This is often a problem that can happen if you don't have a prototype
for the function. The default passing semantics for floating point is
to pass them as doubles unless there is a prototype that says that they
are floats.
Did you get the prototype correct, and did you make sure it was
Hi Jim,
This is often a problem that can happen if you don't have a prototype for
the function. The default passing semantics for floating point is to pass
them as doubles unless there is a prototype that says that they are floats.
Did you get the prototype correct, and did you make sure it
Hi again,
I now inserted printf-statements to see the value of the parameters
before and after passing them:
In X11TextRenderer: numGlpyhs:10, usePositions:0,
subpixPos:0, rgbOrder:0, lcdc:140, glypx:100.50,
glyphy:400.50, Images: -1376605040, NULL
In X11TextRenderer_md:
Hi Carl,
You are right, I misunderstood the approach.
As far as I understand now, I just have to adjust the width of the
line-rectangle
accoring to the pen-strcuture which is approproate for the choosen
line-width, is this right?
I'll read through the paper tomorrow.
Thanks, Clemens
You are
Chris Campbell wrote:
Hi Clemens,
On May 30, 2008, at 1:13 AM, Clemens Eisserer wrote:
Hi,
I've had a look at the doDrawGlyphList implementations of both the X11
and the OpenGL pipeline, however I have (as always) some questions:
- Why does the OpenGL pipeline not use setupBlitVector, but
Phil Race wrote:
I'm not sure at which level you (or rather XRender) are caching the
glyphs. You can certainly cache the glyph images, as we do for
OGL/D3D (see AccelGlyphCache.c), but I don't see how you could (or
would want to) cache position information, etc.
It makes sense to do the