Re: Active4D/ObjectTools with 4D 32-bit

2018-12-10 Thread Robert McKeever via 4D_Tech
Yes, still at 32-bit. > On Dec 10, 2018, at 10:55 AM, Aparajita Fishman via 4D_Tech > <4d_tech@lists.4d.com> wrote: > > Hi, > > Just wondering how many Active4D or ObjectTools users out there *must* use > 32-bit 4D on macOS for the foreseeable future. > > I need to know how much longer I

Re: Native 4D to make REST request to Django application

2018-12-10 Thread Lee Hinde via 4D_Tech
Django is a python web framework. Django Rest Framework (DRF) is a plugin that facilitates adding a REST Api. It’s the most popular plugin for this, but it’s not the only way to do it. When I did this before there was an explicit call to get the token - the django developer created it. They

Re: Native 4D to make REST request to Django application

2018-12-10 Thread John DeSoi via 4D_Tech
I'm not familiar with Django, but here are some suggestions after a quick look at their API. They show an examples here with curl. https://www.django-rest-framework.org/tutorial/quickstart/ https://www.django-rest-framework.org/api-guide/authentication/ If you run these adding the --verbose

Native 4D to make REST request to Django application

2018-12-10 Thread Olson, Brad via 4D_Tech
I am looking for assistance with developing a REST interface to a Django application using native 4D v16R6 commands. Is it possible to do this? I have been given a username, Password, and Basic Authorization token and I have tried using the HTTP AUTHENTICATE command to set username and

Re: Active4D/ObjectTools with 4D 32-bit

2018-12-10 Thread Douglas von Roeder via 4D_Tech
Aparajita: I've got one project that will be 32-bit for a couple of years. The client has a lot of code in 4D Write (32-bit) but they won't have the budget that's needed to rewrite their 4D Write code until calendar year 2020. That application has over 6,000 references to OT, many of which are in

RE: Active4D/ObjectTools with 4D 32-bit

2018-12-10 Thread David Ringsmuth via 4D_Tech
Aparajita, About Active4D, to answer your question well requires researching the reasons for it. I support sites using OSX 4D Server running Active4D, some of which are probably running 32bit, but I’m not sure they must run 32 bit. (would you mind describing the barriers/issures here?) We

Re: Active4D/ObjectTools with 4D 32-bit

2018-12-10 Thread Sandor Szatmari via 4D_Tech
We still use 32bit. Sandor Szatmari Senior Software Developer Bristol Capital Inc. - InfoPlus 201 746 7215 www.infoplusonline.com From: Aparajita Fishman via 4D_Tech <4d_tech@lists.4d.com> To: <4d_tech@lists.4d.com> Cc: Aparajita Fishman Sent: 12/10/2018 1:55

Active4D/ObjectTools with 4D 32-bit

2018-12-10 Thread Aparajita Fishman via 4D_Tech
Hi, Just wondering how many Active4D or ObjectTools users out there *must* use 32-bit 4D on macOS for the foreseeable future. I need to know how much longer I need to support 32-bit versions of my plugins on macOS. Many thanks, - Aparajita

Re: 4D Structure Export...

2018-12-10 Thread Tom Benedict via 4D_Tech
Thanks for posting the link Lutz. I will dig into it deeper. It looks encouraging. Tom Benedict > On Dec 10, 2018, at 01:26, Epperlein, Lutz (agendo) via 4D_Tech > <4d_tech@lists.4d.com> wrote: > >> Maybe we need to consider moving team development from the centralized 4D >> Team >>

Re: Form Scaling & Optimal Fonts...

2018-12-10 Thread ADeeg via 4D_Tech
4D Tech mailing list wrote > For many projects, I’m working with a larger team where the precise size > of fonts and other stylesheet details are already decided. In this case, > I’m designing new forms and optimizing some old ones via Windows 10 (for a > legacy application that looks like it ran

RE: 4D Structure Export...

2018-12-10 Thread Epperlein, Lutz (agendo) via 4D_Tech
> Maybe we need to consider moving team development from the centralized 4D Team > Developer model to a distributed model using individual copies of 4D. That > would > match the classic development model and practice which non-4D developers have > enjoyed for decades Is anyone doing > this