Re: Replacing FootRunner in v16

2019-03-01 Thread Jeffrey Kain via 4D_Tech
This technique works great by the way. Add K @4D pointed this out to us last summer, and we implemented a secure, locked down way to do this in our compiled application; it has really saved us a few times! -- Jeffrey Kain jeffrey.k...@gmail.com > On Feb 23, 2019, at 4:24 AM, GI -AJAR via

Re: Replacing FootRunner in v16

2019-03-01 Thread GI -AJAR via 4D_Tech
Hi, I have fond this on their website. Must help you. http://www.footprints-inc.com/Blog/13 Best Regards, Gabriel Inzirillo Envoyé de mon iPhone > Le 23 févr. 2019 à 09:33, Peter Adam via 4D_Tech <4d_tech@lists.4d.com> a > écrit : > > Fir many years I have been running scripts for 4D

Re: Replacing FootRunner in v16

2019-02-23 Thread Pat Bensky via 4D_Tech
Peter, Here's a method that creates a script. You simply: a) Write your 4D method that you want to run in a script b) Select it all and copy it. c) Run the ScriptCreator method. // ScriptCreator //Create an executable script // The script contents must first be copied to the pasteboard

Re: Replacing FootRunner in v16

2019-02-23 Thread Keisuke Miyako via 4D_Tech
the 4DCODE tag is a good place to start: https://doc.4d.com/4Dv16/4D/16/4D-Transformation-Tags.300-3035918.en.html I hate that my videos are online but what can you do: https://www.youtube.com/watch?v=R2QCWSBVcHM > 2019/02/23 17:33、Peter Adam via 4D_Tech <4d_tech@lists.4d.com>のメール: > I am going