle=radians(45),label='sample_mat')
O.materials.append(sample_material)

wall_material= FrictMat(
young=4e9 ,poisson=0.25 ,density=5000 ,frictionAngle=radians(50) 
,label='wall_mat')
O.materials.append(wall_material)


#Speed of the translation engine
Vel=1


#Sphere Pack Creation
sp=pack.SpherePack()
sp.makeCloud((0,-0.05,0.6),(0.4,0.2,1.0),rMean=0.008,rRelFuzz=0.3,porosity=0.5, 
num = 6000)
sp.toSimulation(material=sample_material)   #already one cloud of particles here

#Collecting the ids for translation engine run
id_list=[]
#for i in L_box: id_list.append(i.id)#for facet box 
id_list.append(L_left.id)
id_list.append(L_right.id)
id_list.append(L_front.id)
id_list.append(L_back.id)
id_list.append(L_bottom.id)
for i in L_box_extension1: id_list.append(i.id)
for i in L_box_extension2: id_list.append(i.id)


#Simulation 
O.engines=[
ForceResetter(),

InsertionSortCollider([Bo1_Sphere_Aabb(),Bo1_Facet_Aabb(),Bo1_Wall_Aabb(),Bo1_Box_Aabb()]),
InteractionLoop(

[Ig2_Sphere_Sphere_ScGeom6D(),Ig2_Facet_Sphere_ScGeom(),Ig2_Wall_Sphere_ScGeom(),Ig2_Box_Sphere_ScGeom6D()],
[Ip2_FrictMat_FrictMat_FrictPhys(), 
Ip2_CohFrictMat_CohFrictMat_CohFrictPhys(setCohesionNow=False,label="cohesiveIp")
 ],
[Law2_ScGeom_FrictPhys_CundallStrack(), 
Law2_ScGeom6D_CohFrictPhys_CohesionMoment()]
),
NewtonIntegrator(gravity=(0,-1,0),damping=0.3),

GlobalStiffnessTimeStepper(active=True,timeStepUpdateInterval=1,timestepSafetyCoefficient=0.8),
 #using global timestep for faster simulation
# (command='checkUnbalanced()',realPeriod=0.5,label='checker'),
PyRunner(command='addplate()',iterPeriod=10,label='runner') #real period is 
actually not good
]
maxLoad=1e5
minLoad=1e1

inst_position_lower=min([b.state.pos[1]-(b.shape.radius) for b in
O.bodies if isinstance(b.shape,Sphere)])

global plate_b 
plate_b=wall(min([b.state.pos[1]-(b.shape.radius) for b in O.bodies if 
isinstance(b.shape,Sphere)]),axis=1,sense=+1)
#O.bodies.append(plate_b)
print('Plate in -Y added')
 
#Plate is being added to the simulation to consolidate the sample
def addplate():
#if unbalancedForce()<0.5 and O.iter>15000:
global plate
inst_position1=max([b.state.pos[1]+(b.shape.radius) for b in O.bodies 
if isinstance(b.shape,Sphere)])

plate=utils.box((.2,inst_position1,.8),(.199,0,.199),dynamic=False,fixed=False,wire=False,color=(0,0,1))#,material=wall_material)
O.bodies.append(plate)
print('Plate added')   
plate.state.vel=(0,-2,0)
runner.command='unloadPlate()'  

#Plate rebounding after consolidation upto a maximum load  
def unloadPlate():   

Re: [Yade-users] [Question #683511]: meaning of ENABLE_MASK_ARBITRARY

2019-08-30 Thread Jan Stránský
Question #683511 on Yade changed:
https://answers.launchpad.net/yade/+question/683511

Status: Open => Answered

Jan Stránský proposed the following answer:
Hi Luc,

TLTR: it is not related to your problem

Body.mask in Python or Body::groupMaks in C++ is of type int, which is
usually 64 bit number. If you need / want a higher number of bits (not
usual case), you can use std::bitset instead.

The latter is used if YADE_MASK_ARBITRARY macro is defined (done by
cmake if ENABLE_MASK_ARBITRARY=ON is passed to cmake). The size of the
mask is defined at compile time by MASK_ARBITRARY_SIZE macro.

cheers
Jan

[1] https://gitlab.com/yade-dev/trunk/blob/master/core/Body.hpp#L84
[2] https://gitlab.com/yade-dev/trunk/blob/master/lib/base/Math.hpp#L274
[3] https://gitlab.com/yade-dev/trunk/blob/master/lib/base/Math.hpp#L260

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[Yade-users] [Question #683543]: Undrained triaxial test servo control

2019-08-30 Thread Yuxuan Wen
New question #683543 on Yade:
https://answers.launchpad.net/yade/+question/683543

Hello, 

I want to run the undrained triaxial test and I have tried two servo control 
mechanism. One control mechanism works but the other doesn't. So I want to ask 
why one works but the other doesn't while they seemed same to me.

1.  run "servo()" that I defined every step in the O.engine, this method 
doesn't work

t0=O.time
O.cell.trsf=Matrix3.Identity 

O.engines=[
ForceResetter(),
InsertionSortCollider([Bo1_Sphere_Aabb()]),
InteractionLoop(
[Ig2_Sphere_Sphere_ScGeom()],
[Ip2_FrictMat_FrictMat_FrictPhys()],
[Law2_ScGeom_FrictPhys_CundallStrack()]),   
NewtonIntegrator(damping=0.05),
GlobalStiffnessTimeStepper(),
PyRunner(command='servo', iterPeriod=1),]

def servo():
ratex=-0.05 

ratey=0.5*sqrt(1-0.05*(O.time-t0))*0.05/(1-0.05*(O.time-t0))/(1-0.05*(O.time-t0))
   # derivative to time, d(sqrt(1/1-0.05*t))/dt

ratez=0.5*sqrt(1-0.05*(O.time-t0))*0.05/(1-0.05*(O.time-t0))/(1-0.05*(O.time-t0))
   # derivative to time, d(sqrt(1/1-0.05*t))/dt
O.cell.velGrad=Matrix3(ratex,0,0,0,ratey,0,0,0,ratez)

2.  do not run "servo" that I defined, instead, just add two sentences at the 
end of the script, this method works
O.engines=[
ForceResetter(),
InsertionSortCollider([Bo1_Sphere_Aabb()]),
InteractionLoop(
[Ig2_Sphere_Sphere_ScGeom()],
[Ip2_FrictMat_FrictMat_FrictPhys()],
[Law2_ScGeom_FrictPhys_CundallStrack()]),   
NewtonIntegrator(damping=0.05),
GlobalStiffnessTimeStepper(),]

O.cell.trsf=Matrix3.Identity 
O.cell.velGrad=Matrix3(-0.05, 0, 0, 0, 0.025, 0, 0, 0, 0.025)

In the first servo control mechanism, the volume continues to increase, which 
is wrong. In the second mechanism, the volume only decreases negligibly, which 
is right. If I put the O.cell.trsf=Matrix3.Identity in the "servo" in the first 
method, do you think it can work? Do you know the reason for this?

Thank you!
Regards,
Yuxuan

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[Yade-users] [Question #683542]: How does Yade run the script?

2019-08-30 Thread Yuxuan Wen
New question #683542 on Yade:
https://answers.launchpad.net/yade/+question/683542

Hello 

I am trying to run the script but I am little confused on how yade run it. Is 
the command in the "O.engine" part  looped and the other part of the script 
just run for 1 time?  

Thank you very much for your help.

Regards,
Yuxuan

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-30 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Luc OGER gave more information on the question:

here the bug for the new intel AND also the old one: same list!!
bugs: cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf mds 
swapgs

full old intel cpuinfo:

processor   : 7
vendor_id   : GenuineIntel
cpu family  : 6
model   : 42
model name  : Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
stepping: 7
microcode   : 0x2f
cpu MHz : 1725.371
cache size  : 8192 KB
physical id : 0
siblings: 8
core id : 3
cpu cores   : 4
apicid  : 7
initial apicid  : 7
fpu : yes
fpu_exception   : yes
cpuid level : 13
wp  : yes
flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov 
pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm 
constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid 
aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr 
pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm 
epb pti ssbd ibrs ibpb stibp tpr_shadow vnmi flexpriority ept vpid xsaveopt 
dtherm ida arat pln pts md_clear flush_l1d
bugs: cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf mds 
swapgs
bogomips: 6784.67
clflush size: 64
cache_alignment : 64
address sizes   : 36 bits physical, 48 bits virtual
power management:


processor   : 7
vendor_id   : GenuineIntel
cpu family  : 6
model   : 94
model name  : Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
stepping: 3
microcode   : 0xcc
cpu MHz : 800.039
cache size  : 6144 KB
physical id : 0
siblings: 8
core id : 3
cpu cores   : 4
apicid  : 7
initial apicid  : 7
fpu : yes
fpu_exception   : yes
cpuid level : 22
wp  : yes
flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov 
pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb 
rdtscp lm constant_tsc art arch_perfmon pebs bts rep_good nopl xtopology 
nonstop_tsc cpuid aperfmperf tsc_known_freq pni pclmulqdq dtes64 monitor ds_cpl 
vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic movbe 
popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm 3dnowprefetch 
cpuid_fault epb invpcid_single pti ssbd ibrs ibpb stibp tpr_shadow vnmi 
flexpriority ept vpid ept_ad fsgsbase tsc_adjust bmi1 hle avx2 smep bmi2 erms 
invpcid rtm mpx rdseed adx smap clflushopt intel_pt xsaveopt xsavec xgetbv1 
xsaves dtherm ida arat pln pts hwp hwp_notify hwp_act_window hwp_epp md_clear 
flush_l1d
bugs: cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf mds 
swapgs
bogomips: 5184.00
clflush size: 64
cache_alignment : 64
address sizes   : 39 bits physical, 48 bits virtual
power management:
full new intel cpuinfo:

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-30 Thread Janek Kozicki
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Janek Kozicki posted a new comment:
in #34 you have pasted CPUINFO. There is line „bugs: ” but this line
is missing in #36. And I don’t know if there are no processor bugs, or
if you simply did not paste this line.

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Re: [Yade-users] [Question #683489]: can not see particles in "show 3D"

2019-08-30 Thread Leonard
Question #683489 on Yade changed:
https://answers.launchpad.net/yade/+question/683489

Status: Answered => Solved

Leonard confirmed that the question is solved:
Thanks Robert Caulk, that solved my question.

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-30 Thread Luc OGER
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Luc OGER gave more information on the question:
Here the cmake comannd which is really the simplest one :
cmake DCMAKE_VERBOSE_MAKEFILE=ON -DCMAKE_INSTALL_PREFIX=../install 
-DPYTHON_VERSION=3 -DDISABLE_SAVE_TEMPS=1 -DENABLE_MPI=OFF ../trunk

and I have tried to compile and run yade on several machines, but the 
"simplest" comparison test is the following :
on the same laptop with new Intel processor (see #35) both Opensuse 15.1 and 
Ubuntu 19 generates the same bitmask error (see#28)

on th same old PC with older intel processor  (see #35) the openuse 15.1
gave the answer as #28 BUT the UBUNTU 19 gave the answer #35

Sorry but I am unable to answer to the #39 request as i don't know how
and where to look for...

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Re: [Yade-users] [Question #683489]: can not see particles in "show 3D"

2019-08-30 Thread Robert Caulk
Question #683489 on Yade changed:
https://answers.launchpad.net/yade/+question/683489

Robert Caulk requested more information:
>I am trying to make a MWE for you to diagnose, before it, could you
please give me some clues to solve it

As of right now, I am unable to recreate "Situation 1" using the MWE you
posted.  So the possible causes for "Situation 1" are endless.

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-30 Thread Janek Kozicki
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Janek Kozicki posted a new comment:
I just had another idea: maybe it depends on the linux kernel version.
There were several vulnerabilities discovered in Intel processors. One
of the called „rowhammer” was a vulnerability where by toggling certain
bits you could affect other bits in RAM. Interaction mask works by
checking individual bits. Maybe a side effect of fixing this
vulnerability is that the old-good bitmask stops working. If this is
true, then there shouldn’t be a problem on AMD processor, or on an older
kernel version.

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Re: [Yade-users] [Question #682290]: the correct use of collider.avoidSelfInteractionMask ?

2019-08-30 Thread Bruno Chareyre
Question #682290 on Yade changed:
https://answers.launchpad.net/yade/+question/682290

Bruno Chareyre posted a new comment:
>so results only controled from bit in position 0 at right side

little endian vs. big endian?...

The most suprizing in all this is that Luc can reproduce the problem on
so many (though not all) computers. While nobody else can.

Also, Luc, please post your compilation procedure (cmake) just to be
sure.

Bruno

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Re: [Yade-users] [Question #683526]: Interaction problem between two bodies - Direct Shear

2019-08-30 Thread Robert Caulk
Question #683526 on Yade changed:
https://answers.launchpad.net/yade/+question/683526

Status: Open => Needs information

Robert Caulk requested more information:
In an effort to increase the sustainability of this knowledge base,
please copy and paste the code here instead of using a link. Thank you
:-)

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Re: [Yade-users] [Question #683489]: can not see particles in "show 3D"

2019-08-30 Thread Jérôme Duriez
Question #683489 on Yade changed:
https://answers.launchpad.net/yade/+question/683489

Jérôme Duriez proposed the following answer:
Hi,

It has to do with "clipping planes" properties and (from my experience)
the order of (inserting bodies) - (calling for the 3D view) operations
(though I do not know the exact behavior)

For another MWE (which I can not fully interpret either..):

yade.qt.View()
O.bodies.append(sphere((0,0,0),1))
# go with the mouse through the GUI to "Display" - tick "clipPlaneActive 0" - 
set "clipPlaneSe3 0." to 1. - 1. - 1. for the pos, and you will make the sphere 
disappear.

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Re: [Yade-users] [Question #683489]: can not see particles in "show 3D"

2019-08-30 Thread Robert Caulk
Question #683489 on Yade changed:
https://answers.launchpad.net/yade/+question/683489

Status: Open => Answered

Robert Caulk proposed the following answer:
Thanks for the proper MWE :-)

The solution, reload the 3D view.

Cheers,

Robert

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Re: [Yade-users] [Question #683388]: How to clump spheres and facet obtained from stl format

2019-08-30 Thread Irfaan Peerun
Question #683388 on Yade changed:
https://answers.launchpad.net/yade/+question/683388

Irfaan Peerun gave more information on the question:
Just an update:

I have managed to convert the .stl file to .gts using the following command: 
stl2gts -r < filename.stl > filename.gts
gmsh and libgts-bin need to be installed to do so.

So now I have a surface which was imported in .gts format using the
command: surf=gts.read(open('filename.gts'))

My next step is to fill the surface with spheres of various sizes and
clump them together to produce a body of the same volume and geometry as
the surface. This would require overlapping of spheres.

I used the pack.randomDensePack function with sphere radius=0.5 and
realfuzz=0.05. The average range diameter of the surface 2.36mm to
1.18mm.  Hence, my questions are:

[1] Is the pack.randomDensePack function appropriate for this situation?
Any rule of thumb in deciding the sphere radius? Does the function
include overlapping of spheres?

[2] By adding memoizeDb='/tmp/gts-packings.sqlite', does it mean that a
temporary sqlite file will be created to store the packing that will be
generated?

[3] Is there any function to obtain the clump volume as comparison to
the imported gts surface.

When running the script, I received the following error along with a blank view 
(no sphere or surface):
WARN  /build/yade-fDuCoe/yade-2018.02b/pkg/common/InsertionSortCollider.cpp:242 
action: verletDist is set to 0 because no spheres were found. It will result in 
suboptimal performances, consider setting a positive verletDist in your script.

Appreciate if anyone could guide me in solving this. The script is as
follows:

# = Script ===
from yade import pack,ymport
import gts

#Add material for spheres
m=FrictMat(young = 1E8, poisson = 0.25, frictionAngle = 0.0, density = 2650)

# import surface
surf=gts.read(open('/home/Desktop/SphereClumping/sample.gts'))

# parameters for radom packing in imported surface
memoizeDb='/tmp/gts-packings.sqlite'
sp=SpherePack()

# generate lists of spheres and outer surface
if surf.is_closed():
 
O1=O.bodies.append(pack.gtsSurface2Facets(surf,fixed=False,noBound=True,material=m))
 
sp=pack.randomDensePack(pack.inGtsSurface(surf),radius=0.5,rRelFuzz=0.05,memoizeDb=memoizeDb,returnSpherePack=True)
 Otemp=sp.toSimulation()
 
 #clump spheres and surface together
 idClump=O.bodies.clump(Otemp)

O.engines=[
   ForceResetter(),
   InsertionSortCollider([Bo1_Sphere_Aabb(),Bo1_Facet_Aabb()]),
   InteractionLoop(
  # handle sphere+sphere and facet+sphere collisions
  [Ig2_Sphere_Sphere_ScGeom(),Ig2_Facet_Sphere_ScGeom()],
  [Ip2_FrictMat_FrictMat_FrictPhys()],
  [Law2_ScGeom_FrictPhys_CundallStrack()]
   ),
 NewtonIntegrator(gravity=(0,0,-9.81),damping=0.4),
]

# set timestep to a fraction of the critical timestep
O.dt=0.5*PWaveTimeStep()

# save the simulation, so that it can be reloaded later, for experimentation
O.saveTmp()

from yade import qt
qt.View()

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