There is the REQ-REP an d PUB-SUB patterns between others... [image: fig2.png] [image: fig4.png]
How to ZMQ_PUB get the data that send to subscribers? The ZMQ_PUB process is connected or communicate with some data source ? ... I guess.. I think that I will should test ... sure ! but ... A client ZMQ_REQ socket such as follow ... zmq::context_t context(1); zmq::socket_t socket(context, ZMQ_REQ); This REQ socket, can send data to ZMQ_PUB socket server? zmq::context_t context (1); zmq::socket_t publisher (context, ZMQ_PUB); I have some client external entity named Client 1 which send some data via zmq with the order that data be sent to another peers external entity Client 2, ... , Client 3 , Client n ... The idea, is that external clients are sending data of a constant way , due to all it is a collaborative system in which one client action is received and visualized on the other clients, reason by which each client in some point will be in a process of receive or get events and show in their local respective workspaces. That's all it's something like a collaborative environment, similar to multiplayer game. According to previous, is right think in a Middleware ZMQ server of ZMQ_PUB type which receive the events of the each external client (this connection is performed via ZMQ_REQ in case of be possible) and at the same time each external client are subscribed to this Middleware ZMQ_PUB server receiving events ... Is this possible according to ZMQ Architecture and Patterns? or I am wrong? I need think in that is necessary one middleware/intermediate, which allows multiple connections to arrive and in each connection multiple messages via socket.send Initially, I have in this moment a REQ-REP ZMQ implementation in which from a C++ client I send some data from external client to Python server ZMQ_REP. The idea is that the Python Server act like that middleware and receive: - Multiple data from each external C++ client - Due to the collaborative nature system, also the connection of more than one external c++ client is necessary when two or more users interact between them In this situation I will have n clients sending n requests on a single port By this reasons the Python server ZMQ_REP should support multiple connections and messages with the order to be delivery to another c++ clients an I think that the a ZMQ_REP socket server is not suited to this tasks ... I am right with these affirmation? I think this, because I am sending data form clients in two moments or times, and the ZMQ_REP socket only accept the first socket.send(request) from a ZMQ_REQ connection and the other is ignored or my program crash .. In this answer about of topic <https://stackoverflow.com/questions/29420666/zmq-multiple-request-reply-pairs> talk about of similar situation and reference the *ZMQ_ROUTER* sockets figure and the client server interaction is perform via PUB-SUB pattern. This response has motivated me to share my situation with you zmq people group in order to obtain some guidance regarding your experience with zeromq.org My apologies if my case is too long in this message, I did want give wide detail about it and my proposal about of how to address. Thanks for your orientation
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