Re: [OpenJDK 2D-Dev] X11 uniform scaled wide lines and dashed lines; STROKE_CONTROL in Pisces

2010-11-01 Thread Jim Graham
Hi Denis, A generic suggestion - make all of your classes final - that gives the compiler the maximum flexibility to inline any methods you write. With respect to the algorithm choices: I think they key is that the X sorting rarely has any work to do. The first test of "does this edge need

Re: [OpenJDK 2D-Dev] X11 uniform scaled wide lines and dashed lines; STROKE_CONTROL in Pisces

2010-11-01 Thread Denis Lila
Hi Jim. I implemented your bucket sort idea. I'm not just using the buckets to remove the y-sort. I use them in the iteration through the scanlines too. What happens is that on any iteration, the active list is the doubly linked list buckets[nextY-boundsMinY]. I did this because I thought less mem

[OpenJDK 2D-Dev] Are the Java2D OpenGL pipeline and JOGL integration still being supported?

2010-11-01 Thread Aaron Riekenberg
I've been using the Java2D OpenGL pipeline + JOGL 1.1.1a for about 18 months on a project where I do things like put GLJPanels in JInternalFrames and overlay other semi-transparent JInternalFrames over top of them. So far it's all been working great both on Windows and Linux with NVIDIA graphics c