Re: [OpenJDK 2D-Dev] Heads up : JDK 17 b19 through b22 will use Metal instead of OpenGL for Java 2D rendering on macOS.

2021-05-06 Thread Philip Race
> I’ve only tried a couple of apps and only this test program has shown the problem. Did you try to attach something ? the lists strip attachments. Sent it directly to me and I'll see if I can add it to a bug report. -phil. On 5/6/21 2:50 PM, Alan Snyder wrote: On May 6, 2021, at 1:45 PM,

Re: [OpenJDK 2D-Dev] Heads up : JDK 17 b19 through b22 will use Metal instead of OpenGL for Java 2D rendering on macOS.

2021-05-06 Thread Alan Snyder
> On May 6, 2021, at 1:45 PM, Philip Race wrote: > > Alan, > > I am not sure this is a known issue. We'll need a lot more details. I figured you would. :-) > What is your h+w and OS update ? iMac 27 inch 2020 Radeon Pro 5500 XT 8 GB 11.3.1 > Is this all windows in an app or just the

Re: [OpenJDK 2D-Dev] Heads up : JDK 17 b19 through b22 will use Metal instead of OpenGL for Java 2D rendering on macOS.

2021-05-06 Thread Philip Race
Alan, I am not sure this is a known issue. We'll need a lot more details. What is your h+w and OS update ? Is this all windows in an app or just the first one ? Does it matter what the window content is ? Any app or some specific app ? -phil. On 4/29/21 7:18 PM, Alan Snyder wrote: I am

Re: [OpenJDK 2D-Dev] Heads up : JDK 17 b19 through b22 will use Metal instead of OpenGL for Java 2D rendering on macOS.

2021-05-06 Thread Alan Snyder
I am seeing some unusual behavior (in b20) that I do not see using OpenGL (or using JDK 16). Sometimes when I open a new window, the window appears blank (except for the title bar) for about two seconds before the content appears. This behavior is not consistent. Opening another instance of

[OpenJDK 2D-Dev] Heads up : JDK 17 b19 through b22 will use Metal instead of OpenGL for Java 2D rendering on macOS.

2021-04-23 Thread Philip Race
Heads up to anyone who is testing JDK 17 for running apps on macOS. Starting with build 19 [1], JDK 17 for macOS is *temporarily* switched from using OpenGL to using Apple's Metal API for Java 2D rendering. This should be invisible to applications. We expect to revert this temporary switch in