RE: Double Clickable app where should plugins be?

2019-04-23 Thread Epperlein, Lutz (agendo) via 4D_Tech
I would use these commands to detect which plugins and components are available: COMPONENT LIST PLUGIN LIST These are the plugins and components loaded by 4D. So they are working. It's not only a list of a folder's content. Just my 2 cents Regards Lutz ***

Re: Double Clickable app where should plugins be?

2019-04-18 Thread cjmiller--- via 4D_Tech
They have to be in plugins folder inside the app where the build puts them. If you move em they will not work Regards Chuck Sent from my iPhone > On Apr 18, 2019, at 3:10 PM, Pat Bensky via 4D_Tech <4d_tech@lists.4d.com> > wrote: > > Yes - inside the Contents folder. BTW you can get a list

Re: Double Clickable app where should plugins be?

2019-04-18 Thread Pat Bensky via 4D_Tech
Yes - inside the Contents folder. BTW you can get a list of all installed plugins: *ARRAY LONGINT*(lPluginNumbers;0) *ARRAY TEXT*(atPlugInNames;0) *PLUGIN LIST*(lPluginNumbers;atPlugInNames) Pat On Thu, 18 Apr 2019 at 19:25, Chip Scheide via 4D_Tech <4d_tech@lists.4d.com> wrote: > I have jus

Double Clickable app where should plugins be?

2019-04-18 Thread Chip Scheide via 4D_Tech
I have just created my first 2xclickable app. It starts (yeah)! In my startup routine I check for needed plugins & components. The system uses a plugin. Where should the 'Plugins' folder be (on Mac): - inside the app package, inside the 'contents' folder - inside the app package, inside the 'cont