On Mon, Sep 17, 2012 at 11:04 PM, Kai Sterker kai.ster...@gmail.com wrote:
* Recognizing doorways still not implemented.
Been pretty quiet about that, lately, but have been working on that
for a little while. It's slowly coming together, but some details
remain before I can commit my changes.
On Mon, Sep 17, 2012 at 11:04 PM, Kai Sterker kai.ster...@gmail.com wrote:
Took me a while to get anything done, as I had too much else going on
that kept me occupied. However, I finally managed to get down to the
following two items.
* Noticed that the pathfinding can get into an endless loop
On Wed, Sep 12, 2012 at 10:53 PM, Kai Sterker kai.ster...@gmail.com wrote:
Today I have added the zones required by the path_test program, so in
theory it is now possible to run
./path_test -g ../.. wastesedge
and press 'p' to schedule a pathfinding task for the NPC on the map.
In
On Mon, Sep 3, 2012 at 8:56 AM, Kai Sterker kai.ster...@gmail.com wrote:
Anyway, as for my own progress, if I did not forget anything, it's now
possible to use wastesedge data with worldtest to look at the
work-in-progress map. Still has some issues I need to track down,
though:
* The
On Tue, Aug 28, 2012 at 6:42 AM, Josh Glover jmg...@gmail.com wrote:
All in all my goal is to get the map done as far as possible,
That will be really great! I think once we have a functional (if not
complete, from an art point of view) WE map, it will be really
motivating.
That's what I