We probably need 32bit for another year. (Then we will surely have
upgraded to 4D Write Pro and can go all 64bit).
On Mon, Dec 10, 2018 at 1:56 PM Aparajita Fishman via 4D_Tech <
> Just wondering how many Active4D or ObjectTools users out there
I'd estimate another year.
From: Aparajita Fishman
Subject: Active4D/ObjectTools with 4D 32-bit
Content-Type: text/plain; charset=us-ascii
Just wondering how many Active4D or
Yes, still at 32-bit.
> On Dec 10, 2018, at 10:55 AM, Aparajita Fishman via 4D_Tech
> <firstname.lastname@example.org> wrote:
> Just wondering how many Active4D or ObjectTools users out there *must* use
> 32-bit 4D on macOS for the foreseeable future.
> I need to know how much longer I
I've got one project that will be 32-bit for a couple of years. The client
has a lot of code in 4D Write (32-bit) but they won't have the budget
that's needed to rewrite their 4D Write code until calendar year 2020. That
application has over 6,000 references to OT, many of which are in
About Active4D, to answer your question well requires researching the reasons
I support sites using OSX 4D Server running Active4D, some of which are
probably running 32bit, but I’m not sure they must run 32 bit. (would you mind
describing the barriers/issures here?)
We still use 32bit.
Senior Software Developer
Bristol Capital Inc. - InfoPlus
201 746 7215
From: Aparajita Fishman via 4D_Tech <email@example.com>
Cc: Aparajita Fishman
Sent: 12/10/2018 1:55
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