On Tue, 11 May 2021 16:06:09 GMT, Alexey Ushakov wrote:
>> src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/MTLClip.h line 52:
>>
>>> 50: @property (readonly) id stencilTextureRef;
>>> 51: @property (readonly) BOOL stencilMaskGenerationInProgress;
>>> 52: @property (readwrite ) BOOL
On Fri, 7 May 2021 22:29:53 GMT, Alexey Ushakov wrote:
> Implemented indirect rendering (via stencil texture attachment) to stencil
> texture
I tested on macBook pro 16" with discrete GPU. No regressions were observed in
J2DDemo, SwingSet2 and Netbeans IDE with this fix. I also tested
On Fri, 7 May 2021 22:29:53 GMT, Alexey Ushakov wrote:
> Implemented indirect rendering (via stencil texture attachment) to stencil
> texture
src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/MTLClip.h line 52:
> 50: @property (readonly) id stencilTextureRef;
> 51: @property (readonly)
On Fri, 7 May 2021 22:29:53 GMT, Alexey Ushakov wrote:
> Implemented indirect rendering (via stencil texture attachment) to stencil
> texture
Its good that we have removed intermediate stencil blit operations using this
approach.
LGTM.
jtreg/JCK all test run is fine.
J2DDemo, SwingSet2,
Implemented indirect rendering (via stencil texture attachment) to stencil
texture
-
Commit messages:
- 8250658: Performance of ClipFlatOval Renderperf test is very low
Changes: https://git.openjdk.java.net/jdk/pull/3929/files
Webrev: