Re: Component for 64 bit v6

2018-07-11 Thread Jim Dorrance via 4D_Tech
Thank you. On Wed, Jul 11, 2018 at 7:08 PM, Timothy Penner via 4D_Tech < 4d_tech@lists.4d.com> wrote: > See here: > Tech Tip: Important requirements to run a compiled structure on a 64-bit > server > http://kb.4d.com/assetid=77858 > > > > >

RE: Component for 64 bit v6

2018-07-11 Thread Timothy Penner via 4D_Tech
See here: Tech Tip: Important requirements to run a compiled structure on a 64-bit server http://kb.4d.com/assetid=77858 ** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive:

Re: Component for 64 bit v6

2018-07-11 Thread Charles Miller via 4D_Tech
Unicode setting. Did you compile the component? If so what options? Regards Chuck On Wed, Jul 11, 2018 at 7:52 AM Jim Dorrance via 4D_Tech < 4d_tech@lists.4d.com> wrote: > Hi, > > I have a component created v15, opened with 64 bit 4D v16 on Mac, but the > host database stops us compiling with

Re: Component for 64 bit v6

2018-07-11 Thread Bob Miller via 4D_Tech
RE> I have a component created v15, opened with 64 bit 4D v16 on Mac, but the host database stops us compiling with v16 on Mac. Does a component create with a 32bit version need to be 'converted' somehow? Jim, Under 'Database Settings' - Compiler - there's a checkbox for 'Multi-target