Hey Rolf,
4d web area and javascript!
That’s simple and and elegant!
Very cool!
Appreciate,
John…
> This is one possible solution we us a lot in our own applications:
> https://github.com/4dgeek/4d-component-jsonEditor
>
> Kind Regards
> Rolf
This is one possible solution we us a lot in our own applications:
https://github.com/4dgeek/4d-component-jsonEditor
Kind Regards
Rolf
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On Sun, Apr 23, 2017 at 3:03 AM, JPR via 4D_Tech <4d_tech@lists.4d.com>
wrote:
> [JPR]
>
> Hi David,
>
Thanks very much for your gracious answer. Enjoy the World (Northern
Hemisphere Edition) Tour!
**
4D Internet Users Group (4D
[JPR]
Hi David,
> Also, I tend to make a strong argument, but don't take it the wrong way!
David, I know you for a long time now, and I know how much you have been
involved in 4D since, and still are. I know (for I read the NUG) that you spend
a lot of time helping others on the NUG by
David:
We started our new shell with v15. Now on v16.3 as we continue creating it. The
very first thing we built (Ok Adam built all our object code), was our object
tools. He built in dot notation into all the tools. We were used to the power
of ObjectTools. Then he built our Object Viewer.
> On Sat, Apr 22, 2017 at 8:33 PM, JPR via 4D_Tech <4d_tech@lists.4d.com>
wrote:
> Hi David,
>
> What I mean is just that I feel nothing obvious when manipulating Objects.
> Every single operation you can do on objects becomes not trivial at all,
if
> you compare with variables 4D Developers are
[JPR]
Hi David,
What I mean is just that I feel nothing obvious when manipulating Objects.
Every single operation you can do on objects becomes not trivial at all, if you
compare with variables 4D Developers are accustomed to use. Some examples :
- Comparing objects: Will you compare
, you can use it for free ;-)
My very best,
JPR
> On 22 Apr 2017, at 02:48, 4d_tech-requ...@lists.4d.com wrote:
>
> Message: 9
> Date: Sat, 22 Apr 2017 10:48:19 +1000
> From: David Adams <dpad...@gmail.com>
> To: 4D iNug Technical <4d_tech@lists.4d.com>
> Subje
David:
"component" - yup. if I price it right, I'll corner the entire market.
Agree about the hList idea. No question that once you get past a few dozen
rows, the quick and dirty scrolling variable approach *would* get old.
--
Douglas von Roeder
949-336-2902
On Fri, Apr 21, 2017 at 6:12 PM,
> Sounds like a great idea for a…
> component. :-)
While you are clearly a bad, bad man...I look forward to your component ;-)
I do really like the idea an object bound to an hlist. That would make a
very nice feature. Hlists already have all of the gooey goodness we would
want. It's just the
David:
No magic. Just the content of the string/Obect in a variable on the form
that you can scroll.
It's quite "straightforward" in that it displays the same data from the
Object but doesn't have the UI controls of the debugger. That would be
*quite* nice.
The work I've done to date with
> If you're in V16.something, you can create a dynamic variable of type
> Object. If text var.
It sounds like there's some magic to be had here that I haven't heard of. I
just tried in V16 and found that setting an 'object'
> Can anyone suggest a straightforward approach to displaying a 4D object
as a
> browsable item - something like what you see in the debugger window, only
in
> a dialog form?
It's awkward to do with native 4D commands alone because:
* There's no way to parse or navigate JSON as a tree.
*
like what you see in the debugger window, only
> in
> a dialog form?
>
>
>
> --
> View this message in context: http://4d.1045681.n5.nabble.
> com/Object-visualize-browse-tp5751523.html
> Sent from the 4D Tech mailing list archive at Nabble.com.
> ***
Can anyone suggest a straightforward approach to displaying a 4D object as a
browsable item - something like what you see in the debugger window, only in
a dialog form?
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