Thanks for the plug, Tim!
> And he is also an experienced C++ programmer
And python and JavaScript. In the case of these courses most of the inspiration
comes from the JavaScript/Node world, which makes sense since 4D is slowly
integrating JavaScript into the 4D language.
> Maybe this would
On Sep 20, 2019, at 2:25 AM, John J Foster wrote:
> I would be interested as well. Especially object-oriented programming in 4D
> v17 with a messaging system that takes advantage of new 4D concepts. And
> good quality reusable examples to speed up the integration into 4D v17R...
>
> And the
Sign me up for both!
Nils
On Wed, 18 Sep 2019 at 21:17, Aparajita Fishman via 4D_Tech <
4d_tech@lists.4d.com> wrote:
> creating two video courses:
>
> - Revolutionize your apps with object-oriented programming in 4D v17 —
> today!
> - express4d: The better way to write web APIs in 4D
>
> I’m
ize your apps with object-oriented programming in 4D v17 — today!
> - express4d: The better way to write web APIs in 4D
> On Sep 18, 2019, at 12:00 PM, 4d_tech-requ...@lists.4d.com wrote:
>
> From: Aparajita Fishman <mailto:aparaj...@aparajita.com>>
> Subject: Re: More on
- Revolutionize your apps with object-oriented programming in 4D v17 —
today!
- express4d: The better way to write web APIs in 4D
I’m wondering how many people would be interested in one or both of these
courses.
Pricing:
1 course: $500
2 courses: $900
I would
Aloha Aparajita,
I’d definitely be interested. Object-oriented programming is something I never
learned, but is becoming a requirement in 4D. I’ve been using objects,
collections and entity selections quite a bit recently in 4D and love them. I
know I’m only scratching the surface. v18 knowing
> I worked on a 4D system originally developed by Aparajita more than 22 years
> ago for an investment bank. It used a plug-in that was probably little known
> at the time - ObjectTools.
I wrote ObjectTools specifically for that project, so that we could use an
object oriented style of
at 23:32
To: 4D Tech Mailing List <4d_tech@lists.4d.com>
Cc: Kirk Brooks
Subject: Re: More on 4D Objects and 'Inheritance'
Well gee, what does Aparajita know about object oriented stuff? 樂
Nicely put.
On Mon, Sep 16, 2019 at 1:23 PM Aparajita Fishman via 4D_Tech
Well gee, what does Aparajita know about object oriented stuff? 樂
Nicely put.
On Mon, Sep 16, 2019 at 1:23 PM Aparajita Fishman via 4D_Tech <
4d_tech@lists.4d.com> wrote:
> > Well my recommendation is not to use New formula ever.
>
> Translation: “I’m not sure I can use them properly, therefore
rofl ! That was a very inspiring post.
Ok I think thats pushed me over the edge. OO 4D here I come.
> On 16 Sep 2019, at 22:23, Aparajita Fishman via 4D_Tech
> <4d_tech@lists.4d.com> wrote:
>
>> Well my recommendation is not to use New formula ever.
>
> Translation: “I’m not sure I can use
> Well my recommendation is not to use New formula ever.
Translation: “I’m not sure I can use them properly, therefore no one should.”
> Even with properly
> encapsulated code structured in a way that makes sense, it's still
> impossible to get the context, source, or whether or not the
Fascinating stuff Kirk.
Thanks for posting.
Peter
> On 16 Sep 2019, at 17:10, Kirk Brooks via 4D_Tech <4d_tech@lists.4d.com>
> wrote:
>
> Not everyone is a fan and there are some good arguments to be made
**
4D Internet
Peter,
On Mon, Sep 16, 2019 at 1:58 AM Peter Jakobsson via 4D_Tech <
4d_tech@lists.4d.com> wrote:
> The key is the new “This” self-referencing function because it now lets
> you create an active object as a class.
It does.
> I realise OO purists may not regard it as a class,
They do not.
>
Hi
Just expanding on that last thread, (“Why does this not work") there do appear
to be some real object orientation aspects to the new 4D commands - at least
from the point of view of what’s needed and useful in a high level environment
like 4D.
The key is the new “This” self-referencing
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