On Mon, Jun 7, 2010 at 8:40 PM, Joseph Toscano wrote:
> I'm not a visual artist, but I am going to take this opportunity to remind
> you guys that I am still here and available for writing new music for any
> upcoming releases of Adonthell. I've been lurking here since Waste's Edge was
> relea
On Jun 7, 2010, at 11:36 AM, Kai Sterker wrote:
> Now if we could catch us an artist or two ...
I'm not a visual artist, but I am going to take this opportunity to remind you
guys that I am still here and available for writing new music for any upcoming
releases of Adonthell. I've been lurking h
On Mon, Jun 7, 2010 at 7:13 PM, Frederico Cerveira
wrote:
> I will continue developing the pathfinding stuff. Make the path_test.cc work
> on the Redwyne Inn map, some bug fixes and make it work in 3D (walk up/down
> stairs, etc).
Great to hear that :-). The pathfinding had me a bit worried, but
Hi,
I'm also around.
I will continue developing the pathfinding stuff. Make the path_test.cc work
on the Redwyne Inn map, some bug fixes and make it work in 3D (walk up/down
stairs, etc).
- Frederico
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On Sun, Jun 6, 2010 at 8:30 PM, Kai Sterker wrote:
> Each node of the graph contains an objects position and the bbox of
> its shape. This is all the data required by the is_object_below()
> method, so the next step will be to write test cases for the offending
> nodes and debug into the code to