Re: [9fans] Plan ? (was: native install)

2010-03-30 Thread Corey
Multiple responses following, so that I'm not accused of spamming the list. On Monday 29 March 2010 19:02:23 Iruata Souza wrote: On Mon, Mar 29, 2010 at 10:21 PM, Corey co...@bitworthy.net wrote: snip No one's willing to spearhead a General Purpose 9 experiment, and no one's interested in

Re: [9fans] Plan ? (was: native install)

2010-03-30 Thread Steve Simon
No one's willing to spearhead a General Purpose 9 experiment, and no one's interested in collaborating on and contributing to such a project? If you want [general purpose], you know where to get it. seems to be the period that ends all such discussion. I wouldn't quite agree, the

Re: [9fans] Plan ? (was: native install)

2010-03-30 Thread hugo rivera
I agree with Steve. I like the community approach to this matter: if plan9 doesn't have what you need, do it yourself; if you do something that might be useful for others share it and see what happens. Being a newbie myself I find very hard to write my own utilities, but that's a good way to learn

Re: [9fans] Plan ? (was: native install)

2010-03-30 Thread Gabriel Diaz Lopez de la Llave
hello This way (dot-it-your-self-way) we will only have one-man projects. . . slds. gabi El 30/03/2010, a las 12:19, hugo rivera escribió: I agree with Steve. I like the community approach to this matter: if plan9 doesn't have what you need, do it yourself; if you do something that might

Re: [9fans] Plan ? (was: native install)

2010-03-30 Thread hugo rivera
I don't agree. I think that more than one person can be involved in any given project. 2010/3/30 Gabriel Diaz Lopez de la Llave gd...@rejaa.com: hello This way (dot-it-your-self-way) we will only have one-man projects. . . slds. gabi -- Hugo

Re: [9fans] Plan ? (was: native install)

2010-03-30 Thread Patrick Kelly
On Mar 30, 2010, at 6:33 AM, Gabriel Diaz Lopez de la Llave wrote: hello This way (dot-it-your-self-way) we will only have one-man projects. . . Do it yourself refers to the community doing anything they need. Most things are so trivial that one or two people can do it. That doesn't

Re: [9fans] Plan ? (was: native install)

2010-03-30 Thread tlaronde
On Tue, Mar 30, 2010 at 01:34:12PM +0100, Steve Simon wrote: This way (dot-it-your-self-way) we will only have one-man projects. . . True, if anyone feels that a project is too big for them then by all means put a shout out on the list and see if anyone there wants to help. Everything

Re: [9fans] Plan ? (was: native install)

2010-03-30 Thread Patrick Kelly
On one side, you have code (result) and consistency; on the other side, you have _inhumanity_ since you have increasing of the entropy that is disorder: order is unnatural, and is the mark of human activity. Open source seems very natural in this sense: the bazaar... Until you factor in one

Re: [9fans] Plan ? (was: native install)

2010-03-30 Thread David Leimbach
On Tue, Mar 30, 2010 at 10:07 AM, Albert Skye mistl...@yahoo.co.uk wrote: order is unnatural The Origins of Order: Self-Organization and Selection in Evolution by Stuart A. Kauffman http://www.amazon.com/Origins-Order-Self-Organization-Selection-Evolution/dp/0195079515 Why have facts

Re: [9fans] Plan ? (was: native install)

2010-03-30 Thread tlaronde
On Tue, Mar 30, 2010 at 10:07:11AM -0700, Albert Skye wrote: order is unnatural The Origins of Order: Self-Organization and Selection in Evolution by Stuart A. Kauffman http://www.amazon.com/Origins-Order-Self-Organization-Selection-Evolution/dp/0195079515 order is unnatural for things

Re: [9fans] Plan ? (was: native install)

2010-03-30 Thread Nick LaForge
I am utterly depressed that this pedestrian crap can so easily get a rise out of several 9fans after all these times.

Re: [9fans] Plan ? (was: native install)

2010-03-30 Thread Jack Johnson
On Mon, Mar 29, 2010 at 6:17 PM, Patrick Kelly kameo76...@gmail.com wrote: Read up on why Plan 9 was written. We've been succeeding for 20 years so far. I think this is an interesting comment in light of the evolution thread. Most people (incorrectly) equate evolution with progress. Whether or

Re: [9fans] Plan ? (was: native install)

2010-03-30 Thread Jack Johnson
On Tue, Mar 30, 2010 at 10:23 AM, Jack Johnson knapj...@gmail.com wrote: On Mon, Mar 29, 2010 at 6:17 PM, Patrick Kelly kameo76...@gmail.com wrote: around with relatively few upgrades for the past 420 billion years or s/billion/million/ -Jack

Re: [9fans] Plan ? (was: native install)

2010-03-30 Thread Patrick Kelly
On Mar 30, 2010, at 14:23, Jack Johnson knapj...@gmail.com wrote: On Mon, Mar 29, 2010 at 6:17 PM, Patrick Kelly kameo76...@gmail.com wrote: Read up on why Plan 9 was written. We've been succeeding for 20 years so far. I think this is an interesting comment in light of the evolution

[9fans] ken-cc, 64 bits machine, and 32 bits integers

2010-03-30 Thread tlaronde
Still for TeX and al., the computation is done with tetras (32 bits), and one of the variable thing to set is the C name for this tetra (the identifier integer is used and is defined afterwards in the C code). long is guaranteed to be at least 32 bits by C89. So this could do, but could be a

Re: [9fans] ken-cc, 64 bits machine, and 32 bits integers

2010-03-30 Thread erik quanstrom
1) If a compiler set on a 32 bits machine, long to be 64 bits? (I haven't looked at the sources, but I guess it is not the case for ken-cc suite). 2) On a 64 bits (since Charles Forsyth has done work for amd64 at least on ken-cc, this exists), I imagine long is an octa (64 bits). with

Re: [9fans] ken-cc, 64 bits machine, and 32 bits integers

2010-03-30 Thread EBo
with kenc, long === 32 bits even on 64 bit machines; there is no difference in storage size between long and int. out of curiosity, does kenc implement long long's?

Re: [9fans] ken-cc, 64 bits machine, and 32 bits integers

2010-03-30 Thread Devon H. O'Dell
vlong 2010/3/30 EBo e...@sandien.com: with kenc, long === 32 bits even on 64 bit machines; there is no difference in storage size between long and int. out of curiosity, does kenc implement long long's?

Re: [9fans] ken-cc, 64 bits machine, and 32 bits integers

2010-03-30 Thread Charles Forsyth
on 64-bit machines, int and long are 32 bits, long long (vlong) is 64 bits, just as on 32-bit machines, but pointers are 64 bits. u.h defines uintptr as the integer type that will hold a pointer. u8int, u16int, u32int and u64int are used in device drivers and elsewhere to declare values (eg, in

Re: [9fans] ken-cc, 64 bits machine, and 32 bits integers

2010-03-30 Thread Patrick Kelly
long is guaranteed to be at least 32 bits by C89. So this could do, but could be a little overkill: 1) If a compiler set on a 32 bits machine, long to be 64 bits? (I haven't looked at the sources, but I guess it is not the case for ken-cc suite). 2) On a 64 bits (since Charles Forsyth has

Re: [9fans] ken-cc, 64 bits machine, and 32 bits integers

2010-03-30 Thread tlaronde
On Tue, Mar 30, 2010 at 04:54:59PM -0400, Patrick Kelly wrote: long is guaranteed to be at least 32 bits by C89. So this could do, but could be a little overkill: 1) If a compiler set on a 32 bits machine, long to be 64 bits? (I haven't looked at the sources, but I guess it is not the case

[9fans] using usb

2010-03-30 Thread ruel hernandez
hi to all, i'm a new plan9 user, i just wanted to know how to use my usb in plan9. because i have a pdf file about plan9 and i would like to read it in plan9 anybody? please help. thanks in advance, ru60hzatgmaildotcom