Re: [Adonthell-devel] Re: Back to coding in earnest

2010-06-07 Thread Kai Sterker
On Mon, Jun 7, 2010 at 8:40 PM, Joseph Toscano wrote: > I'm not a visual artist, but I am going to take this opportunity to remind > you guys that I am still here and available for writing new music for any > upcoming releases of Adonthell. I've been lurking here since Waste's Edge was > relea

Re: [Adonthell-devel] Re: Back to coding in earnest

2010-06-07 Thread Joseph Toscano
On Jun 7, 2010, at 11:36 AM, Kai Sterker wrote: > Now if we could catch us an artist or two ... I'm not a visual artist, but I am going to take this opportunity to remind you guys that I am still here and available for writing new music for any upcoming releases of Adonthell. I've been lurking h

Re: [Adonthell-devel] Re: Back to coding in earnest

2010-06-07 Thread Kai Sterker
On Mon, Jun 7, 2010 at 7:13 PM, Frederico Cerveira wrote: > I will continue developing the pathfinding stuff. Make the path_test.cc work > on the Redwyne Inn map, some bug fixes and make it work in 3D (walk up/down > stairs, etc). Great to hear that :-). The pathfinding had me a bit worried, but

[Adonthell-devel] Re: Back to coding in earnest

2010-06-07 Thread Frederico Cerveira
Hi, I'm also around. I will continue developing the pathfinding stuff. Make the path_test.cc work on the Redwyne Inn map, some bug fixes and make it work in 3D (walk up/down stairs, etc). - Frederico ___ Adonthell-devel mailing list Adonthell-devel@nong

[Adonthell-devel] Re: Back to coding in earnest

2010-06-07 Thread Kai Sterker
On Sun, Jun 6, 2010 at 8:30 PM, Kai Sterker wrote: > Each node of the graph contains an objects position and the bbox of > its shape. This is all the data required by the is_object_below() > method, so the next step will be to write test cases for the offending > nodes and debug into the code to