Re: miyako/4d-plugin-audio

2016-09-26 Thread Peter Mew
n would then be here: > 4d-plugin-audio/Audio/Audio.4dbase/Plugins/Audio.bundle > > Here is the download link: > https://github.com/miyako/4d-plugin-audio/archive/master.zip > > -Tim > > ** > 4

RE: miyako/4d-plugin-audio

2016-09-26 Thread Timothy Penner
Hi Peter, > where is the demo database please I think the sample database is at the following location: 4d-plugin-audio/Audio/Audio.4dbase/ The plugin would then be here: 4d-plugin-audio/Audio/Audio.4dbase/Plugins/Audio.bundle Here is the download link: https://github.com/miyako/4d-plu

Re: miyako/4d-plugin-audio

2016-09-26 Thread Peter Mew
OK Call me thick, but where is the demo database please -pm On Mon, Sep 26, 2016 at 3:27 PM, Peter Mew wrote: > True, > I'm convinced > Thanks > -pm > > Sent from my iPad > > > On 26 Sep 2016, at 14:58, Keisuke Miyako wrote: > > > > does that really makes sense? > > > > homebrew typically buil

Re: miyako/4d-plugin-audio

2016-09-26 Thread Peter Mew
True, I'm convinced Thanks -pm Sent from my iPad > On 26 Sep 2016, at 14:58, Keisuke Miyako wrote: > > does that really makes sense? > > homebrew typically builds and installs the libraries under /usr/local/Cellar > > the plugin would only work on the computer on which it was "brewed". > it i

Re: miyako/4d-plugin-audio

2016-09-26 Thread Keisuke Miyako
does that really makes sense? homebrew typically builds and installs the libraries under /usr/local/Cellar the plugin would only work on the computer on which it was "brewed". it is not what most 4D developers expect of a plugin which is installed inside a database package. > 2016/09/26 22:40、P

Re: miyako/4d-plugin-audio

2016-09-26 Thread Peter Mew
Thanks I didn't see the demo database Could you consider making these apps available on home brew Cheers -pm Sent from my iPad > On 26 Sep 2016, at 14:33, Keisuke Miyako wrote: > > the binaries are always inside the sample ".4dbase". > > p.s. > > the "proper" way, I guess, to distribute binar

Re: miyako/4d-plugin-audio

2016-09-26 Thread Keisuke Miyako
the binaries are always inside the sample ".4dbase". p.s. the "proper" way, I guess, to distribute binaries on github is to use the "release" feature, but for all practical purposes I normally include the final product (plugin) as well as all dependencies. > 2016/09/26 22:17、Peter Mew のメール: >

miyako/4d-plugin-audio

2016-09-26 Thread Peter Mew
Hi Does anyone have a compiled binary for this plug in. I'm not good at compiling code thanks -pm ** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http