I would use these commands to detect which plugins and components are
available:
COMPONENT LIST
PLUGIN LIST
These are the plugins and components loaded by 4D. So they are working. It's
not only a list of a folder's content.
Just my 2 cents
Regards
Lutz
***
They have to be in plugins folder inside the app where the build puts them. If
you move em they will not work
Regards
Chuck
Sent from my iPhone
> On Apr 18, 2019, at 3:10 PM, Pat Bensky via 4D_Tech <4d_tech@lists.4d.com>
> wrote:
>
> Yes - inside the Contents folder. BTW you can get a list
Yes - inside the Contents folder. BTW you can get a list of all installed
plugins:
*ARRAY LONGINT*(lPluginNumbers;0)
*ARRAY TEXT*(atPlugInNames;0)
*PLUGIN LIST*(lPluginNumbers;atPlugInNames)
Pat
On Thu, 18 Apr 2019 at 19:25, Chip Scheide via 4D_Tech <4d_tech@lists.4d.com>
wrote:
> I have jus
I have just created my first 2xclickable app.
It starts (yeah)!
In my startup routine I check for needed plugins & components.
The system uses a plugin.
Where should the 'Plugins' folder be (on Mac):
- inside the app package, inside the 'contents' folder
- inside the app package, inside the 'cont
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