Thanks again Tim. I actually proved this to myself yesterday with a couple
of test databases and found exactly this situation.
On Mon, Dec 5, 2016 at 11:56 AM, Timothy Penner wrote:
> Hi Kirk,
>
> > What I'm seeing is the table names don't seem to matter as long as the
> Tables
Hi Kirk,
> What I'm seeing is the table names don't seem to matter as long as the Tables
> and Fields have exactly the same numbers.
Please see here: http://kb.4d.com/assetid=76862
I hope this helps,
-Tim PENNER
**
4D
Hi Chip,
That is an interesting idea. It's overkill in this case though. The basic
idea is that the Main database is the one actually doing all the work and
the Satellites are just doing queries and displaying results. So it's not
actually a mirror so much as a reflection, to get a little Platonic
Kirk,
I haven't seen anyone mentioning this..
As I remember (I do not work with remote sites, so grain of salt..)
- You can turn on data logging (backup) which creates a journal file
that can be used to update a database in case of crash and data loss.
- You can save these files, and pass them to
Steve,
Once more I really want to thank you for taking the time to lay so much of
your process out. I agree about the export/import issues with records in a
proprietary format. I much prefer nice, editable text files as well.
I also agree about the benefits of a UUID as a key field. I'm starting
Hi Tim,
Thanks for this. And explains why the .match file gets stashed in the Logs
folder.
On Sun, Dec 4, 2016 at 5:08 PM, Tim Nevels wrote:
> On Dec 4, 2016, at 12:36 PM, Kirk Brooks wrote:
>
> > Miyako,
> > Playing with your UUID tool clarified how the data file and
On Sun, Dec 4, 2016 at 1:36 PM,
Kirk Brooks wrote:
>
> Hi Steve,
> Thanks very much for posting this. It's exactly the kind of real-world
> experience I was hoping to hear.
>
A couple of questions that come to mind:
> So for the exporting it sounds like you're using the
On Dec 4, 2016, at 12:36 PM, Kirk Brooks wrote:
> Miyako,
> Playing with your UUID tool clarified how the data file and structure file
> correspond with each other.
>
> And Spencer's comment about the table UUID clarifies things further.
>
> With regard to the .match file - is the file simply a
Miyako,
Playing with your UUID tool clarified how the data file and structure file
correspond with each other.
And Spencer's comment about the table UUID clarifies things further.
With regard to the .match file - is the file simply a list of the internal
UUIDs assigned to tables? Which is to
Spencer,
Thank you. I think this is going to prove to be a very valuable insight for
us.
On Sat, Dec 3, 2016 at 5:49 PM, Spencer Hinsdale
wrote:
> Do either matter? I kinda think MyStructure.Match is the map of table
> UUIDs. My guess is that if you have two identical
David,
On Sat, Dec 3, 2016 at 5:17 PM, David Adams wrote:
> Back in the olden days, you could open any 4D data
> file by creating a 255 table 255 field structure with all text fields.
> Hence the WEDD file...and isn't there a feature now to block opening a
> mis-matched
that is right, you can confirm in a single database.
create a table
add some records
delete the table
create a new table (which will be given the same number as the old deleted
table)
the records are NOT restored
it makes no difference (unless you use SQL) if the table has the same name,
that's right, structure and data UUIDs replace the old WEDD resource (which I
consider to be a fantastic resource name...)
https://github.com/miyako/4d-utility-uuid-manager
> 2016/12/04 10:17、David Adams のメール:
> Hence the WEDD file...and isn't there a feature now to block
Do either matter? I kinda think MyStructure.Match is the map of table UUIDs.
My guess is that if you have two identical structures and add a new table to
each they will have different uuid's and therefore DATA added in one would not
transport to the other despite having the same new table
> What I'm seeing is the table names don't seem to matter as long as the
> Tables and Fields have exactly the same numbers.
Yeah, that made sense. Back in the olden days, you could open any 4D data
file by creating a 255 table 255 field structure with all text fields.
Hence the WEDD file...and
David,
On Sat, Dec 3, 2016 at 4:03 PM, David Adams wrote:
> * Now close one method and leave the other open.
>
> * Go to the structure editor and rename the field something else - say IDX.
>
> * Now look at the code in both methods. The one that was closed has the new
>
> This sort of goes to the heart of what I'm wondering about - if the table
> names have any hard relationship with the structure? I'm assuming they
> don't, that they are like the method names and 4D tokenizes them
internally
> and puts on a friendly name when humans are involved.
There are
Hi David,
This sort of goes to the heart of what I'm wondering about - if the table
names have any hard relationship with the structure? I'm assuming they
don't, that they are like the method names and 4D tokenizes them internally
and puts on a friendly name when humans are involved. If that's
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