Re: [9fans] 9doom

2011-01-17 Thread James Tomaschke
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I did modify my keyboard driver to get it to be playable. It required an 8-bit display and would update the vga palette for some of the visual effects. Don't remember which AC'97 driver I was using, but at the time there were only two that I came acr

Re: [9fans] 9doom

2011-01-16 Thread Joel C. Salomon
On 01/16/2011 03:29 PM, Jacob Todd wrote: > http://jtomaschke.blogspot.com/ > Input needed to be worked out, though. That’s nothing new: . —Joel

Re: [9fans] 9doom

2011-01-16 Thread Jacob Todd
http://jtomaschke.blogspot.com/ James was able to get the renderer working, and it could play through demos. It even had sound. Input needed to be worked out, though.

Re: [9fans] 9doom

2011-01-16 Thread John Floren
On Sun, Jan 16, 2011 at 11:20 AM, Lyndon Nerenberg (VE6BBM/VE7TFX) wrote: > Does anyone have a copy of the 9doom code they could put up on > contrib? > > > Did it ever get to a playable point? Of course, even if it wasn't playable, the source should be instructive. John

Re: [9fans] 9doom

2011-01-16 Thread Jacob Todd
I emailed james yesterday, no response yet. On Jan 16, 2011 2:22 PM, "Lyndon Nerenberg (VE6BBM/VE7TFX)" < lyn...@orthanc.ca> wrote: > Does anyone have a copy of the 9doom code they could put up on > contrib? > >

[9fans] 9doom

2011-01-16 Thread Lyndon Nerenberg (VE6BBM/VE7TFX)
Does anyone have a copy of the 9doom code they could put up on contrib?