Re: 4D Write for v17

2018-12-16 Thread Bernd Fröhlich via 4D_Tech
Mitchell Shiller: > Where do I get a v17 version of the old 4D Write to run in 32 bit mode? Must > be having a brain cramp cause I don’t see it on the website. It is a "little" bit hidden: there is a tiny note at the bottom in light blue that says

Re: Coding/Development Style Guide?

2018-12-16 Thread Tom Benedict via 4D_Tech
> On Dec 16, 2018, at 14:24, Kirk Brooks via 4D_Tech <4d_tech@lists.4d.com> > wrote: > > Remember what they say, there are only 2 hard things in writing code: > naming things, clearing the cache and the off-by-one problem. > That reminds me a signature I’ve seen thousands of times here. "There

Re: Coding/Development Style Guide?

2018-12-16 Thread Dani Beaubien via 4D_Tech
This says it all... https://www.itworld.com/article/2823759/enterprise-software/124383-Arg-The-9-hardest-things-programmers-have-to-do.html#slide10 Dani Beaubien Open Road Development > On Dec 16, 2018, at 3:24 PM, Kirk Brooks via 4D_Tech

Re: Coding/Development Style Guide?

2018-12-16 Thread Kirk Brooks via 4D_Tech
I agree with Peter. Object names need to convey what their purpose is, at best, and be as unambiguous as possible at least. The size of the method has a lot to do with how ambiguous a name might be. I have no qualms about using $i as an index counter in a method where there is only one loop or

Re: Coding/Development Style Guide?

2018-12-16 Thread Peter Bozek via 4D_Tech
On Sun, Dec 16, 2018 at 10:15 PM B.Bippus via 4D_Tech <4d_tech@lists.4d.com> wrote: > Begin each variable name with a character to specify what type it is: > · String: s > · Text: t > · Boolean: y > > To add the Variable Type to the Variablename is a big help. I started many > years

Re: Coding/Development Style Guide?

2018-12-16 Thread B.Bippus via 4D_Tech
Begin each variable name with a character to specify what type it is: · String: s · Text: t · Boolean: y To add the Variable Type to the Variablename is a big help. I started many years ago to prepend the Type. And I am using the "4D Pop Marco Declaration" to automatically declare

Re: Annoying square

2018-12-16 Thread Jeremy French via 4D_Tech
Hi Carl, The 4D iNUG list is plain text only. (That’s why your screen shot wasn’t published.) But you can share images on the list (indirectly) by providing a link to the image. See https://postimages.org which offers free image posting. Just upload your screenshot

Re: Annoying square

2018-12-16 Thread Carl Aage Wangel via 4D_Tech
Thanks Helge, Tim and Keisuke for the response. I have previously sent a screenshot but it wasn't published on the list (for whatever reason). I am on Windows 7 (mainly) with splash window visible. I am trying with and will see how it goes. On top of the ordinary splash screen I am using my own